I've been running a CounterStrike server for a little over a year now.
I've become quite addicted to this game and rarely play anything else
now, with the exception of a little Rune here and there.
Over the past 6 months, I have tried turning our normal run-of-the-mill
CS server into almost a CS Purists server. I'm trying to get people to
understand the concepts of teamplay, of offensive and defensive
tactics, as well as respect for the purpose of the game.
What does this all mean? Well, I started repremanding people for doing
things like bunny hopping, ditching their teams when they're supposed
to be playing defense so they can run out and do some glory killing,
etc.
If you don't understand what i'm talking about; here's an example.
In cs_italy, the CT's are the offensive team. It is their job to get
and rescue the hostages. Rescuing the hostages is more important than
hunting down every last T and killing them. The Terrorist team's job is
to hold the hostages and eliminate any CT threat. This means the
Terrorists are a defensive team. What should a defensive team do?
Well, play defense of course! When italy starts, and both teams
blindly go rushing in to each other, the end result is just a simple
slaughterfest. There is no objective here other than to kill. There
are no tactics other than to shoot fast and shoot a lot.
This completely ruins the game, IMO.. From everything I can gather,
CounterStrike was written as a first person simulator. When you play as
a CT, you should think/act/work/and cooperate with your team like a CT.
The same goes for the T's..
Forcing people to stick to their roles as players isn't as hard as
trying to teach people what teamplay really is. I have sat and watched
people on my team, be it T or CT, allow fellow teammates to be
ambushed from behind because a single individual player wanted to be
able to sneak up and get all the kills themselves. They would allow
their teammates to be slaughtered so they could get ahead. This isn't
teamplay.. this is MEplay.
Over the course of operating this server, I have gotten plenty of 14
year old kids complaining that they should be able to bunny hop. They
should be able to sacrifice their whole team for their own personal
"statz". It sickens me.
We run stats on our server every day as well. I've always used stats as
a way to show me how I am playing in comparison to others. Am I
completing my objectives? Am I dying too much? What weapons am I most
vulerable to? Stuff like that. I think many people play for the
purpose of aquiring the best stats, as opposed to using stats to show a
player where they fit into the scheme of things.
Well, this about concludes my rant. If any of you people like playing
CS the way it was meant to play; I would LOVE your input! And your
presense on our server!
What do you all think?
Paul L. - AKA: Apophis
Network 42 CounterStrike
208.144.240.104:27015
http://www.xlii.com
--
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1995 Kawasaki GPZ 1100
I've played on servers where the offensive team would just camp and wait for
the opposition to make the first move. How lame... mean while the few
players going offensive (as should be) gets ambushed because there's no
backup firepower.
I believe you would tend to see this type of B.S. on a Clan match.
"P. Larkin" <fr...@xlii.nospam.com> wrote in message
news:MPG.15b3b3fc...@nntp.bx.net...
Heh, I usually tell those frag-happy non teamplaying bastards to go
play normal HalfLife rather than CS when I see how they play. We're
slowly developing a good following of people who know how to play the
game. We just have to work on getting rid of the idiots..
remember....counter-strike is a game. there is no set way to play it. just
becuase the objective is to rescue hostages, doesnt mean we cant go out and
have a fragfest. just because people enjoy playing a certain way doesnt make
them "idiots"
> remember....counter-strike is a game. there is no set way to play it. just
> becuase the objective is to rescue hostages, doesnt mean we cant go out and
> have a fragfest. just because people enjoy playing a certain way doesnt make
> them "idiots"
I admit, different people will enjoy playing the game different ways.
And maybe I was wrong blanketly calling people idiots that want to play
a fragfest. But that's the purpose of the rant, I got all my feelings
on the subject out in the open and then people talk about it.
Personally, I don't want to run a fragfest server. We have both normal
HL and Rune servers for that. I run CS for the teamplay and strategy,
and people playing on my server have to play by those rules.
I am happy to see others out there that also want to play based on the
game objectives.
But you are right, those people who want a fragfest are not idiots.
They just enjoy the game in a different manner than I do..
I say good work! This might be more effective if you developed a
registered community of players and then passworded your server. Just
post the password to the members section of your website.
this type of ranking would probably condition players to think of it as team
play rather than fodderfest. a player can have a frag attack and kill
everyone in site, but if he does note suffice the other 2 criterias, he'll
only recive a 1/3 of his actual value. the only problem is this would
require a new build of CS to be implemented. what do you think?
"P. Larkin" <fr...@xlii.nospam.com> wrote in message
news:MPG.15b3d81a8...@nntp.bx.net...
I've thought about something like that for a while now. I think
where/how you die in proximity to your teammates should matter. I don't
know how many times i've jumped in front of a bomb carrier to take
bullets and die for them so they can plant the bomb. That's GOT to be
worth something.
