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Pay for heirloom gear?

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Mark (newsgroups)

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Jan 15, 2010, 10:25:29 AM1/15/10
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This is a very touchy subject I'm sure, but what are your thoughts on
buying in game items for real world money? I have always been against
the idea, but something made me think twice recently.

I have been wanting to try levelling a character purely through
instances as many on here are doing. Since tanks are always guaranteed
a group and since I haven't levelled a paladin higher than 9 before I
thought that would be ideal. Then I started thinking of heirloom gear
for better XP. The problem is, I am not rolling in emblems. I do a
heroic or two most nights, but don't have time to raid, so I am still
using those emblems to gear up my main. I could buy the WG gear, but
the emblem/seal gear is far better for PvE and the chest has added XP
gain.

I also can not yet access the PvE heirloom gear through champion's
seals as I still require exalted champion status with two factions.
This is going to take 10+ days (if I play each night, which I don't)
if I've calculated correctly, and frankly, I'm pretty bored of
grinding these quests in the spare hours I get to play WoW. I want to
start the paladin now, not wait 20 days or so for the heirloom gear :p

So that got me thinking and in this case I would actually pay money to
equip the heirloom gear on my new character. I realise a lot of you
will immediately be dead against this, but consider that I already pay
money to play and enjoy a game, and if I weigh up the cost (say it's
£10 for a piece), I would consider this as just part of that payment,
and decide to do it.

But is this too slippery a slope? I'd *only* want it for heirloom gear
to be used while levelling, I would not condone it for top level gear.
I'd also put a constraint that you should already have one max level
character in order to buy the gear.

What do you think?

John Gordon

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Jan 15, 2010, 10:49:36 AM1/15/10
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> But is this too slippery a slope? I'd *only* want it for heirloom gear

That's much too fine a distinction. Paying real money for in-game gear
is a terrible idea. (Pandaren monk pets aside, of course!)

And I doubt Blizzard would ever do it because that sets up a precedent
for virtual items being worth real money, which could become a *huge*
legal headache in terms of taxation and reimbursement for lost items.

--
John Gordon A is for Amy, who fell down the stairs
gor...@panix.com B is for Basil, assaulted by bears
-- Edward Gorey, "The Gashlycrumb Tinies"

BLMX

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Jan 15, 2010, 10:55:29 AM1/15/10
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I personally wouldn't spend money for that purpose, but have paid for
a character transfer before. My wife bought the monk pet and we both
have authenticators...

Blizzard should make & sell everything that their financial advisors
deem profitable.

Regardless of what items or services they sell, there'll be some folks
that say, "What a waste of money!" and others saying, "I'll have
three, please."

Nemesis

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Jan 15, 2010, 11:25:24 AM1/15/10
to
On Jan 15, 10:49 am, John Gordon <gor...@panix.com> wrote:

> In <b1a28150-1517-4b04-b37d-a078e30aa...@p8g2000yqb.googlegroups.com> "Mark (newsgroups)" <marknewsgro...@yahoo.com> writes:
>
> > But is this too slippery a slope? I'd *only* want it for heirloom gear
>
> That's much too fine a distinction.  Paying real money for in-game gear
> is a terrible idea.  (Pandaren monk pets aside, of course!)
>
> And I doubt Blizzard would ever do it because that sets up a precedent
> for virtual items being worth real money, which could become a *huge*
> legal headache in terms of taxation and reimbursement for lost items.
>
                               

The pets like that monk are items that don't affect gameplay and are
purely cosmetic, while heirloom items do help a player progress faster
and thus affect gameplay, giving him an advantage over other players.
Bad enough you got gold sellers, but heirloom sellers? Who would
bother trying to earn those things if they can buy it. After that
start selling gear improvements so players won't have to do instances
nor play in arenas. You can see which way this would go.

Mark (newsgroups)

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Jan 15, 2010, 12:00:45 PM1/15/10
to

It's easy to take that view when you disagree with it in general, but
that's not necessarily true that it would lead anywhere. You condone
buying pets, but not other items, so it's really just degrees of the
same theme.

For example, if the limit was that you had to have a level 80 already,
and the gear was only heirloom levelling items, can you tell me the
difference between these two scenarios:

1) A person with a lot of free time plays WoW most nights, farms
emblems, equips a low level character to the max, pays for a character
transfer to a new server. This character now has an advantage over
others.

2) A person without much free time, but who has a level 80, buys the
heirloom items for a new character on a new server. This character now
has an advantage over others.

The obvious difference is where the money went, but apart from that
the end result is the same. The difference is that one requires a time
sink, while the other less so. Both characters still have an advantage
over others, and did this low level character earn the advantage? No.

I'd like to know a bit more of your thoughts on this advantage though,
it's true in theory, but the only time I can think it would negatively
affect me is in low level battlegrounds, and there are tons of
characters with the WG heirloom gear there already. So not sure how
else I'd be negatively affected?

