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ED 326 INT 13 Mar 81 BIRTHDAY GAME 1981/82

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Cerridwen

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Jun 10, 2004, 2:06:08 PM6/10/04
to
While looking for something else I came across this
Executive Directive and thought it would be interesting
to post. It gives an idea of how the Birthday Game is
played and Hubbard claims 2 million members in 1981

ED 326 INT 13 Mar 81 BIRTHDAY GAME 1981/82


L. Ron Hubbard EXECUTIVE DIRECTIVE

LRH ED 326 INT 13 March 1981

TO: ALL STAFF--ALL ORGS SO & SCN INCLUDING EU

FROM: RON

SUBJECT: BIRTHDAY GAME 1981/82


***1981/82 BIRTHDAY GAME ***


NOTE: This game supersedes LRH ED 310 INT 1980/81
BIRTHDAY GAME.


1980 was indeed THE YEAR OF EXPANSION and the 1980/81 game
was very successful. You all did very well--I am pleased.
Thank you for your hard work. It has led us into a new game!

THE BIRTHDAY GAME FOR 1981/82 IS AN EXPANDING ORG THAT
INCREASES THE ACCEPTANCE AND RECOGNITION OF SCIENTOLOGY
IN THE COMMUNITY AS EVIDENCED BY STEADILY RISING GDS TRENDS
THRUGHOUT THE WHOLE YEAR.

THE BIRTHDAY PRESENT I WISH TO HAVE FOR 13 MARCH 1982 IS
THE CONTINUED EXPANSION AND WIDESPREAD ACCEPTANCE AND
RECOGNITION OF SCIENTOLOGY INEVERY COMMUNITY.

1981 IS THE YEAR OF WIDESPREAD ACCEPTANCE AND TOTAL
RECOGNITION FOR SCIENTOLOGY!

This game is a follow-up from the 1980/81 game. It is
played throughout the whole year until 13 March 1982.

The 1980/81 expansion helped to put us ahead and
established the pace. Now, while maintaining all
successful actions and continuing to Flourish and Prosper,
the new game will help orgs to achieve an even greater
EXPANSION and bring widespread ACCEPTANCE AND RECOGNITION
of Scientology across the planet!


COMPETITION

In the 1981/82 game, divisions are in competition within
each org, orgs are in competition to see which org can give
the biggest birthday present and conts are in competition
to see which continent gives the biggest birthday present
overall!


PLAYING THE GAME

The way to earn widespread ACCEPTANCE and RECOGNITION of
Scientology is to DELIVER the technology of Dianetics and
Scientology in VOLUME and with 100% standard application.

Playing the 1981/82 game means expanding volume of delivery
and ensuring flawless results every time.

It means getting every Scientologist revitalized and back
on the Bridge and progressing up both sides of the Grade Chart.

To do this, the org has to work as a TEAM and bring about
the TOTAL PARTICIPATION of the Scientology public and field.

The entire population of this planet is only around 4.2
billion. This includes Russia and densely populated China
and the Far East.

I am told there are over TWO MILLION active Scientologists
around the world today.

If each Scientologist contacted one person each month and
got him active on the ROAD TO TOTAL FREEDOM, and each of
these people did the same, within twelve months this would
add up to over FOUR BILLION SCIENTOLOGISTS!

I figured this out the other day! and realized that, if
you started a campaign of TOTAL PARTICIPATION and got all
Scientologists active in making new Scientologists and
going up both sides of the Grade Chart themselves, you
could have a majority of the planet on the Bridge in less
than a year! And Scientology would become a household word
in every society, fully accepted and recognized everywhere.

And if each Scientologist moved up the Bridge through the
Grade Chart and onto the OT levels and trained up as
auditors, we would have a saner, more powerful planet than
any in the history of the entire PHYSICAL UNIVERSE!


PROGRAM

This is your program for the 1981/82 Birthday Game.

It may be added to from time to time with other LRH EDs and
campaigns from the Flag International Management Org.

1. Don't drop out anything that you have been doing that
has been successful in raising stats and helping you to
expand. Make a list of these and work out how you can
strengthen them and improve them even further.

