Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

FFED3D beta released

751 views
Skip to first unread message

DreamZzz

unread,
Oct 29, 2008, 4:46:44 AM10/29/08
to

[Jongware]

unread,
Oct 29, 2008, 5:21:26 AM10/29/08
to

Holy sh**!! You guys have been working hard, I see.
Any important bugs / restrictions, or is it the entire game, working
like old and LOOKING LIKE THIS!?

[Jongware]

Kevin Reilly

unread,
Oct 29, 2008, 2:25:25 PM10/29/08
to
On Wed, 29 Oct 2008 DreamZzz wrote:

>Direct link:
>http://dream.maxdsl.ru/files/FFED3D_1.0b.rar

Wow. That is a thing of beauty. As I've probably mentioned on this group
before I never particularly liked FFE. Bugs notwithstanding I always
considered it the uglier sibling of the simpler, cleaner FE2. The
graphics engine always seemed to be struggling to render an
overly-complicated world on a low resolution canvas. But this D3D
version is just gorgeous.

There are still clearly some graphical issues to resolve such as
flickering textures and some objects -- particularly ship weapons --
disappearing at certain viewing angles. And the ship passing behind the
planet in the intro is too funny.

But overall the effect is incredible. I'm running it full screen at
1440x900 and it's just amazing. Frontier space has never looked better.
It's hard to believe the core code behind this game is 18 years old.
Kudos to David Braben and his team for creating a game engine so far
ahead of its time, and to the team behind the D3D makeover for releasing
the full potential of it all these years later.

I will keep a very close eye on this project. This may well be the
version that finally encourages me to play FFE "properly" rather than
just dabble occasionally, which is all I've ever managed over the past
two decades.

--
Kev
__________________________________________________________________________
"I think we agree, the past is over."
George W. Bush

[Jongware]

unread,
Oct 29, 2008, 3:41:50 PM10/29/08
to
"[Jongware]" <so...@no.spam.net> wrote in message
news:49082b14$0$196$e4fe...@news.xs4all.nl...

(After some 30 min of downloading ...)

WOW! It is stunning! Brings back memories of when I saw the first X game, but
this *has* the proper game play! And the music is re-sampled very well, goes
*perfectly* with the graphics.

A few minor glitches -- nothing everybody else won't notice: Barnard's star is
sometimes invisible; Krüger and CD°xxx stars have the names as in the executable
(with ']' and '^'). Some depth sorting issues. The milky way map behaves odd on
zooming in and out. Sadly, not every model has been re-done with ultra-hi-rez
textures (on the other hand, those that are, are marvellous). The intro looks
nice -- but no swinging tail on the explorer? And wot -- no ships near the space
stations in the map?

But what a beauty it is! WELL DONE Dreamzz and friends!

[Jongware]


Steve

unread,
Oct 29, 2008, 3:59:36 PM10/29/08
to

"Kevin Reilly" <use...@denali.org.uk> wrote in message
news:0I$Ic$FVqKC...@spamtrap.denali.org.uk...

> On Wed, 29 Oct 2008 DreamZzz wrote:
>
>
> Wow. That is a thing of beauty.

It certainly is but isn't it a bit optimistic to call it a Beta release?
There are still a *lot* of bugs and glitches to be ironed out.

By way of comparison:- Google Chrome is Beta at the moment and runs almost
perfectly....

So far, though, with FFED3D - Lovely!

Steve

--
www.frontierastro.co.uk
FrontierAstro - Dedicated to Elite, Frontier and Astronomy

Kevin Reilly

unread,
Oct 29, 2008, 6:27:30 PM10/29/08
to
On Wed, 29 Oct 2008 Kevin Reilly wrote:

>It's hard to believe the core code behind this game is 18 years old.

Which it isn't, of course. It's closer to 13 years. Mea culpa.

--
Kev
__________________________________________________________________________
"The UN conference on climate change opened in Japan today with a heated
debate." ITN Newsreader

Ceowulf

unread,
Oct 29, 2008, 11:20:08 PM10/29/08
to

Oh my goodness...

