Sculpted Prims "Sculpt Texture/Vertex Map" in Away 3D?

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ina

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Jul 6, 2010, 6:23:58 PM7/6/10
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Would implementing something like "sculpt textures" as a form for
loading arbitrary low-vertex objects be a good idea in Away 3D?

Sculpt textures are similar to normal maps, except surface positions
are directly encoded, rather than surface normals. So, (x,y,z) is
directly encoded to (r,g,b). Further details @
http://wiki.secondlife.com/wiki/Sculpted_Prim_Explanation

ina

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Jul 8, 2010, 1:15:33 AM7/8/10
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Does something like this already exist in Away3D?

Ken Railey

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Jul 8, 2010, 6:14:25 AM7/8/10
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Hello,

Sculpted prims, or 'sculpties' is a clever hack to store vertices directly in the Second Life asset system,  but there is not much advantage to using them outside of that narrow context though.  They are well documented enough that you could probably implement them if you really needed, though.

-Ken

Fabrice3D

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Jul 8, 2010, 9:01:21 AM7/8/10
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Not out of the box for now,
One of us is busy building exactly this for a project, so to answer to the question: "can you do it", answer is yes.

Fabrice

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