Nemesis

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Jan 15, 2010, 12:33:56 PM1/15/10
to
On Jan 15, 12:00 pm, "Mark (newsgroups)" <marknewsgro...@yahoo.com>
wrote:

> On Jan 15, 4:25 pm, Nemesis <teh...@hotmail.com> wrote:
>
>
>
> > On Jan 15, 10:49 am, John Gordon <gor...@panix.com> wrote:> In <b1a28150-1517-4b04-b37d-a078e30aa...@p8g2000yqb.googlegroups.com> "Mark (newsgroups)" <marknewsgro...@yahoo.com> writes:
>
> > > > But is this too slippery a slope? I'd *only* want it for heirloom gear
>
> > > That's much too fine a distinction.  Paying real money for in-game gear
> > > is a terrible idea.  (Pandaren monk pets aside, of course!)
>
> > > And I doubt Blizzard would ever do it because that sets up a precedent
> > > for virtual items being worth real money, which could become a *huge*
> > > legal headache in terms of taxation and reimbursement for lost items.
>
> > The pets like that monk are items that don't affect gameplay and are
> > purely cosmetic, while heirloom items do help a player progress faster
> > and thus affect gameplay, giving him an advantage over other players.
> > Bad enough you got gold sellers, but heirloom sellers? Who would
> > bother trying to earn those things if they can buy it.  After that
> > start selling gear improvements so players won't have to do instances
> > nor play in arenas.  You can see which way this would go.
>
> It's easy to take that view when you disagree with it in general, but
> that's not necessarily true that it would lead anywhere. You condone
> buying pets, but not other items, so it's really just degrees of the
> same theme.
>

No it's not, one is cosmetic and doesn't affect how you play the game
including how fast you progress while the other does.

> For example, if the limit was that you had to have a level 80 already,
> and the gear was only heirloom levelling items, can you tell me the
> difference between these two scenarios:
>
> 1) A person with a lot of free time plays WoW most nights, farms
> emblems, equips a low level character to the max, pays for a character
> transfer to a new server. This character now has an advantage over
> others.
>
> 2) A person without much free time, but who has a level 80, buys the
> heirloom items for a new character on a new server. This character now
> has an advantage over others.
>
> The obvious difference is where the money went, but apart from that
> the end result is the same. The difference is that one requires a time
> sink, while the other less so. Both characters still have an advantage
> over others, and did this low level character earn the advantage? No.
>
> I'd like to know a bit more of your thoughts on this advantage though,
> it's true in theory, but the only time I can think it would negatively
> affect me is in low level battlegrounds, and there are tons of
> characters with the WG heirloom gear there already. So not sure how
> else I'd be negatively affected?

I'm thinking about a person who never leveled any character to 80 but
buys heirloom items, much like a person who never played the game
buying an account from someone else, where that account already had
level 80 characters. I guess advantage is the wrong term to use for
someone who's only going to quest and level up, but it would be an
advantage for someone who's going going to engage in PvP activities
and particularly people who play on PvP servers. And btw, the person
who wasted his time playing has earned the heirloom items more than a
person who decided to buy it because he doesn't have the time to waste
earning it.

Cryptoengineer

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Jan 15, 2010, 12:44:37 PM1/15/10
to
On Jan 15, 10:25 am, "Mark (newsgroups)" <marknewsgro...@yahoo.com>
wrote:

>
> But is this too slippery a slope? I'd *only* want it for heirloom gear
> to be used while levelling, I would not condone it for top level gear.
> I'd also put a constraint that you should already have one max level
> character in order to buy the gear.
>
> What do you think?

Putting aside the ethical and EULA issues (which you shouldn't), how
is this supposed to work? Emblems are soulbound. Heirloom items are
BoA. Just how does spending realworld money get them onto your
character, short of using a powerlevelling service?

pt

John Gordon

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Jan 15, 2010, 12:46:03 PM1/15/10
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In <210c1a67-1c09-40c6...@p8g2000yqb.googlegroups.com> Cryptoengineer <pete...@gmail.com> writes:

> On Jan 15, 10:25=A0am, "Mark (newsgroups)" <marknewsgro...@yahoo.com>
> wrote:

> Putting aside the ethical and EULA issues (which you shouldn't), how
> is this supposed to work? Emblems are soulbound. Heirloom items are
> BoA. Just how does spending realworld money get them onto your
> character, short of using a powerlevelling service?

Blizzard would have to add it as an official service, of course.
Nobody was suggesting it would work by magic...?

Carl Warnell

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Jan 15, 2010, 1:24:23 PM1/15/10
to
On 15/01/2010 17:00, Mark (newsgroups) wrote:

> The obvious difference is where the money went, but apart from that
> the end result is the same. The difference is that one requires a time
> sink, while the other less so. Both characters still have an advantage
> over others, and did this low level character earn the advantage? No.

And of course "time is money friend".
--
_____ . . <|
Carl Warnell ' o/ FORE! . . |
sp...@bogart.org.uk | . . . . |
/| . . ...o

John Gordon

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Jan 15, 2010, 1:33:48 PM1/15/10
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> I'd like to know a bit more of your thoughts on this advantage though,
> it's true in theory, but the only time I can think it would negatively
> affect me is in low level battlegrounds, and there are tons of
> characters with the WG heirloom gear there already. So not sure how
> else I'd be negatively affected?