I've come to appreciate the log_anal stats a little more. I especially
like how it ranks you in comparison to the people you kill. So a 4100
skill player can play for hours against a 1000 skill player and at the
end of it, even though their final score is 75-2, their skill level
goes down because of the ranking of the people they've killed. You
shouldn't get points for killing people that aren't that good..
Having objective completion as a major part of the stats I agree. It's
very important and SHOULD carry more weight in most stats packages than
it does.
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I need to get more regular teamplay oriented players on the server
first. We have a pretty good collection, but just not enough to keep
the activity up. We have to tolerate the people who are not
team/objective focused just so we have someone to kill!
I actually got a comment last week from a guy playing, he said that he
really loved the server because of the teamplay mentality and that even
though the admins were really tough in regards to getting people to
follow the rules, it was one of the best servers he's played on. Then
he thanked me. Now THAT is a first! Most players don't appreciate
their admins; the people who have brought these dedicated multiplayer
servers to the masses at their own expense...
--
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It's in Providence, RI. It's sitting in the Network Operations Center
for my company. All the engineers in the NOC are CounterStrike addicts,
so it's a nice after-work stress relief activity for us!
It's well connected with fractional DS3's to both the UUNET/WorldCOM and
Cable & Wireless backbones.
--
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--
--
Vsevo khoroshogo,
Dread
"People who think they know it all REALLY annoy those of us who do!"
"P. Larkin" <fr...@xlii.nospam.com> wrote in message
news:MPG.15b3b3fc...@nntp.bx.net...
<snip>
--
--
Vsevo khoroshogo,
Dread
"People who think they know it all REALLY annoy those of us who do!"
"XXrcgXX" <xxr...@home.com> wrote in message
news:rLn27.18487$PF2.3...@news1.rdc1.md.home.com...
I'm not real familiar with how stats programs work, but programs such as Psycho
Stats use a skill point total as the overall rating, which is composite total
of many different variables achieved in the game. Perhaps if you could tweak
the algebraic equation that compiles the skill points to add emphasis to
team-oriented objectives such as saving the hostages/VIP or planting/defusing
the bomb, this would give the stat whores more incentive to work together and
accomplish the goals the game was intended to have accomplished, rather than
promote the deathmatchy climate that is the CS standard. Just a thought.
-onefourninefourone
-pointless homepage http://members.aol.com/one4nine4one
-personal boredom killer http://www.mp3.com/subgod
-current spawn:soundtrack
Jamie <jamie_marke...@yahoo.ca> wrote in message
news:dbf6c5c2.01070...@posting.google.com...
On my clan site we have a ranking system where
9 kills = 1 win
9 deaths = 1 loss
1 defuse = 1win
4 hostages = 1 win
Plants are a little bit tricky because they can also lead to a loss, so
4 plants = appoximately 3 wins and 1 loss. It is only an approximation,
because I use the actual ratio of plants to defuses.
Divide the wind by the losses and you have your rank.
Basically completing your objectives counts towards your score almost as much
as your kills. It worked quite well until the UK2 servers stats started going
screwy. Now we are lucky to see any statst at all :-(
I also calculate the amount of money you earn per hour. This is a nice measure
because it uses the weighting that CS gives the various actions and takes into
account the fact that touching a hostage gives your teammates money, which can
contribute to your team's success.
--
[TCSUK} http://www.tactical.uklinux.net
The beatings will continue until morale improves.
I think its great, as long as you arent really anal about it. Ive seen
a lot of admins ban people for camping, with no warning at all. I was
even kicked from a server because I wouldnt defuse the bomb when I
knew the very last T was right around the corner. As far as teamplay
is concerned, most people arent used to playing as a team, so make
sure you communicate that to people instead of using the 'kicking
first and asking questions later' method. I'm definitley going to
check out your server
*-Stinkbutt-*
-*-*0o0o0*-*-
grtz Asha
"P. Larkin" <fr...@xlii.nospam.com> wrote in message
news:MPG.15b3b3fc...@nntp.bx.net...
well i am sure there are other nice people around :)
grtz Asha
"Asha" <dus...@hotmail.com> wrote in message
news:3b4b1158$0$14026$e4fe...@newszilla.xs4all.nl...
Ofcourse anyone is entitled to their own way of playing the game. However
they should still respect others for wanting to play the game in a
coop-manner or the way it was designed to be played. I mean if you want a
fragfest, go play some other games with DM mods. Team work is crucial to the
game of CS.
Nice job and I wish all admins (and players) shared your view.
Think how much fun that would be!
O.
On Mon, 9 Jul 2001 13:29:22 -0400, P. Larkin <fr...@xlii.nospam.com>
wrote:
We're actually moving some stuff around our network today. So service
to the CS server is going to be a little shaky for the next few hours.
Great! I hope to see ya there! We've had quite a few people from the
netherlands playing, tons of people from Germany too.
