I'v tried to set a PhongColorMaterial and a PhongBitmapMaterial on a
Plane, but ... I didnt get what I've expected :)
The attachment shows a screenshot with a cube and a plane with the same
PhongColorMaterial.
Is it possible at all?
Thanks
Greets,
Stefan
that's because noone bothers to take vertex position into
calculations. normals themselves arent enough to handle flat surface.
cube have them pointing away from cube center, if you do same with
plane normals, you could expect same efect there.
Thanks again.
Makc написа:
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