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angleproject
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David Holtkamp
,
Shahbaz Youssefi
4
Mar 19
Multithreading with Metal backend?
Yeap, that's it. FWIW, you probably don't need multiple processes, I think technically having
unread,
Multithreading with Metal backend?
Yeap, that's it. FWIW, you probably don't need multiple processes, I think technically having
Mar 19
Martin Štrympl
,
Shahbaz Youssefi
3
Feb 24
Issue with glObjectLabel function availability on macOS
Thanks. It fixed the issue. :) On Monday, February 24, 2025 at 3:20:07 PM UTC+1 syou...@chromium.org
unread,
Issue with glObjectLabel function availability on macOS
Thanks. It fixed the issue. :) On Monday, February 24, 2025 at 3:20:07 PM UTC+1 syou...@chromium.org
Feb 24
朱国豪
,
Shahbaz Youssefi
4
Feb 22
E/AHardwareBuffer(16806): GraphicBuffer(w=4, h=4, lc=1) failed (Unknown error -5), handle=0x0 Warning
Hi, No I haven't seen that. The description is somewhat cryptic, but if I were to guess, I'd
unread,
E/AHardwareBuffer(16806): GraphicBuffer(w=4, h=4, lc=1) failed (Unknown error -5), handle=0x0 Warning
Hi, No I haven't seen that. The description is somewhat cryptic, but if I were to guess, I'd
Feb 22
BerstanioDev
,
Geoff Lang
3
Feb 20
Default shader compilation takes unreasonably long on iOS
Thank you for the help! As I'm building with a full SDK, I managed to prebuild the shaders for
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Default shader compilation takes unreasonably long on iOS
Thank you for the help! As I'm building with a full SDK, I managed to prebuild the shaders for
Feb 20
Abhishek Deshpande
,
Shahbaz Youssefi
2
Feb 18
ANGLE support for GL_ALPHA_TEST_QCOM
Hi, ANGLE does not support this extension. The validation for glEnable should have caught this and
unread,
ANGLE support for GL_ALPHA_TEST_QCOM
Hi, ANGLE does not support this extension. The validation for glEnable should have caught this and
Feb 18
Abhishek Deshpande
,
Shahbaz Youssefi
3
Feb 17
vk_screenshot_layer issue
Thanks, this suggestion worked. :) On Tuesday, February 11, 2025 at 8:02:13 PM UTC+5:30 syou...@
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vk_screenshot_layer issue
Thanks, this suggestion worked. :) On Tuesday, February 11, 2025 at 8:02:13 PM UTC+5:30 syou...@
Feb 17
Fang Junhua
Feb 12
run headless chromium in docker, and use vulkan
I want run headless chromium in docker, and use vulkan (nvidia gpu not swiftshader or software). ```
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run headless chromium in docker, and use vulkan
I want run headless chromium in docker, and use vulkan (nvidia gpu not swiftshader or software). ```
Feb 12
Juri Bur'akov GybertronNTFS
Jan 24
https://groups.google.com/g/work77v/c/tU5wSlfygYQ/m/7rbiknyyCAAJ
https://groups.google.com/g/work77v/c/tU5wSlfygYQ/m/7rbiknyyCAAJ
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https://groups.google.com/g/work77v/c/tU5wSlfygYQ/m/7rbiknyyCAAJ
https://groups.google.com/g/work77v/c/tU5wSlfygYQ/m/7rbiknyyCAAJ
Jan 24
Joel Winarske
,
Shahbaz Youssefi
13
Jan 9
[linux] Ubuntu 20 + latest Mesa
remote: SUCCESS remote: remote: https://chromium-review.googlesource.com/c/angle/angle/+/6164683
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[linux] Ubuntu 20 + latest Mesa
remote: SUCCESS remote: remote: https://chromium-review.googlesource.com/c/angle/angle/+/6164683
Jan 9
Lord0fDragons
, …
Shahbaz Youssefi
16
12/27/24
Impossible to configure/build ANGLE on Linux
Only the Android setup mentions `is_official_build = true`. That might indeed be incorrect now, but
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Impossible to configure/build ANGLE on Linux
Only the Android setup mentions `is_official_build = true`. That might indeed be incorrect now, but
12/27/24
梁蕴锋
,
Shahbaz Youssefi
4
12/27/24
Any plan for GL_ARM_shader_framebuffer_fetch_depth_stencil?