Nice to see someone has a server committed to teamplay. I'm there! Nice ping
too!
"P. Larkin" <fr...@xlii.nospam.com> wrote in message
news:MPG.15b3b3fc...@nntp.bx.net...
>
Thats why my clan has its own custom stats. Mind you I was a bit cheesed off
that my team mates stole my hostages off me so they could go and rescue them.
I was really pleased to see last night that one of our lower ranking players
got to 3rd place because he managed to defuse 6 bombs. If he was ranked purely
on kills he would only have rated 6th.
I understand and appreciate your concen. Team play is of utmost
importance and all but abandoned unless you happen to be playing with
a good group.
However, a team playing offense or defense on any map could be
considered strategy. Using Italy as your example, consider that the
Terrorists have been winning and have all the weapons. They might
consider going offensive and kicking the shite out of CT for a few
rounds. In which case, CT is on the defensive and have an opportunity
to camp the shite out of the Terrorists. This stratgey switch is
possible in any CS level *and* a perfectly acceptable strategy in real
life.
--
http://www.gametoolbox.com (Utilities, Links, Top50, News)
http://ccc.gametoolbox.com (Cheat reviews for the concerned player)
"Thomas Sullivan" <tom...@pacbell.net> wrote in message
news:24e5fccd.01071...@posting.google.com...
What's the addy to this server?? I would like to give it a try, and get
away from the bunnyhoppers who consider it a *skill*....
Dave
"Dave St.Onge" <sto...@vianet.on.ca> wrote in message
news:dJM47.8396$DL4....@newsfeed.slurp.net...
I'm also looking for regulars who play there to turn into admins. I'm
not looking for people to jump up and down saying "can I pleeeeze be a
l33t adm1n!?", but people who play well and can deal with the people
who just don't get it... And to ban the occasional teleport cheater and
constantly-warned bunny-hopper.
In article <dJM47.8396$DL4....@newsfeed.slurp.net>,
sto...@vianet.on.ca says...
>
> What's the addy to this server?? I would like to give it a try, and get
> away from the bunnyhoppers who consider it a *skill*....
>
--
In article <24e5fccd.01071...@posting.google.com>,
tom...@pacbell.net says...
>
> I understand and appreciate your concen. Team play is of utmost
> importance and all but abandoned unless you happen to be playing with
> a good group.
> However, a team playing offense or defense on any map could be
> considered strategy. Using Italy as your example, consider that the
> Terrorists have been winning and have all the weapons. They might
> consider going offensive and kicking the shite out of CT for a few
> rounds. In which case, CT is on the defensive and have an opportunity
> to camp the shite out of the Terrorists. This stratgey switch is
> possible in any CS level *and* a perfectly acceptable strategy in real
> life.
>
--
> Over the course of operating this server, I have gotten plenty of 14
> year old kids complaining that they should be able to bunny hop. They
> should be able to sacrifice their whole team for their own personal
> "statz". It sickens me.
I'm with ya all the way. I also think Counterstrike, itself is to blame. The
game shouldn't keep up with individual stats. People are way to concerned
about their kill-killed ratio than anything else. The game should only keep
up with team statistics. If there were no self-glorifying stats for the
world to see, people might not be as consumed with being at the top of the
stat list.
Remove the individual scores and only have make team wins count.
Imagine if football players were only judged on the number of tackles you
made. CS is a team game, if they want to get personal frags - they should
play quake.
What's the cs forum site again?
:)
"eternal" <abc...@skyenet.net.spamfree> wrote in message
news:34Xn7.1$FX3...@newsfeed.slurp.net...
An example of this is Aztec. The 1.1 release is just a DM type map. I hardly
ever play on it now.
A way to encourage team play would be to just give each team a set amount of
cash if the result of the previous game was that one side got wiped out. Big
cash bonuses should be awarded if the specific objective was carried out, also
give a cash bonus to the guy who planted the bomb (whether it went off or not).
I don't think cash should be given for killing someone (I think each kill gets
$300?)
Matt
=TAG=Neanderthal
"glimmerung" <thegli...@hotmail.com> wrote in message
news:nkUn7.21129$iD.29...@news6-win.server.ntlworld.com...
I'd remove the cash factor altogether and have it so that each team member
gets to chose which combat type he wants to be and is set to that type for
the rest of the round.
If they want to carry an AWP, they can't carry a knife or a pistol or any
grenades unless they pick them up from dead comrades. If they throw their
AWP down and pick it up, that'd take at least 5 seconds.
If they want to carry an MP5 etc.. they can carry a pistol and 10 grenades
(4 HEs), 2 flashbangs and 4 smokes.
"MattC" <ma...@NOSPAMf.co.uk> wrote in message
news:Sa0o7.17258$4j4.89175@NewsReader...