2. Continue to Flourish and Prosper even more.

3. Step up promotion to the public as never before. Get
Scientology broadly advertised and make yourselves known
and the services you offer made available to your entire
community.

4. Get Dianetics and Scientology books sold in volume by
FSMs, students, pcs, staff members, Scientologists and also
in all public bookstores and outlets.

5. Start a campaign to get EVERY Scientologist in your
area to get at least one person a month active in
Scientology. (Note: By "active" is meant--the person is
actively doing some Scientology activity i.e. selling
books, on an intro service, on a paid Public Div service,
FSMing, active in a field group or unit, receiving auditing
or training, etc.)

6. Contact every Scientologist in your Central Files.
Get them revitalized, enthused, and excited and made
active. Get them back on the Bridge and signed up and
started on services in your org or the local AO/SH.

7. Realize the need for trained auditors to handle the
floods of new public you will get on your lines and get
training sold in volume and train up volumes of auditors
who can audit. This is vital to making any progress in
this game.

8. Move people up to the Advanced Orgs and St. Hills to
complete their advanced courses and OT levels and to get
further trained.

9. Make every Scientologist in your area into an FSM.
Each person made a Scientologist in #5 above would also
begin FSMing! Get them actively selecting and bringing old
and new people into the org for services. Run FSM rallies
and training courses and furnish them with FSM kits, books,
and materials to make their job easy.

10. Orgs must continue to expand and build up to meet the
heavy traffic volume and floods of public they will get on
their lines in 1981/82. The divisional LRH EDs were
specifically written to build orgs to keep pace with the
expansion and it is vital that these LRH EDs get pushed
through to a full done as high priority, using departmental
mini programs, always (per Exec Series 20).

11. HCO and Qual Divisions need special attention in 1981.
These divisions are essential to keeping the org
established and corrected and making the staff more
efficient. With a strong, effective HCO and Qual, orgs can
continue to Flourish and Prosper while meeting the
increased demands for volume delivery in the new game.
HCOs and Quals must be beefed up and made fully operational.

12. DELIVER; DELIVER; DELIVER 100% STANDARD TECH to FULL
EP on every public person so they rave about the
standardness of the results and continue on up BOTH sides
of the Bridge. Your best promotion is goodord of mouth!

13. Continue to expand with FIELD EXPANSION. Encourage
and generate GROUPS, CITY OFFICES, and FIELD UNITS in your
area that reach out and contact the public in droves and
who select and send floods of new people to your org for
further services.

14. Set up standard staff training courses and staff
coaudits outside production hours and get staff hatted and
trained and moving up the Bridge.

15. Remember that the keynote to handling any antagonistic
element is to FLOURISH and PROSPER. Realize that there is
no more deadly way to get even with a suppressive or an
antagonistic person or a downgrading society than by
FLOURISHING AND PROSPERING. Also remember that if, while
reading this or while doing this, it occurred to you that
if you did, the suppressive would simply attack harder, or
that you had better be careful, then let me remind you that
people who have that reservation are a bit or a great deal
under suppression and need to get the matter handled
swiftly with PTS tech. This datum was given to you in RJ
31 LRH ED 307 INT of 1 Dec AD29 and look what happened to
the international stats as a result. They have skyrocketed
as never before in the entire history of our forward progress!


BIRTHDAY GAME POINTS

To play the 1981/82 Birthday Game, the whole org has to
function as a tough team.

It requires every staff member pulling his weight and
wearing his hat, servicing the public in increasing volume.

And this will show up in the org's GDSes as these reflect
the overall org's production as a team.

Because the system for counting Birthday Game points in the
last game was so popular and liked by orgs, the same system
is being used and points are given for the condition of
each division based on the GDSes.

However, in playing the 1981/82 Birthday Game and bringing
about Expansion with Acceptance and Recognition, it often
takes more than a week to get actual products on these
lines and so the Birthday Game points are assigned on
THREE-WEEK TRENDS of the org GDSes. This does not change
any policy on execs managing their orgs on a one-week trend
and they must continue to do so. The three-week trend is
used to calculate Birthday Game points by condition.