Hi, FYI, this extension is now implemented for the Vulkan backend of ANGLE. Since there is no non-
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Any plan for GL_ARM_shader_framebuffer_fetch_depth_stencil?
Hi, FYI, this extension is now implemented for the Vulkan backend of ANGLE. Since there is no non-
12/27/24
王正森
,
Shahbaz Youssefi
2
12/25/24
How to use opengl es 3.2 in Windows - vulkan backend
Hello, Assuming you are using tip-of-tree of ANGLE, this is an indication that your system is missing
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How to use opengl es 3.2 in Windows - vulkan backend
Hello, Assuming you are using tip-of-tree of ANGLE, this is an indication that your system is missing
12/25/24
D K
12/21/24
MacOS build failing
Hi, I'm attempting to build with the following settings on my mac. ``` is_debug = false ```
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MacOS build failing
Hi, I'm attempting to build with the following settings on my mac. ``` is_debug = false ```
12/21/24
Titusz Golda
,
Shahbaz Youssefi
2
12/9/24
QNX
Hi, The biggest challenge with supporting a different compiler is likely that the necessary changes
unread,
QNX
Hi, The biggest challenge with supporting a different compiler is likely that the necessary changes
12/9/24
Abhishek Deshpande
,
Geoff Lang
2
11/28/24
Screenshot for draw/frame
You can use glReadPixels to read back the data from an OpenGL framebuffer and then save that data to
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Screenshot for draw/frame
You can use glReadPixels to read back the data from an OpenGL framebuffer and then save that data to
11/28/24
Martin Štrympl
11/23/24
MacOS cross compile for iOS -> no usefull static libraries
Hello, Is there a way how create useful GLESv2 static library for link iOS app with it? I managed to
unread,
MacOS cross compile for iOS -> no usefull static libraries
Hello, Is there a way how create useful GLESv2 static library for link iOS app with it? I managed to
11/23/24
Eric Guo
,
Yuly Novikov
2
11/20/24
Meets issue while cross compile arm64
linux arm64 builds aren't officially supported. non-clang builds aren't officially supported
unread,
Meets issue while cross compile arm64
linux arm64 builds aren't officially supported. non-clang builds aren't officially supported
11/20/24
Susan Darr
,
Shahbaz Youssefi
2
11/4/24
Stall on draw with the MRT
Hello, I'm afraid there is very little information in your message for us to be able to help you.
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Stall on draw with the MRT
Hello, I'm afraid there is very little information in your message for us to be able to help you.
11/4/24
Andrew Sumsion
,
Shahbaz Youssefi
6
10/20/24
No OVR_multiview(2) in GL_EXTENSIONS on Android
Thank you, good job figuring it out and I appreciate the fix. You're right that lack of bresenham
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No OVR_multiview(2) in GL_EXTENSIONS on Android
Thank you, good job figuring it out and I appreciate the fix. You're right that lack of bresenham
10/20/24
Devon Loehr
10/16/24
Upcoming Windows SDK Update
I just landed crrev.com/c/5898835 in Chromium, which updates the Windows SDK to version 10.0.26100.
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Upcoming Windows SDK Update
I just landed crrev.com/c/5898835 in Chromium, which updates the Windows SDK to version 10.0.26100.
10/16/24
OMO L
,
Shahbaz Youssefi
2
10/7/24
How to build angle with vulkan backend on macos with apple silicon
Hi, There have been users that have successfully done that. I asked one, who mentioned: - Make
unread,
How to build angle with vulkan backend on macos with apple silicon
Hi, There have been users that have successfully done that. I asked one, who mentioned: - Make
10/7/24
Nicholas Chapman
,
Geoff Lang
3
10/7/24
Why do GLSL matrices use row-major layout with the HLSL backend?
