Is there an example using the SkeletonAnimation class?
I'm using SkeletonAnimationSequence and it doesn't have a forceCPU
option.
Richard, have you any other ideas as to why the mesh dissappears and
reappears in this example?
The source code is all there, based on the MD5 loader example from the
Github branch.
I was wondering if it's running out of room on GPU, and "dying nice"
rather than exploding
as it did in the latest incubator and the previous Broomstick library.
It does the exact same thing in the may 12th AND previous version of
incubator, when compiled
with the Github Broomstick. With the pre- may 12th incubator, and the
AwaySVN, no such problem.
I've tried changing Lens, and near/far parameters with no luck.
The fault is consistent over 3 different machines/graphic cards I've
tested on.
Cheers,
Pete