Some players might exclude you from lower-level instance groups because
you don't have the best possible gear.

Cryptoengineer

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Jan 15, 2010, 1:51:32 PM1/15/10
to
On Jan 15, 12:46 pm, John Gordon <gor...@panix.com> wrote:

> In <210c1a67-1c09-40c6-9908-5643babb0...@p8g2000yqb.googlegroups.com> Cryptoengineer <petert...@gmail.com> writes:
>
> > On Jan 15, 10:25=A0am, "Mark (newsgroups)" <marknewsgro...@yahoo.com>
> > wrote:
> > Putting aside the ethical and EULA issues (which you shouldn't), how
> > is this supposed to work? Emblems are soulbound. Heirloom items are
> > BoA. Just how does spending realworld money get them onto your
> > character, short of using a powerlevelling service?
>
> Blizzard would have to add it as an official service, of course.
> Nobody was suggesting it would work by magic...?

I see what you mean now.

No, I don't think it would be a good idea.

pt

Cryptoengineer

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Jan 15, 2010, 1:54:03 PM1/15/10
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...and others saying, 'Since Real World Money now determines the speed
of leveling, not skill and dedication, I'm going to play something
else."

On this logic, why should Blizzard not sell fully equipped lvl 80
characters, for, say, $200?

pt

John Gordon

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Jan 15, 2010, 2:02:41 PM1/15/10
to

> You condone buying pets, but not other items, so it's really just degrees
> of the same theme.

Not necessarily.

First, as has been mentioned already, pets do not confer any sort of
in-game advantage. They are purely a vanity item.

Second, pets are a learnable item. Once learned, it cannot be taken away.
You can't accidentally destroy it, disenchant it, sell it, be scammed out
of it by another player. etc. This is a significant difference from gear

BLMX

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Jan 15, 2010, 4:00:19 PM1/15/10
to
> On this logic, why should Blizzard not sell fully equipped lvl 80
> characters, for, say, $200?

Personally, I wouldn't buy, but many would. And Blizzard would make a
bundle. It's only a matter of deciding which is more profitable for
the company. So, when such time comes that there's more money to be
made selling prefab toons than is to be made by people spending time
leveling (paying the monthly fee)... I expect it to happen.

It's not my preference, but just the way I view our world. Call me
cynical.

Nemesis

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Jan 15, 2010, 5:12:48 PM1/15/10
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No I'd say that a very libertarian idea.

BLMX

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Jan 15, 2010, 5:15:46 PM1/15/10
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> No I'd say that a very libertarian idea.

psh, I don't even *like* books.

James Of Tucson

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Jan 15, 2010, 6:17:46 PM1/15/10
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On Jan 15, 8:25 am, "Mark (newsgroups)" <marknewsgro...@yahoo.com>
wrote:

> This is a very touchy subject I'm sure, but what are your thoughts on
> buying in game items for real world money?
>
> What do you think?

It is cheating.

It is against the rules of the game.

If you decide cheat at this game, I do not want to know about it.

Thomas Jespersen

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Jan 15, 2010, 9:07:16 PM1/15/10
to
On 15-01-2010 16:25, Mark (newsgroups) wrote:
> This is a very touchy subject I'm sure, but what are your thoughts on
> buying in game items for real world money? I have always been against
> the idea, but something made me think twice recently.

The same companies that sell these items, sell gold and that gold is
acquired by scamming/hacking accounts.

Shiflet

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Jan 15, 2010, 11:26:18 PM1/15/10
to

"John Gordon" <gor...@panix.com> wrote in message
news:hiqceb$jnm$1...@reader1.panix.com...

> Some players might exclude you from lower-level instance groups because
> you don't have the best possible gear.

This differs from now...how, exactly? You seen too many low level isntance
groups kicking people cause those people don't have the best possible gear?
How would the OP's suggestion make a difference, there?

Mark (newsgroups)

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Jan 16, 2010, 4:43:45 AM1/16/10
to
On Jan 16, 2:07 am, Thomas Jespersen <jespersen.tho...@gmail.com>
wrote:

Maybe I wasn't clear enough in my initial post, sorry. I'm talking
about an official service from Blizzard, much like the paid character
transfer, faction switch, pets, and so on.

Mark (newsgroups)

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Jan 16, 2010, 4:46:37 AM1/16/10
to

You'll notice if you read the original post, I did say that Blizzard
could impose restrictions. Must have a level 80, and it's limited to
heirloom BoA gear. Nothing about top level characters.