A three-week trend count also gives orgs who are making
steady and consistent progress in the 1981/82 Birthday Game
a chance to show how well they are playing the game.

The points earned on a three-week trend are earned at the
end of each week, starting on week ending 19 March 1981.

The system for counting the Birthday Points for divisions
is as follows:

Using HCO PL 9 Nov 79 HOW TO CORRECTLY DETERMINE A STAT
TREND, work out the condition of the div on a 3-week trend.
Birthday points are counted as they were for the last game:

FOR EACH ORG DIVISION IN NORMAL ON 3-WEEK TREND = 1 POINT

FOR EACH ORG DIVISION IN AFFLUENCE ON 3-WEEK TREND = 3 POINTS

FOR EACH ORG DIVISION IN POWER ON 3-WEEK TREND = 6 POINTS

The points earned by each division are added up and this
gives the total Birthday points earned by the org for that
week. This is done at the end of every week.


CLASS IV ORGS "BRIDGE BOOM" BONUS POINTS

Class IV Orgs earn bonus Birthday Game points for getting
the public completed on org lines and for moving them up to
higher orgs for further training and processing services.

In addition to the points counted for 3-week trends of the
org GDSes each week, Class IV Orgs can add the following
BRIDGE BOOM Birthday Game points to their weekly point total:

FOR EACH CERTIFIED NED AUDITOR WHO COMPLETES THAT WEEK = 2
POINTS

FOR EACH CERTIFIED CLASS IV WHO COMPLETES THAT WEEK = 4 POINTS

FOR EACH PC WHO COMPLETES NED THAT WEEK = 1 POINT

FOR EACH PC WHO COMPLETES EXPANDED GRADE IV THAT WEEK = 2
POINTS

FOR EACH CLEAR MADE THAT WEEK = 1 POINT

(The above applies to Fully Paid public only.)


FOR EACH PUBLIC PERSON WHO HAS COMPLETED THE TRAINING
SERVICES AT THAT ORG AND IS SENT TO AN AO OR SH OR TO FLAG
FOR HIGHER LEVEL TRAINING, WHO PAYS IN FULL, ARRIVES AT
THAT HIGHER ORG, AND STARTS'THE TRAINING SERVICE....2 POINTS.
(Points are counted when the person actually starts the
service.)


FOR EACH PUBLIC PERSON WHO HAS COMPLETED THE PROCESSING
SERVICES AT THAT ORG AND IS SENT TO AN AO OR SH OR FLAG FOR
FURTHER PROCESSING SERVICES (CLEARING, POWER, OT LEVELS,
NOTS, ETC.) AN WHO PAYS IN FULL, ARRIVES AT THAT HIGHER ORG
AND STARTS THE PROCESSING SERVICE................1 POINT.
(Point is counted when the person actually starts the service.)


SAMPLE COMPUTATION

EXAMPLE (ON A THREE-WEEK TREND):

HCO GDSes average is NORMAL = 1 point
Div 2 GDSes average is EMERGENCY = 0 points
Div 3 GDSes average is NORMAL = 1 point
Div 4 GDSes average is AFFLUENCE = 3 points
Div 5 GDSes average is POWER = 6 points
Div 6A GDSes average is AFFLUENCE = 3 points
Div 6B GDSes average is NORMAL = 1 point
Div 6C GDSes average is POWER = 6 points
Div 7 is in NORMAL = 1 point
Special Auditor Training Points in NORMAL = 1 point
Bridge Boom Bonus Points for the week = 20 points

TOTAL = 43 points

The total Birthday Game points earned for that week-ending
is 43.

As you can see, the GDSes of each division have their
condition worked out by three-week trend and then the
conditions are averaged so you have one final condition for
each division.


S.O. ORGS

This Birthday Game also applies to Sea Org Orgs, but they
are not in competition with Class IV Orgs. S.O. Orgs are
in competition with other S.O. Orgs in the 1981/82 Birthday
Game.

S.O. Orgs with more than one Div 4 (AOSH UK, AOSH EU & AF,
AOLA, etc.) must average out their Div 4 GDSes as per the
example given for Class IV Orgs to get the average
divisional condition on three-week trends. This gives the
other S.O. Orgs with only one Div 4 an equal chance to win
the game.