God damn, seriously just god damn. You guys have done an AMAZING job. I
like the others who have posted here will be keeping a very close eye on
this.

Best speed!

--
Ceo

Dalibor Perkovic

unread,
Oct 29, 2008, 5:51:37 PM10/29/08
to
Just checking if I got it right (will download soon, the thing looks
marvelous, kudos to all): that *is* a regular FFE with enhanced graphics,
right? No changes in gameplay?

--
?
/|\ Pax et Discordia
/?|\?
?//|?\\ Izitpajn
///?|\\?\ http://b3.blog.hr
|


[Jongware]

unread,
Oct 30, 2008, 7:26:23 PM10/30/08
to
"Dalibor Perkovic" <sve....@u.sigu> wrote in message
news:gebl5i$3su$1...@news2.carnet.hr...

> Just checking if I got it right (will download soon, the thing looks
> marvelous, kudos to all): that *is* a regular FFE with enhanced graphics,
> right? No changes in gameplay?

It certainly looks the same so far, doing the milk run from Barnard's to Sol to
get some money. I understand Alexander "DreamZzz" 'merely' [*] replaced the
graphics engine in JJFFE's re-compilable sources, so any other than display bugs
should not happen. That reminds me: therefore it should be possible to load one
of my saved JJFFE games w/o any problem, I'll try that later.

In the mean time, do not I repeat DO NOT switch from full-screen to the task
manager. The game will not ever switch back -- or at least, on my system it
doesn't. Ah well, it's a beta after all.

[*] The word 'merely' does not convey the proper connotations of awe, I'm
afraid.

[Jongware]


Craig Coope

unread,
Oct 30, 2008, 8:39:51 PM10/30/08
to

I never had FFE....how on Earth do you launch after you have asked for
your launch request!?

Craig Coope

unread,
Oct 30, 2008, 10:03:11 PM10/30/08
to


OK scrap that....I've figured it out

Steve

unread,
Oct 31, 2008, 12:06:34 PM10/31/08
to

"[Jongware]" <IdontW...@hotmail.com> wrote in message
news:8229a$490a431b$4df831ad$16...@news.chello.nl...

> "Dalibor Perkovic" <sve....@u.sigu> wrote in message
> news:gebl5i$3su$1...@news2.carnet.hr...
>> Just checking if I got it right (will download soon, the thing looks
>> marvelous, kudos to all): that *is* a regular FFE with enhanced graphics,
>> right? No changes in gameplay?
>
> It certainly looks the same so far, doing the milk run from Barnard's to
> Sol to
> get some money. I understand Alexander "DreamZzz" 'merely' [*] replaced
> the
> graphics engine in JJFFE's re-compilable sources, so any other than
> display bugs
> should not happen. That reminds me: therefore it should be possible to
> load one
> of my saved JJFFE games w/o any problem, I'll try that later.
>
> In the mean time, do not I repeat DO NOT switch from full-screen to the
> task
> manager. The game will not ever switch back -- or at least, on my system
> it
> doesn't. Ah well, it's a beta after all.
>
>
> [Jongware]
>
>

Yeah, I get that as well, though JJFFE savegames do work perfectly.

One problem I have is that in 1024x768 fullscreen mode, I have to click a
couple of cm *above* each icon to activate it.

So, in short, great stuff but plenty to sort out :-)

Kevin Reilly

unread,
Oct 31, 2008, 2:18:40 PM10/31/08
to
On Fri, 31 Oct 2008 Steve wrote:

>One problem I have is that in 1024x768 fullscreen mode, I have to click a
>couple of cm *above* each icon to activate it.

I had similar problems with mouse position in 1024x768 full screen, but
when I switched to my monitors native resolution of 1440x900 the problem
went away. I'm guessing it's something to do with scaling the mouse
position to the screen resolution.