Having said that, I was interested in opinions if this would lead down
a slippery slope. I don't think it necessarily would, or has to, but
it seems I'm in the minority (of one) ;-)

Mark (newsgroups)

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Jan 16, 2010, 4:57:48 AM1/16/10
to
On Jan 15, 5:33 pm, Nemesis <teh...@hotmail.com> wrote:
> On Jan 15, 12:00 pm, "Mark (newsgroups)" <marknewsgro...@yahoo.com>
> wrote:
> > On Jan 15, 4:25 pm, Nemesis <teh...@hotmail.com> wrote:
>
> > > On Jan 15, 10:49 am, John Gordon <gor...@panix.com> wrote:> In <b1a28150-1517-4b04-b37d-a078e30aa...@p8g2000yqb.googlegroups.com> "Mark (newsgroups)" <marknewsgro...@yahoo.com> writes:
>
> > > > > But is this too slippery a slope? I'd *only* want it for heirloom gear
>
> > > > That's much too fine a distinction.  Paying real money for in-game gear
> > > > is a terrible idea.  (Pandaren monk pets aside, of course!)
>
> > > > And I doubt Blizzard would ever do it because that sets up a precedent
> > > > for virtual items being worth real money, which could become a *huge*
> > > > legal headache in terms of taxation and reimbursement for lost items.
>
> > > The pets like that monk are items that don't affect gameplay and are
> > > purely cosmetic, while heirloom items do help a player progress faster
> > > and thus affect gameplay, giving him an advantage over other players.
> > > Bad enough you got gold sellers, but heirloom sellers? Who would
> > > bother trying to earn those things if they can buy it.  After that
> > > start selling gear improvements so players won't have to do instances
> > > nor play in arenas.  You can see which way this would go.
>
> > It's easy to take that view when you disagree with it in general, but
> > that's not necessarily true that it would lead anywhere. You condone
> > buying pets, but not other items, so it's really just degrees of the
> > same theme.
>
> No it's not, one is cosmetic and doesn't affect how you play the game
> including how fast you progress while the other does.

That's true, but, how can I phrase this.... your objection on these
terms isn't well formed. Firstly, Blizzard already allow this
advantage to people who pay for a second account and play using RaF
increased XP. People who have spare emblems/seals can equip low levels
to give them with gear now which affects how fast they progress.

Secondly, I don't think it's anything for me to worry about should
someone have heirloom gear. Does this faster progression negatively
affect anyone else? It certainly doesn't negatively impact me, except
for low level BGs and the heirloom gear has less affect there than
proper twinking does.

> > For example, if the limit was that you had to have a level 80 already,
> > and the gear was only heirloom levelling items, can you tell me the
> > difference between these two scenarios:
>
> > 1) A person with a lot of free time plays WoW most nights, farms
> > emblems, equips a low level character to the max, pays for a character
> > transfer to a new server. This character now has an advantage over
> > others.
>
> > 2) A person without much free time, but who has a level 80, buys the
> > heirloom items for a new character on a new server. This character now
> > has an advantage over others.
>
> > The obvious difference is where the money went, but apart from that
> > the end result is the same. The difference is that one requires a time
> > sink, while the other less so. Both characters still have an advantage
> > over others, and did this low level character earn the advantage? No.
>
> > I'd like to know a bit more of your thoughts on this advantage though,
> > it's true in theory, but the only time I can think it would negatively
> > affect me is in low level battlegrounds, and there are tons of
> > characters with the WG heirloom gear there already. So not sure how
> > else I'd be negatively affected?
>
> I'm thinking about a person who never leveled any character to 80 but
> buys heirloom items

But but but.... I said already, it could be limited to someone who had
a max level character. See Death Knights.

Urbin

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Jan 16, 2010, 1:34:30 PM1/16/10
to
On Fri, 15 Jan 2010 09:00:45 -0800 (PST), Mark (newsgroups) wrote:
> On Jan 15, 4:25=A0pm, Nemesis <teh...@hotmail.com> wrote:
> > On Jan 15, 10:49=A0am, John Gordon <gor...@panix.com> wrote:> In <b1a2815=
> 0-1517-4b04-b37d-a078e30aa...@p8g2000yqb.googlegroups.com> "Mark (newsgroup=
> s)" <marknewsgro...@yahoo.com> writes:
> >
> > > > But is this too slippery a slope? I'd *only* want it for heirloom gea=
> r
> >
> > > That's much too fine a distinction. =A0Paying real money for in-game ge=
> ar
> > > is a terrible idea. =A0(Pandaren monk pets aside, of course!)

> >
> > > And I doubt Blizzard would ever do it because that sets up a precedent
> > > for virtual items being worth real money, which could become a *huge*
> > > legal headache in terms of taxation and reimbursement for lost items.
> >
> > The pets like that monk are items that don't affect gameplay and are
> > purely cosmetic, while heirloom items do help a player progress faster
> > and thus affect gameplay, giving him an advantage over other players.
> > Bad enough you got gold sellers, but heirloom sellers? Who would
> > bother trying to earn those things if they can buy it. =A0After that

> > start selling gear improvements so players won't have to do instances
> > nor play in arenas. =A0You can see which way this would go.

>
> It's easy to take that view when you disagree with it in general, but
> that's not necessarily true that it would lead anywhere. You condone
> buying pets, but not other items, so it's really just degrees of the
> same theme.
>
> For example, if the limit was that you had to have a level 80 already,
> and the gear was only heirloom levelling items, can you tell me the
> difference between these two scenarios:
>
> 1) A person with a lot of free time plays WoW most nights, farms
> emblems, equips a low level character to the max, pays for a character
> transfer to a new server. This character now has an advantage over
> others.

A person with a lot of free time plays WoW most nights, does raids, farms
emblems equips that character in top level gear, pays for a character
transfer to a new server. This character now has imba top level gear and an
advantage over others.