SEA ORG ORGS AND THE BRIDGE

SHs are responsible for ensuring that Class IV Orgs audit
the public through all the lower grades and processes of
the Grade Chart to full EP so that the public move on up
the Bridge to the SH and AO.

AOs are also responsible for reaching down to the
Scientology orgs and pulling public up the Bridge through
the Grade Chart and onto advanced courses.

Saint Hills are responsible for ensuring that Scientology
orgs train up volumes of public on the academy levels
through Class IV who then move up to the SH for the SHSBC
and further training services.

To reward the S.O. Orgs for their Bridge Control actions in
the 1981/82 Birthday Game, special bonus points can be
earned each week.

These bonus points are as follows:

NOTE: AOSHes have the advantage of being able to earn
points for both SH and AO services so they get
proportionately fewer bonus points on each Bridge Control
action to make the game fair amongst the S.O. Orgs.


SAINT HILLS/AOSHes

FOR EACH CLASS IV AUDITOR WHO IS PULLED UP FROM A CLASS IV
ORG, WHO PAYS IN FULL, SIGNS UP AND STARTS THE SHSBC AT THE
SH (COUNTED THE WEEK THE PERSON STARTS THE COURSE):

SH..........2 POINTS AOSH..........1 POINT


FOR EACH FULL CLASS VI SHSBC GRADUATE WHO COMPLETES THE
SHSBC LEVEL F THAT WEEK:

SH..........5 POINTS AOSH..........3 POINTS


FOR EACH FULLY PAID CLASS VIII AUDITOR COMPLETION WHO
COMPLETES THE CLASS VIII COURSE AND GRADUATES THAT WEEK:

SH..........6 POINTS AOSH..........4 POINTS


ADVANCED ORGS/AOSHes:

FOR EACH PUBLIC PERSON WHO HAS BEEN COMPLETED ON ALL THE
PREREQUISITES FOR THE HUBBARD SOLO AUDITOR COURSE AS LISTED
IN THE "BRIDGE TO A NEW WORLD" GRADE CHART, AT A CLASS IV ORG
(OR, IN THE CASE OF POWER PROCESSING, AT THE SH), AND WHO IS
PULLED UP TO THE ADVANCED ORG, PAYS IN FULL AND STARTS ANY
ONE OF THE FOLLOWING: HUBBARD SOLO AUDITOR COURSE;
CLEARING COURSE OR OT I FOR THE FIRST TIME AT THE AO
(COUNTED THE FIRST TIME THE PERSON STARTS AT THE AO ONLY
AND COUNTED THE WEEK THAT THE PERSON STARTS):

AO..........2 POINTS AOSH..........1 POINT

FOR EACH FULLY PAID PUBLIC PERSON WHO ATTAINS THE STATE OF
CLEAR THROUGH SOLO AUDITING ON AO LINES:

AO..........2 POINTS AOSH..........1 POINT

FOR EACH FULLY PAID PUBLIC PERSON WHO ATTAINS THE STATE OF
FULL OT VII THROUGH SOLO AUDITING ON THE AO LINES:

AO..........5 POINTS AOSH..........3 POINTS

FOR EACH PERSON COMPLETED ON FULL OT VII AND COMPLETED ON
AUDITED NOTS WHO IS THEN SENT TO FLAG FOR THE SOLO NOTS
COURSE (COUNTED THE WEEK THE PERSON STARTS THE SOLO NOTS
COURSE AT FLAG):

AO..........5 POINTS AOSH..........3 POINTS


CCLA:

CCLA GETS THE SAME BONUS POINTS FOR BRIDGE BOOM AS CLASS IV
ORGS DO.


FOLOs

FOLOs are included in the Birthday Game. They do not count
up the total points earned by the orgs individually in
their continents but use the cont GDSes to average out the
divisional conditions and earn Birthday Game Points on the
same scale as orgs do, but on the total cont stats. They
also work them out on a three-week trend as orgs do.

In addition, FOLOs get bonus Birthday Game points for
expansion of Dianetics and Scientology in their continents
with:

10 Bonus Points for a new org that is approved on standard
lines, which opens and sarts servicing the public in their
cont.