My memory is really fuzzy here. I believe it was that the HLSL structs do not allow per-matrix
unread,
Why do GLSL matrices use row-major layout with the HLSL backend?
My memory is really fuzzy here. I believe it was that the HLSL structs do not allow per-matrix
10/7/24
Abhishek Deshpande
, …
Shahbaz Youssefi
4
10/3/24
ANGLE : Runtime Error
You might want to consider setting `is_component_build = false` in your args.gn. On Thursday, October
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ANGLE : Runtime Error
You might want to consider setting `is_component_build = false` in your args.gn. On Thursday, October
10/3/24
OMO L
,
Geoff Lang
3
9/30/24
How to support opengl es 3.2 on mac with apple silicon
You can try with MoltenVk and see if it's possible already. Otherwise, only Metal has enough
unread,
How to support opengl es 3.2 on mac with apple silicon
You can try with MoltenVk and see if it's possible already. Otherwise, only Metal has enough
9/30/24
Abhishek Deshpande
,
Geoff Lang
2
9/18/24
EGL Query APIs missing
Because these are extension functions, you need to check for the appropriate extensions and load the
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EGL Query APIs missing
Because these are extension functions, you need to check for the appropriate extensions and load the
9/18/24
Vittorio Romeo
, …
Shahbaz Youssefi
4
9/15/24
Weird performance issue with glDrawElements and ANGLE
Thanks, yes it sounds like you've hit a suboptimal path in ANGLE. I'd have to say that the
unread,
Weird performance issue with glDrawElements and ANGLE
Thanks, yes it sounds like you've hit a suboptimal path in ANGLE. I'd have to say that the
9/15/24
Mario Marietto
9/13/24
How to run the Android emulator on the Jetson nano 4 GB using -gpu host
Hello to everyone. I'm trying to run the Android emulator on the Jetson nano 4 GB where I have
unread,
How to run the Android emulator on the Jetson nano 4 GB using -gpu host
Hello to everyone. I'm trying to run the Android emulator on the Jetson nano 4 GB where I have
9/13/24
Mario Marietto
,
Yuly Novikov
3
9/13/24
FileNotFoundError: [Errno 2] No such file or directory: '/opt/android-sdk/angle/third_party/VK-GL-CTS/src' -> '/opt/android-sdk/angle/_bad_scm/third_party/VK-GL-CTS/srci4wc4gl8/src'
Thanks. It worked and I've continued the tutorial. Unfortunately I've got another error later
unread,
FileNotFoundError: [Errno 2] No such file or directory: '/opt/android-sdk/angle/third_party/VK-GL-CTS/src' -> '/opt/android-sdk/angle/_bad_scm/third_party/VK-GL-CTS/srci4wc4gl8/src'
Thanks. It worked and I've continued the tutorial. Unfortunately I've got another error later
9/13/24
Abhishek Deshpande
,
Geoff Lang
3
8/28/24
Windows : Vulkan Backend Loader : Custom Path
👍 Abhishek reacted via Gmail On Wed, 28 Aug, 2024, 8:02 pm Geoff Lang, <geof...@google.com>
unread,
Windows : Vulkan Backend Loader : Custom Path
👍 Abhishek reacted via Gmail On Wed, 28 Aug, 2024, 8:02 pm Geoff Lang, <geof...@google.com>
8/28/24
D K
,
Yuly Novikov
3
8/27/24
ios build instruction request
Thank you very much! On Monday, August 26, 2024 at 10:33:35 AM UTC-4 ynov...@chromium.org wrote:
unread,
ios build instruction request
Thank you very much! On Monday, August 26, 2024 at 10:33:35 AM UTC-4 ynov...@chromium.org wrote:
8/27/24