--
Kev
__________________________________________________________________________
"If this resume doesn't blow your hat off, please return it in the
enclosed envelope." From a resume cover letter

DanSolo

unread,
Nov 1, 2008, 12:00:40 PM11/1/08
to
On Oct 29, 8:46 am, DreamZzz <dream...@pisem.net> wrote:
> Direct link:http://dream.maxdsl.ru/files/FFED3D_1.0b.rar

I needed d3dx9_29.dll in the folder to run this, maybe it could be
included in the .rar?
Superb release. Relearning the keys... not being able to switch in and
out of the app is a problem though.

DanSolo

unread,
Nov 1, 2008, 2:57:55 PM11/1/08
to
On Oct 29, 8:46 am, DreamZzz <dream...@pisem.net> wrote:
> Direct link:http://dream.maxdsl.ru/files/FFED3D_1.0b.rar

And might I also say it's incredible how this NG wakes up when there's
some proper news. So many lurkers, so little product from Braben.

Steve

unread,
Nov 1, 2008, 10:39:10 PM11/1/08
to

"DanSolo" <daniel...@ucd.ie> wrote in message
news:66588a44-986a-4837...@a3g2000prm.googlegroups.com...

This isn't "proper news"; it's a very good bit of programming which still
has a long way to go.

DreamZzz

unread,
Nov 2, 2008, 12:49:30 PM11/2/08
to

Steve

unread,
Nov 2, 2008, 1:33:12 PM11/2/08
to

"DreamZzz" <drea...@pisem.net> wrote in message
news:9d21ee99-767c-4f24...@s9g2000prm.googlegroups.com...
> Hotfix
> http://dream.maxdsl.ru/files/ffed3d_patch_1.1b.rar
>

Hmmm, thanks for that.

Not sure what it was a "hotfix" for, but it's taken me down to 2 fps :-(

Daniel "Naughty Tentacles" Blakemore

unread,
Nov 2, 2008, 2:55:26 PM11/2/08
to
>> Hotfix
>> http://dream.maxdsl.ru/files/ffed3d_patch_1.1b.rar
> Hmmm, thanks for that.
> Not sure what it was a "hotfix" for, but it's taken me down to 2 fps :-(


Have to say, same here...although it only tends to be around planets and
nebulae (?)

--
Daniel Blakemore


DreamZzz

unread,
Nov 3, 2008, 12:31:55 AM11/3/08
to
Set detail to medium

Daniel "Naughty Tentacles" Blakemore

unread,
Nov 3, 2008, 5:03:30 AM11/3/08
to
"DreamZzz" <drea...@pisem.net> wrote in message
news:a396898e-8a5d-4d75...@40g2000prx.googlegroups.com...
> Set detail to medium


Tried that...didn't help, I'm afraid :( Could it be that certain textures
are a little processor-hungry? I can't believe you've souped-up FFE so well
that even a modern PC has trouble ;)

--
Daniel Blakemore


Steve

unread,
Nov 3, 2008, 2:02:22 PM11/3/08
to

"Daniel "Naughty Tentacles" Blakemore"
<Daniel.B...@nospam.btopenworld.com> wrote in message
news:crednQh2G5DvUZPU...@bt.com...

Yeah, marginal improvement for me on medium detail (5-6 fps)

Something seems to have gone a bit wrong since the previous release, where I
was getting about 20 fps.

That is still nowhere near what I get with glffe (nic's mod) where I'm at 50
fps minimum, but I do realise there's a lot more going on graphically in
DreamZzz version.

DanSolo

unread,
Nov 3, 2008, 2:27:25 PM11/3/08
to
On Nov 2, 2:39 am, "Steve" <dfsd...@dfsdfa.net> wrote:
> "DanSolo" <daniel.oto...@ucd.ie> wrote in message

> > And might I also say it's incredible how this NG wakes up when there's
> > some proper news. So many lurkers, so little product from Braben.
>
> This isn't "proper news"; it's a very good bit of programming which still
> has a long way to go.

FFS, some people are hard to please. Can we have radio silence until
the official Elite 4 release day please?