5 Bonus Points for a new mission that opens and starts
servicing the public in their cont.

3 Bonus Points for a city office that opens and starts
servicing the public in their cont.


FSO

The FSO is not included in the competition but has a
divisional competition and the division in the FSO which
wins in 1982 will be given a special award.


BIRTHDAY GAME COMPETITION I/C

The Birthday Game Competition I/C at Flag is responsible
for publishing the results each week and quarter end of the
winning org and top continent in the game. He is also
responsible for seeing to the continuation of the program
and to the issuance of fair awards.

The Deputy Birthday Competition I/C at each FOLO is
responsible for seeing that the game points earned by the
orgs are collected up at the end of each week, are
verified, and are reported swiftly to the Birthday Game I/C
at Flag. He is responsible for ensuring that the Birthday
Game points reported are honest and accurate.


WEEKLY & QUARTERLY ANNOUNCEMENTS

Each org is to keep a record of the Birthday Game points
earned and see that these are reported to the Deputy
Birthday Game Competition I/C at its FOLO for relay to Flag.

The Deputy Birthday Game Competition I/C at the FOLO is to
make weekly announcements through telex lines, newsletters,
etc, of which division and which org is the winner in his
continent for that week.

The Quarterly Game winners are handled by the Flag Birthday

Game Competition I/C as it signifies a major step toward
the end of the whole game.

Any matter of dispute that cannot be locally resolved or
resolved by the Flag Birthday Competition I/C should be
sent for adjudication to the HCO Board of Review at the
Flag International Management Org.


INTER-DIVISIONAL COMPETITION

In this game, orgs should set up their own inter-divisional
games to see which is the best division, as this was a very
successful action of last year's game.


BIRTHDAY GAME WINNERS AWARDS

At the end of each quarter as well as at the end of the
whole 1981/82 Birthday Game on l3 Mar 82, the winning
division, C1 IV Org, S.O. Org and the top FOLO that have
the most Birthday Game points will each receive an award!
Flag Birthday Game Competition I/C is responsible for
surveying for the mostwanted awards for Quarterly Winners
and the 1982 Grand Champion. They should be even more
spectacular than last year's!


SUMMARY

We are about to enter a New Era for Dianetics and Scientology.

The 1980/81 Birthday Game was a great success and an
expansion boom has been generated that has set a new pace.

In this new game, we are going to push this over into a
widespread ACCEPTANCE and total RECOGNITION and move the
expansion boom up into an even higher bracket.

You are quite capable of bringing this about. It is in
YOUR HANDS to do so.

Remember that the birthday present I want is THE CONTINUED
EXPANSION AND WIDESPREAD ACCEPTANCE AND RECOGNITION OF
SCIENTOLOGY IN EVERY COMMUNITY.

Let's make this the GREATEST GAME EVER!

Love,

RON


L. RON HUBBARD
FOUNDER

For and Accepted by the

BOARD OF DIRECTORS
of the
CHURCH OF SCIENTOLOGY
of CALIFORNIA

BDCSCiLRH:bk
Copyright c 1981
by L. Ron Hubbard
ALL RIGHTS RESERVED

--

Cerridwen


Believe those who are seeking the truth. Doubt those who find it.
- Andre Gide


For Stats on Scn go to: http://www.truthaboutscientology.com/stats/
For News on Scientology go to:
http://www.itsamystery.ca/blogger/cult.html


Emma

unread,
Jun 11, 2004, 5:57:06 AM6/11/04
to
I haven't read this ED for some years. With the help of some clearer
thinking abilities, it now seems quite obvious that Hubbard didn't write
this. I'm not referring to dates but more the writing style. It's pretty
close to how he wrote but there is something about it that just isn't LRH.

" I figured this out the other day!" is just not something he would say
(IMHO). It's just not "knowing" enough.

There are a few other bits and pieces that also just don't feel right.

When I think of all the thousands of pages I read over those years I wonder
just how much of it WAS written by Ron. Not that I care now, but it just
pisses me off a tad that the Brooklyn Bridge I was sold looks all the more
shady as the years go by.

Cheers,

Emma

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