I'm trying to apply a PhongColorMaterial to a lathe mesh, and the
results don't look right at all. I'm trying to apply the material like
so:
material: new PhongColorMaterial(_data.color)
and a simple light:
_light = new DirectionalLight3D( {brightness: .85, x: 300, y: 300, z:
-200, debug: false });
and I'm getting a strange result:
http://lab.sibhod.com/phongMat/
Anybody know what am I doing wrong?