[Jongware]

unread,
Nov 3, 2008, 3:53:27 PM11/3/08
to
"DanSolo" <daniel...@ucd.ie> wrote in message
news:19ee4481-73ae-48d7...@u18g2000pro.googlegroups.com...

(Odd. First time ever I see this abbr, and yet I fully comprehend it.)
I think this is a BIG hint to Frontier Devs -- we're clutching to whatever
someone throws at us!

And huge nods to Alexander "DreamZzz", because this isn't some clever 'bit of
programming'. Fully comprehending the graphics engine behind FFE is (and
probably will be forever) beyond my reach.

I'd love to see the reaction at the FD HQ: "Oh my god, it looks better than our
prototype."

[Jongware]


DreamZzz

unread,
Nov 3, 2008, 7:04:40 PM11/3/08
to
next patch
http://dream.maxdsl.ru/files/ffed3d_patch_1.11b.rar

Look planet parameters in config.

Daniel "Naughty Tentacles" Blakemore

unread,
Nov 3, 2008, 7:43:41 PM11/3/08
to
"DreamZzz" <drea...@pisem.net> wrote in message
news:6da401cc-e113-49ed...@t18g2000prt.googlegroups.com...

> next patch
> http://dream.maxdsl.ru/files/ffed3d_patch_1.11b.rar
>
> Look planet parameters in config.

WAHEY!!! A marked improvement...still a tiny bit jumpy in places, but
nowhere near as bad as it was. Seems to be more around starports/cities and
when getting pretty close to planets.
Looking forward to seeing what other tricks you can teach this faithful old
dog of a game ;D

--
Daniel Blakemore


Steve

unread,
Nov 4, 2008, 3:32:48 PM11/4/08
to

"DreamZzz" <drea...@pisem.net> wrote in message
news:6da401cc-e113-49ed...@t18g2000prt.googlegroups.com...
> next patch
> http://dream.maxdsl.ru/files/ffed3d_patch_1.11b.rar
>
> Look planet parameters in config.

Didn't help, though as I don't understand what they all mean I just tried
changing a few values.

Still on 1-3 fps :-(

Also, on the config menu within the game, I have to click on the line
*below* the one I want. Very strange.

Daniel "Naughty Tentacles" Blakemore

unread,
Nov 4, 2008, 6:46:46 PM11/4/08
to
>> Look planet parameters in config.
> Didn't help, though as I don't understand what they all mean I just tried
> changing a few values.
> Still on 1-3 fps :-(

I didn't need to change any values...the default ones on the included .CFG
file were fine... Plus, try medium/low graphics level, and try playing it
in a window.

> Also, on the config menu within the game, I have to click on the line
> *below* the one I want. Very strange.

Are you playing the game in fullscreen at a different resolution than your
normal desktop?

--
Daniel Blakemore


Steve

unread,
Nov 5, 2008, 12:40:18 PM11/5/08
to

"Daniel "Naughty Tentacles" Blakemore"
<Daniel.B...@nospam.btopenworld.com> wrote in message
news:v72dndfAf5l7Q43U...@bt.com...

I'm playing fullscreen at 1024x768, which is my normal desktop resolution,
but I've tried windowed mode as well.

It may be a graphics card / driver issue, as glFrontier only runs at 20fps.
Strangely though, as I've mentioned before, glFFE absolutely flies!

Computers, eh?

imipak

unread,
Nov 12, 2008, 1:51:44 PM11/12/08
to
On Oct 29, 12:46 am, DreamZzz <dream...@pisem.net> wrote:
> Direct link:http://dream.maxdsl.ru/files/FFED3D_1.0b.rar
>
> Screenshot:http://dream.maxdsl.ru/img/lastrelease.jpg

Wow. Just.... wow. This is an amazing piece of code. Windows-specific
or portable? And is there a home website? I don't want to bookmark a
newsgroup post if I can help it.

gonnaro...@gmail.com

unread,
Nov 14, 2008, 12:34:21 PM11/14/08
to
On 12 нояб, 21:51, imipak <imi...@yahoo.com> wrote:
> And is there a home website? I don't want to bookmark a
> newsgroup post if I can help it.


