Hi there,
In Ken Russell and Vangelis Kokkevis’s SIGGRAPH presentation on WebGL in Chrome, they mentioned that it can now use ANGLE if you "[d]rop libGLES2.dll and libEGL.dll in the same directory as chrome.exe". As far as I can tell, right now there are no binary distributions on the project page, so people would need to build it from source to do that -- please do let me know if I've missed anything!
Personally, I'm happy to build it myself to try it out, but I'm sure there are a number of potential users/testers out there who don't have the required tools to do it. Is there a case for a binary distribution to support them? If it's not something anyone wants to have to maintain, I'd be happy to do a one-off build from the head or any recommended revision, and to host it. Alternatively, perhaps the lack of a pre-built binary is a useful filter to stop naive users from using it at this stage...?
Cheers,
Giles
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Giles Thomas
gi...@giles.nethttp://www.gilesthomas.com/http://learningwebgl.com/