> 2) A person without much free time, but who has a level 80, buys the
> heirloom items for a new character on a new server. This character now
> has an advantage over others.

A person without much free time , but who has a level 80, buys top notch end
game Tx gear from the Blizzard store....

... see how easy this case is then used to justify selling of *all* kinds of
gear, not just levelling gear.

The slope is slippery, so we better not start onto it :)

>
> The obvious difference is where the money went, but apart from that
> the end result is the same. The difference is that one requires a time
> sink, while the other less so.

Yes, but the "I don't have so much time, I'll pay instead" argument has been
used to justify gold buying, might be applied to heirloom gear but can also
be used to justify selling of game-impacting gear sales.

However, since this is a hypothetical discussion (at least for the time
being :-), you mentioned that you still need 10 days worth of rep farming
with the tournament to buy heirloom stuff for seals. What are 10 days
compared to how long you have played this? :-) Besides, you can start
playing Wintergrasp for stone keeper shards and get part of the heirloom
gear there, that should cut down on the time needed. Of course that is the
PvP stat gear, but the important part is the 10% XP bonus, so that shouldn't
matter and you could still replace it with the PvE heirloom item at a later
point in time.

Cheers
Urbin, who's farmed for 3 sets of heirloom gear (cloth, leather & plate) for
his alts :)
--
Dun Morogh-EU (PvE)
Urbin (80), Dwarven Hunter | Surana (70), Draenei Mage
Mymule (80), Gnomish Warlock | Kordosch (65), Human Death Knight
Sunh (80), Nightelven Priest | Juran (33), Nightelven Druid

C J Campbell

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Jan 16, 2010, 6:55:13 PM1/16/10
to
On 2010-01-15 07:25:29 -0800, "Mark (newsgroups)"
<marknew...@yahoo.com> said:

> I want to
> start the paladin now, not wait 20 days or so for the heirloom gear :p
>
> So that got me thinking and in this case I would actually pay money to
> equip the heirloom gear on my new character. I realise a lot of you
> will immediately be dead against this, but consider that I already pay
> money to play and enjoy a game, and if I weigh up the cost (say it's
> �10 for a piece), I would consider this as just part of that payment,
> and decide to do it.
>
> But is this too slippery a slope? I'd *only* want it for heirloom gear
> to be used while levelling, I would not condone it for top level gear.
> I'd also put a constraint that you should already have one max level
> character in order to buy the gear.
>
> What do you think?

Well, I would hate to see Blizzard start selling gear that is anything
but cosmetic. You would get into a situation where WoW becomes the
Barbie doll of on-line games -- you are always buying new accessories
for it just to be able to progress. It would ruin the game for me.

--
Waddling Eagle
World Famous Flight Instructor

John Gordon

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Jan 16, 2010, 7:05:45 PM1/16/10
to

> > This is a very touchy subject I'm sure, but what are your thoughts on
> > buying in game items for real world money?
> >
> > What do you think?

> It is cheating.

To be fair, the OP was asking about it being added as an official service.
In which case it would not be cheating.

John Gordon

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Jan 16, 2010, 7:06:58 PM1/16/10
to
In <Jeb4n.6385$ap2....@newsfe18.iad> "Shiflet" <rshi...@charter.net> writes:

> > Some players might exclude you from lower-level instance groups because
> > you don't have the best possible gear.

> This differs from now...how, exactly? You seen too many low level isntance
> groups kicking people cause those people don't have the best possible gear?
> How would the OP's suggestion make a difference, there?

I was responding to the question "How can others obtaining good gear
harm *me*?" This is one way it might harm you.

twk

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Jan 16, 2010, 8:29:55 PM1/16/10
to
In article
<2010011615551316807-christophercampbellremovethis@hotmailcom>,


But wouldn't be great to have a few blues & greens, and kick someone's
ass because he/she had all that epic gear and didn't know how to use it?

Seriously though, it would ruin the game for me as well.

--
Hypanthia, Night Elf, Shadow Priest, Enchantress/Herbalist.
Cowpattee, Tauren, Druid, Enchantress/Herbalist.

Peter Knutsen

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Jan 16, 2010, 10:05:52 PM1/16/10
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On 15/01/2010 16:25, Mark (newsgroups) wrote:
[...]
> What do you think?

Morals aside, what are the consequences if Blizzard catches you?

--
Peter Knutsen
sagatafl.org

Shiflet

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Jan 17, 2010, 3:49:37 AM1/17/10
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"John Gordon" <gor...@panix.com> wrote in message
news:hitkb2$8mg$2...@reader1.panix.com...

> I was responding to the question "How can others obtaining good gear
> harm *me*?" This is one way it might harm you.

I rather think he was implying how would you be harmed SPECIFICALLY by
people buying gear. In your example, since you can already easily be
"harmed" that way NOW, being able to buy gear or not is irrelevant to the
equation. It's like saying "I oppose the idea because I don't want anyone to
have better gear than me", cause, unless you're completely decked out in ICC
25 gear, there's ALREADY people in better gear than you.