http://www.elite-games.ru/conference/viewforum.php?f=43 (russian)

imipak

unread,
Nov 14, 2008, 3:15:59 PM11/14/08
to
On Nov 14, 9:34 am, gonnarockyob...@gmail.com wrote:

Thanks! I appreciate it. (* hunts for a Russian-to-English
Babelfish.... *)

DreamZzz

unread,
Nov 16, 2008, 2:37:34 AM11/16/08
to
Next patch. Shaders enabled. Look examples in 31 and 131 model
directories.

Shaders get parameters:
float4x4 viewprojmat - view*proj matrix
float4x4 worldmat - model world matrix
float4 light - light source coords
float4 lightcol - light source color
float4 ambient - ambient color

For bump etc., internal and external models:
texture skin8 - from file skin8.png
texture skin9 - from file skin9.png
texture skin10 - from file skin10.png

For internal models:
texture tex - current polygon texture
int texnum - texture number

For external models:
texture skin - from file skin.png

http://dream.maxdsl.ru/files/ffed3d_patch_1.12b.rar

ScumKikka

unread,
Nov 16, 2008, 4:10:18 AM11/16/08
to

Very clever stuff if I may say so.

DreamZzz

unread,
Nov 16, 2008, 8:31:11 AM11/16/08
to
Fixed scanner bug, redownload 1.12 patch.

DanSolo

unread,
Nov 16, 2008, 11:25:42 AM11/16/08
to
On Nov 16, 1:31 pm, DreamZzz <dream...@pisem.net> wrote:
> Fixed scanner bug, redownload 1.12 patch.

Can I download the whole thing "patched"?

Graham Thurlwell

unread,
Nov 18, 2008, 10:41:07 AM11/18/08
to
On the 14 Nov 2008, gonnaro...@gmail.com wrote:


> http://www.elite-games.ru/conference/viewforum.php?f=43 (russian)

Pity there isn't an English version, I don't really like linking
direct to files and it would be helpful for there to be a potted
summary of what FFED3D offers.

I'll see how well it works on my machine eventually but at the moment
I'm playing IL-2 Sturmovik 1946. Got to Berlin in my Russian fighter
campaign and I'm now flying a lovely Lavochkin La-7.

--
Jades' First Encounters Site - http://www.jades.org/ffe.htm
The best Frontier: First Encounters site on the Web.

nos...@jades.org /is/ a real email address!

DrDude

unread,
Nov 27, 2008, 5:31:47 PM11/27/08
to
DreamZzz a écrit :Wow, it's awesome !!!
The best release i had seen for eons !

DrDude

unread,
Nov 28, 2008, 1:13:04 PM11/28/08
to
DanSolo a écrit :

> On Nov 16, 1:31 pm, DreamZzz <dream...@pisem.net> wrote:
>> Fixed scanner bug, redownload 1.12 patch.
>
> Can I download the whole thing "patched"?
The targetting tunnels are missing .

jonathan...@gmail.com

unread,
Jan 4, 2009, 1:53:57 AM1/4/09
to

What's going on with FFE3D? The thread seems to have gone quiet, no
others have sprung up, and the only newer stuff posted on the group
seems to be spam.

Out of curiosity, what computer language is being used for the new
coding? If it's C or C++, you might be able to get some speed
improvements using something like Cilk, and you can certainly get some
very nice free tools for identifying rough spots in the code.

Mousey

unread,
Jan 11, 2009, 8:43:19 PM1/11/09
to

crap.. and no linux version!!! ;_;

DrDude

unread,
Feb 8, 2009, 12:59:51 PM2/8/09
to
Mousey a écrit :

>
> crap.. and no linux version!!! ;_;
Had you tried wine or virtualbox ?

AcesHigh

unread,
Mar 4, 2009, 1:29:32 PM3/4/09
to
Just want to point out the game is running fine (30-40 fps) on my
Q9300, 4gb ram and Geforce 9600 GT.

