Hi everyone,
I have this little piece of code:
board = new Board(1500,20,1500); //extends Cube
camera = new TargetCamera3D({target: board});
camera.focus = 10;
camera.zoom = 100;
camera.z = -1500;
camera.y = 500;
away.view.scene.addChild(board); //away it's my UIComponent
away.view.camera = camera;
and I get this render:
http://dl.dropbox.com/u/4064417/away3dboard.png
When the code is like this:
board = new Board(1500,20,1500); //extends Cube
camera = new TargetCamera3D({target: board});
camera.focus = 10;
camera.zoom = 100;
camera.z = 0;
camera.y = 500;
away.view.scene.addChild(board); //away it's my UIComponent
away.view.camera = camera;
I get this render:
http://dl.dropbox.com/u/4064417/away3dtop.png
Instead, when it's like this:
board = new Board(1500,20,1500); //extends Cube
camera = new TargetCamera3D({target: board});
camera.focus = 10;
camera.zoom = 100;
camera.z = 0;
camera.y = 10;
away.view.scene.addChild(board); //away it's my UIComponent
away.view.camera = camera;
I get this:
http://dl.dropbox.com/u/4064417/away3dtop2.jpg
Why this behaviour? It seems that the camera does not rotate itself to
look at the target object....
How can I solve it?