Mark (newsgroups)

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Jan 17, 2010, 5:22:46 AM1/17/10
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On Jan 17, 3:05 am, Peter Knutsen <pe...@sagatafl.invalid> wrote:
> On 15/01/2010 16:25, Mark (newsgroups) wrote:
> [...]
>
> > What do you think?
>
> Morals aside, what are the consequences if Blizzard catches you?

Wow, I must have been very unclear in my initial post. I certainly was
not implying I would buy it from some 3rd party, ie. gold sellers. I
am 100% against that, to the point it makes me angry.

I was meaning an official service from Blizzard, offering *only*
heirloom gear for levelling characters. Nothing more, not level 80
gear, no buying epics, etc. Blizzard would be able to do this with no
issue, and I actually don't think it would necessarily lead to
anything more, and again, for the record I would not want it to.
That's all I was hoping to discuss, seems I need a lesson in making
myself clearer ;-)

Ashen Shugar

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Jan 17, 2010, 5:54:55 AM1/17/10
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I think it was "Mark (newsgroups)" <marknew...@yahoo.com> that
wrote something like...

Don't ask me how so many people mis-read you, I didn't! ; )

Off the top of my head, I would suppose that Blizzard might consider
something more along these lines when they decide they want everyone
to stop playing WoW and start playing WoW2 or something like that.

They might make a quick bit of cash by selling items, but I suspect
that there's a decent chance that many people, especially ones new to
WoW, might after buying a ton of l33t gear and playing for a month,
will end up bored enough to quit. How much fun would it be leveling
from 1 to 80 when there's no drops that would be a real upgrade for
all the heirloom gear you'd brought?
Buying Heirloom type items for real money *only* when you've already
got a level 80 character on your account wouldn't be a big step down
the slippery slope, but it would be a step and would at a guess
increase the noise people make about getting more and more stuff for
money. After heirloom items, why not the 2nd best level emblems that
are already being given out like candy on halloween in heroics?

So yeah, I don't expect Blizzard to sell anything much different than
things like the Panderan Monk until they've got to the stage where
they want to wring the very last bit of profit out of WoW that they
can, even if that means killing the goose that used to lay golden eggs
to serve it up for dinner.

Ashen Shugar
--
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule!

Mark (newsgroups)

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Jan 17, 2010, 7:06:44 AM1/17/10
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On Jan 17, 10:54 am, deathsab...@yahoo.com.au (Ashen Shugar) wrote:
> I think it was "Mark (newsgroups)" <marknewsgro...@yahoo.com> that

> wrote something like...
> >On Jan 17, 3:05 am, Peter Knutsen <pe...@sagatafl.invalid> wrote:
> >> On 15/01/2010 16:25, Mark (newsgroups) wrote:
> >> [...]
>
> >> > What do you think?
>
> >> Morals aside, what are the consequences if Blizzard catches you?
>
> >Wow, I must have been very unclear in my initial post. I certainly was
> >not implying I would buy it from some 3rd party, ie. gold sellers. I
> >am 100% against that, to the point it makes me angry.
>
> >I was meaning an official service from Blizzard, offering *only*
> >heirloom gear for levelling characters. Nothing more, not level 80
> >gear, no buying epics, etc. Blizzard would be able to do this with no
> >issue, and I actually don't think it would necessarily lead to
> >anything more, and again, for the record I would not want it to.
> >That's all I was hoping to discuss, seems I need a lesson in making
> >myself clearer ;-)
>
> Don't ask me how so many people mis-read you, I didn't! ; )

Thanks :-)

> Off the top of my head, I would suppose that Blizzard might consider
> something more along these lines when they decide they want everyone
> to stop playing WoW and start playing WoW2 or something like that.
>
> They might make a quick bit of cash by selling items, but I suspect
> that there's a decent chance that many people, especially ones new to
> WoW, might after buying a ton of l33t gear and playing for a month,
> will end up bored enough to quit.  How much fun would it be leveling
> from 1 to 80 when there's no drops that would be a real upgrade for
> all the heirloom gear you'd brought?
> Buying Heirloom type items for real money *only* when you've already
> got a level 80 character on your account wouldn't be a big step down
> the slippery slope, but it would be a step and would at a guess
> increase the noise people make about getting more and more stuff for
> money.  After heirloom items, why not the 2nd best level emblems that
> are already being given out like candy on halloween in heroics?
>
> So yeah, I don't expect Blizzard to sell anything much different than
> things like the Panderan Monk until they've got to the stage where
> they want to wring the very last bit of profit out of WoW that they
> can, even if that means killing the goose that used to lay golden eggs
> to serve it up for dinner.

Good reply, makes a lot of sense. Time to get working on my AT dailies
so I can eventually spend the seals I've accumulated!

Steve Kaye

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Jan 17, 2010, 9:22:22 AM1/17/10
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Two :)

Since playing DDO, I have changed my opinions about micro-transactions
and buying in game gear. You can buy in-game gear in the DDO store and
it doesn't seem to have had a negative effect (although I don't have
experience of it before they decided to do it) They don't sell game
breaking gear - just your average gear that you would get from the AH or
normal drops anyway. All it does is allow you to get it now instead of
a bit later. Provided that it isn't the best gear that you can get I
think that it's fine.

