I'd like to see more control with the depth filter/fog filter. I want
to use a skybox but it gets removed by the zdepth filter and also a
fog filter. Is there a way to work around this?
Also it would be nice if the depth shader could be applied to things
other than bitmapmaterials such as shadingColor material. I don't
really like the idea of making a bitmapData of a solid color to work
as a pseudo shading color since i think it slows it down a lot.
Anyways thanks for all the effort / updates you guys continue to put
in.
Fabrice