At the moment I'm comparing the rendering speed of Away3Dlite against
Away3D.
My first test was just a sphere, and actually the lite version of the
library is 30% faster.
But then I tried the animated Marios example and to display just one
of them.
Then I converted the same application to Away3Dlite, basically
switching from the away3d.animators.SkinAnimation class to the
away3dlite.animators.BonesAnimator.
What I got is that Mario runs at 40 fps with Away3D on my machine, but
it runs at 24 with Away3Dlite.
But Away3Dlite should be supposed to be faster (or at least not
slower), shouldn't it?
What's going on? Am I doing anything wrong?
Thank you
We did notice huge speed drop via collada animation too.
It's under investigate for fps leak somewhere...
I think it should be uvt calculate with nested Object3d transform
cuase this issue
Object3D in lite extends Sprite, pros for this is transfrom calculate internal
but cons is it also got plenty of Sprite property that never use after extends
(e.g filters, soundtransform,mouse,....)
I'm start thinking that it's maybe better to redo Object3D extends
Object instead
and let's hope that will increase fome fps after that
In case i'm got long todo list already, if someone sound this should be fun
plz do try and yelling for result ;)
Cheers
--
katopz
http://www.sleepydesign.com
And yes, Ken is right, I just took the Mario model off the original
example and put it in another empty one in which I just display a
single animated Mario on a blank background.
I'm making my tests on a Pentium D 3.20 Ghz with 2 GB of RAM on
WindowsXP. I know, not a next generation machine :P
Thanks again for the support
Riccardo
On Mar 4, 6:24 pm, Ken Railey <ken.rai...@gmail.com> wrote:
> No problem at all. After re-reading the thread, I realized that the
> original email states only one mesh was being animated, which accounts for
> the performance discrepancy. I should probably also have mentioned for
> context that these frame rate numbers were on a last gen Mac Book Pro.
>
> -Ken
>
> On Thu, Mar 4, 2010 at 12:01 PM, katopz <kat...@gmail.com> wrote:
> > Hey Ken
>
> > Thanks for sharing, I'll take a look, any other comment/suggestion is
> > welcome :)
>
> > Cheers
>