The BoA heirloom gear would be a good thing for them to sell IMO (with a
restriction to prevent new players from buying them)

steve.kaye
--
Jengu - 80 Undead Death Knight Clokk - 74 Tauren Druid
Jelan - 80 Troll Priest Miho - 72 Blood Elf Rogue
Kibbs - 80 Blood Elf Paladin Jaille - 70 Blood Elf Warlock

Steve Kaye

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Jan 17, 2010, 9:28:33 AM1/17/10
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You wouldn't get that situation at all if they only sold gear that was
less than the best. The heirloom gear would be perfect for this - it
isn't good enough to help you progress through the end game so it is
only useful to speed up character progression to allow you to get to
that end game more quickly.

RN

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Jan 17, 2010, 10:29:00 AM1/17/10
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On Sun, 17 Jan 2010 02:22:46 -0800 (PST) "Mark (newsgroups)"
<marknew...@yahoo.com> wrote:

> Wow, I must have been very unclear in my initial post.

[snip]

> That's all I was hoping to discuss, seems I need a lesson in making
> myself clearer ;-)

Nah, I think you've made yourself pretty clear and there's just quite a few
people here who need extra lessons in reading with understanding. :)

As for the initial question, I wouldn't mind heirlooms being available to
buy for real-world money by people with lvl80's -- as an alternative to
hours of mindless grinding. With how boring it got, I virtually stopped
PvE'ing my lvl80 chars. PvP and getting to know / levelling new classes are
things that still keep me here (hell, not even "RP") and while heirlooms
are not something you couldn't do without, I'd like to be able to get them
without having to grind like a retard.

--
RN ==================================================
Like a rock, like a planet, like a fucking atom bomb!
================================================== BR

Lancelet

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Jan 18, 2010, 4:22:51 AM1/18/10
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Urbin <ur...@invalid.invalid> wrote in
news:slrnhl41lm...@stinky-local.trash.net:

> Besides, you
> can start playing Wintergrasp for stone keeper shards and get part of
> the heirloom gear there, that should cut down on the time needed. Of
> course that is the PvP stat gear, but the important part is the 10% XP
> bonus, so that shouldn't matter and you could still replace it with
> the PvE heirloom item at a later point in time.

I'll add that pvp item have stamina and resilience, that will help a tank.

DarkRose

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Jan 18, 2010, 8:18:55 AM1/18/10
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Calm down, if you read the OP, he was asking opinions on Blizzard
offering these as LEGITIMATE items for purchase, using the micro-
transaction model, like buying the 2 in-game pets you can now.

That said, I think the only things you should be able to buy are
cosmetic-only items. Items like the ones sold now for "bankers". The
Diamond-Tipped Cane, monocle, gold and diamond rings, offhand flowers
and such like that.

I pay the same amount every month to experience the same game, with
the same opportunities as everyone else. I don't want to feel like I
need extra money to "keep up with the Jenkins' "

Shiflet

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Jan 18, 2010, 8:35:02 AM1/18/10
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"DarkRose" <swa...@rfiusa.com> wrote in message
news:9e430fb8-9f39-4988...@30g2000yqu.googlegroups.com...

What would be stopping you from going and getting the same heirloom items in
game? Did I miss the part where the OP said if blizz started selling
heirloom items, the ones you can get NOW with emblems or champion seals
suddenly vanish? If you already have heirlooms, it wouldn't matter. And if
you DON'T already have them, why aren't you "keeping up with the Jenkins"
currently and getting them already?


Rob Wynne

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Jan 18, 2010, 2:43:43 PM1/18/10
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RN <nie...@wp.pl> wrote:
> As for the initial question, I wouldn't mind heirlooms being available to
> buy for real-world money by people with lvl80's -- as an alternative to
> hours of mindless grinding. With how boring it got, I virtually stopped
> PvE'ing my lvl80 chars. PvP and getting to know / levelling new classes are
> things that still keep me here (hell, not even "RP") and while heirlooms
> are not something you couldn't do without, I'd like to be able to get them
> without having to grind like a retard.
>

I get this. I started a new alt recently because I'd started to run out of
things to do with my previous alt. Since she's not my main, I can't commit
to any raid groups (nor, honestly, do I want to). My hunter raids four
nights a week, and I just wanted a "run around and have fun" character, so
I rolled a shaman. The warlock, poor dear, hasn't done much of anything in
the last 2 weeks.

