The best way of doing that, I reckon, is to tween the values of a
position vector, and for every frame (or other interval) invoke lookAt
().
This would be one way of doing it using Tweener:
var myTargetPos:Number3D = new Number3D;
Tweener.addTween(myTargetPos, { x: 100, y: 100, z: 100, time: 1,
onUpdate: function() {
myCamera.lookAt(myTargetPos);
} });
The above code may contain errors, but I hope that you are able to
understand the concept of it.
Regards
/R