But unfortunatelly, I cant run it on fullscreen, not even pressing alt
+enter.

Steve

unread,
Mar 5, 2009, 10:23:20 AM3/5/09
to

"AcesHigh" <roger...@gmail.com> wrote in message
news:5cbad73c-6e70-41de...@s31g2000vbp.googlegroups.com...

I switched to an ATI card to get better D3D performance. Turns out to be a
good choice and it's fullscreen too :-)

DrDude

unread,
Mar 11, 2009, 4:05:05 AM3/11/09
to
Steve a écrit :

>
> "AcesHigh" <roger...@gmail.com> wrote in message
> news:5cbad73c-6e70-41de...@s31g2000vbp.googlegroups.com...
>> Just want to point out the game is running fine (30-40 fps) on my
>> Q9300, 4gb ram and Geforce 9600 GT.
>>
>> But unfortunatelly, I cant run it on fullscreen, not even pressing alt
>> +enter.
>
> I switched to an ATI card to get better D3D performance. Turns out to be
> a good choice and it's fullscreen too :-)
>
> Steve
>
Have you got some news about the game ?
I mean, is there a new version with the latest bugs corrected ?
If yes, where can i find it ?
I tried the forum in russian but there is only russian !
I don't really know where i can find the english version !
Can you help me plz ?
Thx.

Ceowulf

unread,
Mar 11, 2009, 10:05:28 AM3/11/09
to

There is a thread on the forum for English speakers. But no, there
haven't been any updates in a while. The next one should be a big one
though, there have been new models etc added from what I can tell from
reading the English speaking thread.

--
Ceo

DrDude

unread,
Mar 19, 2009, 1:00:42 PM3/19/09
to
Ceowulf a écrit :
and where is this damn english thread please, i don't know how to find it .

Ceowulf

unread,
Mar 19, 2009, 11:03:32 PM3/19/09
to

DrDude

unread,
Mar 21, 2009, 8:35:37 AM3/21/09
to
Thanks !

åñЮêw ßïgmêñ

unread,
Apr 9, 2009, 3:45:37 AM4/9/09
to
DreamZzz ha scritto:

Well... I've downloaded and played. Yes, there are some things to fix
but I want to thank you guys...
You are making an AWESOME work! Keep on with this great project!!


And... Uhm... Being the big lamer that I am...
It's a pity that BUFFET doesn't work with it... :-)


--
.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
���w ��gm�� ----- 4n�r3w B19m3n
4|\||).-3\|/ B|6|\/|3|\|
.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
There was a young lady named Bright,
Whose speed was far faster than light.
She left one day
In a relative way,
And returned home the previous night!
.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.

Steve

unread,
Apr 9, 2009, 2:09:02 PM4/9/09
to

"есР®кw Япgmкс" <spamme...@fastmail.fm> wrote in message
news:wIhDl.18193$VA5....@tornado.fastwebnet.it...

> DreamZzz ha scritto:
>> Direct link:
>> http://dream.maxdsl.ru/files/FFED3D_1.0b.rar
>>
>> Screenshot:
>> http://dream.maxdsl.ru/img/lastrelease.jpg
>
> Well... I've downloaded and played. Yes, there are some things to fix but
> I want to thank you guys...
> You are making an AWESOME work! Keep on with this great project!!
>
>
> And... Uhm... Being the big lamer that I am...
> It's a pity that BUFFET doesn't work with it... :-)
>

The savegame files are compatible between FFED3D and GLFFE/JJFFE though, so
you can adjust things via BUFFET in the other versions, save the game and
load it into FFED3D :-)

åñЮêw ßïgmêñ

unread,
Apr 10, 2009, 1:48:14 AM4/10/09
to
Steve... LOL!! Thanks for your advice!!! It is really nice!!!

OMG!!! Wonderful!!! :-D

--
.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.

羼挟陊 唢gm犟 ----- 4n衦3w B19m3n

0 new messages