--
Rob Wynne / The Autographed Cat / d...@america.net
http://www.autographedcat.com/ / http://autographedcat.livejournal.com/
Gafilk 2011: Jan 7-9, 2011 - Atlanta, GA - http://www.gafilk.org/
Aphelion - Original SF&F since 1997 - http://www.aphelion-webzine.com/

James Of Tucson

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Jan 18, 2010, 4:44:21 PM1/18/10
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Ok fair enough. The effect would switch the power away from those
with disposable time and toward those with disposable cash, unless the
prices are too low, in which case it just means those with disposable
time + a modest amount of cash will do better in the game than those
without. Which is really nothing but the current status quo anyway.
Will the price for a nice BoA item be on the order of $10 or $100?

echinacea

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Jan 18, 2010, 5:41:51 PM1/18/10
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the heirloom gear already ruins the game play for normal teams when
one player is equipped in such a manner that they can play in fashion
which helps them but harms the other players who dont have similar
equipment. they already limit your ability to twink alts by using bind
on pickup items so heirlooms are a bad idea. they should get rid of
them or make it so that casual players can purchase them as well.

i was on a team where the tank insisted on pulling an entire room at a
time and noone could keep up. he was fully equipped in
heirlooms....and NO, there isnt any amount of explaining thats going
to stop that behavior.

another fix would be to have a twink and non-twink LFG tool

ThomasH

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Jan 19, 2010, 12:05:34 AM1/19/10
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?... Heirlooms make people play bad? Let me assure you, people were
comlete assholes way before heirlooms arrived... When my first character
did Sunken Temple, there was a mage that pulled a whole room, we wiped,
and then blamed the tank for not being able to tank. When asked to let
the tank do the pulling he replied in the air of 'I have 3 70's, I know
what I'm doing'. Heirlooms are merely a way for people levelling their
umptieth alt to speed up the tedious process.

And casuals not being able to procure Heirlooms? With the LFG tool
casuals have been able to gear up much faster than before, it's not
difficult to grab yourself a shitload of Stonekeepers Shards and emblems
these days. Unless you mean casuals that have no 80's, but this simply
isn't the target of the Heirloom system.

--
Greets, Thomas.
Bulgaroth (Hunter), Latigo (DK), Darkhulk (Druid), and Smallwall
(Paladin) on Argent Dawn EU.

Urbin

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Jan 19, 2010, 2:59:40 AM1/19/10
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On Mon, 18 Jan 2010 14:41:51 -0800 (PST), echinacea wrote:
> the heirloom gear already ruins the game play for normal teams when
> one player is equipped in such a manner that they can play in fashion
> which helps them but harms the other players who dont have similar
> equipment. they already limit your ability to twink alts by using bind
> on pickup items so heirlooms are a bad idea.

I think they are a brilliant idea. Letting my alts gain XP a little faster
really makes the levelling process much faster and I have done Outland 4
times already, I'm happy if it goes faster the 5th time.

I love it that the shoulder and head enchants are now BoA so I only need to
do the rep grind once.

> they should get rid of them

No way.

> or make it so that casual players can purchase them as well.

Aehm, making the shoulder/head enchant BoA specifically benefits the casual
player who does not feel like maxing the same reputation for each alt.

And then, you can buy heirloom gear in various ways: You can buy them for
Emblems which are trivial to get nowadays with the random LFG tool (and you
can downgrade Emblems of Triumph to the lower ones that you need to buy the
heirloom gear). You can buy them for Seals of the Champion if you like
working on the tournament dailies. You can buy them for Stone Keeper Shards
if you prefer PvP in Wintergrasp.

Getting the 10% shoulder and chest items is not something that takes weeks
of grinding.

It *does* require that you have one level 80 char, but I think that is ok.
The idea of heirloom gear is to make levelling your alts faster. If you are
levelling your first character, I think it is cool to see as much of the
content as possible.

> i was on a team where the tank insisted on pulling an entire room at a
> time and noone could keep up.

Which has to do with the tank being an idiot, not with him having heirloom
gear.

> he was fully equipped in heirlooms....

To my knowledge the only heirloom gear available is for Shoulder, Chest and
Weapon slots with one heirloom ring from the new fishing competition. Plus
the head and shoulder enchants.

So "fully" equipped in heirlooms is a bit difficult.

> and NO, there isnt any amount of explaining thats going to stop that
> behavior.

Nor will getting rid of heirlooms. Idiots will always be idiots.

> another fix would be to have a twink and non-twink LFG tool

Why? To make it harder to find groups again?

Besides, having heirloom items is not the same as twinking. The advantage of
heirloom items is, that they give you bonus XP and that you can keep them
from level 1 to 80 without spending absurd amounts at the AH every few
levels. On the other hand, while they are good, they are not *that* good
compared to some blue/purple items you can buy at the AH, and I consider
"twinking" to be the act of buying the best possible gear at the AH.

Cheers
Urbin

Miikka

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Jan 19, 2010, 6:27:29 AM1/19/10
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Urbin <ur...@invalid.invalid> wrote:
> To my knowledge the only heirloom gear available is for Shoulder, Chest and
> Weapon slots with one heirloom ring from the new fishing competition. Plus
> the head and shoulder enchants.

You forgot the trinkets. :) There's one that gives I think spellpower and
some mana back after each kill and another wich heals for each kill and
had, I think crit or haste or something on it.

> Idiots will always be idiots.

And I agree, that this was the main problem in the previous poster's
example. :)

--
"Clothes make the man. Naked people have little or no influence on
society." -Mark Twain

Shiflet

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Jan 19, 2010, 6:35:00 AM1/19/10
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"Miikka" <no...@nowhere.invalid> wrote in message
news:hj44v1$5vs$1...@news.cc.tut.fi...

> and another wich heals for each kill and
> had, I think crit or haste or something on it.

Yeah, Haste.


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