README file format

3 views
Skip to first unread message

Shooter

unread,
Apr 1, 2008, 3:04:14 PM4/1/08
to Android Challenge
Hi,

What are the accepted file formats for the README file? Can it just be
a text file? Will pdf, msword or other formats be acceptable too?

Please shed some Google light on this.

Thanks,
Shooter.

Dan U.

unread,
Apr 1, 2008, 3:55:42 PM4/1/08
to Android Challenge
I've been told pdf is fine and that's what I submitted

Shooter

unread,
Apr 1, 2008, 8:47:01 PM4/1/08
to Android Challenge
Hey Dan,

Was that from an official source?

Dan U.

unread,
Apr 1, 2008, 9:26:02 PM4/1/08
to Android Challenge

Dan Morrill

unread,
Apr 2, 2008, 12:16:10 AM4/2/08
to android-...@googlegroups.com
Any reasonably-widely-usable format is fine.  TXT and PDF are probably best, though.

- Dan

Kyara

unread,
Apr 2, 2008, 1:23:08 AM4/2/08
to android-...@googlegroups.com
Hi Dan,

Is a zip file of one HTML file and several associated bitmap files in
relative paths OK?

Thank you.

Peter

Dan Morrill

unread,
Apr 2, 2008, 11:45:12 AM4/2/08
to android-...@googlegroups.com
The HTML file is okay, but we can't guarantee that the bitmap files will work.  You'd probably be better off converting it to PDF.

- Dan

Shooter

unread,
Apr 2, 2008, 2:51:32 PM4/2/08
to Android Challenge
Thanks for the information guys !

On Apr 1, 9:16 pm, "Dan Morrill" <morri...@google.com> wrote:
> Any reasonably-widely-usable format is fine. TXT and PDF are probably best,
> though.
>
> - Dan
>
> On Tue, Apr 1, 2008 at 6:26 PM, Dan U. <dan.ul...@gmail.com> wrote:
>
> > Yes.
> >http://groups.google.com/group/android-developers/browse_thread/threa...

Michael DeJadon

unread,
Apr 2, 2008, 10:25:43 PM4/2/08
to android-...@googlegroups.com, Dan Morrill

Hey Dan,

 

Due to a problem with the media player, I need to reference a couple of very small audio files in my application. I hear that there is no way to upload external files for the competition submission. I was thinking about zipping them up with my app and changing the extension so that I can submit it. Then I would include this information in my read me. Is there a better way to do this?

 

Thanks!

Mike D.

 


Dan U.

unread,
Apr 2, 2008, 10:52:23 PM4/2/08
to Android Challenge
Can you just put them in res/raw and submit the apk that gets built or
do you need them outside the emulator for some reason?

On Apr 2, 7:25 pm, "Michael DeJadon" <mdeja...@comcast.net> wrote:
> Hey Dan,
>
> Due to a problem with the media player, I need to reference a couple of very
> small audio files in my application. I hear that there is no way to upload
> external files for the competition submission. I was thinking about zipping
> them up with my app and changing the extension so that I can submit it. Then
> I would include this information in my read me. Is there a better way to do
> this?
>
> Thanks!
>
> Mike D.
>
> _____
>
> From: android-...@googlegroups.com
> [mailto:android-...@googlegroups.com] On Behalf Of Dan Morrill
> Sent: Wednesday, April 02, 2008 11:45 AM
> To: android-...@googlegroups.com
> Subject: [android-challenge] Re: README file format
>
> The HTML file is okay, but we can't guarantee that the bitmap files will
> work. You'd probably be better off converting it to PDF.
>
> - Dan
>
> On Tue, Apr 1, 2008 at 10:23 PM, Kyara <kyara5...@gmail.com> wrote:
>
> Hi Dan,
>
> Is a zip file of one HTML file and several associated bitmap files in
> relative paths OK?
>
> Thank you.
>
> Peter
>
> ----- Original Message -----
> From: Dan Morrill
> To: android-...@googlegroups.com
> Sent: Tuesday, April 01, 2008 8:16 PM
> Subject: [android-challenge] Re: README file format
>
> Any reasonably-widely-usable format is fine. TXT and PDF are probably best,
> though.
>
> - Dan
>
> On Tue, Apr 1, 2008 at 6:26 PM, Dan U. <dan.ul...@gmail.com> wrote:
>
> Yes.http://groups.google.com/group/android-developers/browse_thread/threa...
> <http://groups.google.com/group/android-developers/browse_thread/threa...
> cc35bb9d52d/>

Michael DeJadon

unread,
Apr 2, 2008, 11:43:18 PM4/2/08
to android-...@googlegroups.com
Hey Dan,

I tried to place the audio files in the res/raw folder at first. I think
that the only way you can access those files is if you call create on the
media player and pass in an ID. But if you want to receive the audio
complete notification, this only seems to work when you call create in an
activity's OnCreate method. Since I need to randomly switch between multiple
audio files, and I rely on the audio complete notification, I have to use
the SetDataSource method. I don't think you can access files via an ID when
using the SetDataSource method.

I would like to find a way to make my app work with my files in the res/raw
folder. It would make my life simpler :)


Thanks for your question.

Mike D.

Dan U.

unread,
Apr 3, 2008, 2:34:42 AM4/3/08
to Android Challenge
Ah, I see what you mean. It might not be the greatest performance
wise, but you could call the create method each time. I guess that
runs into whatever problem you have seen with onCreate. Might could
create multiple MediaPlayer objects in onCreate and just play the one
you need at the time, but that's also a hack.
Reply all
Reply to author
Forward
0 new messages