Game Development Workshop - Session 2

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Mark Aherne

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Sep 27, 2011, 6:21:35 AM9/27/11
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Hi all,

I posted this to the blog, but just in case people don't read that regularly, here it is:

Last Wednesday we did the first of four sessions for the Game Development Workshop at 091 Labs.

It went very well, covering Unity basics (objects, components, input) and Game State Management.

 

If you missed the first Session but would still like to take part it’s not too late to do so. All project files will be provided on the night and I’ll answer any questions you may have.

 

Session two is this Wednesday, at 6pm. We’ll be covering the following topics:

  • Adding (dumb) enemies to the game.
  • Colliders and detecting collisions.
  • Creating a damage system (doing and taking damage).
  • Controlling particles (and explosions).
  • Adding a scoring system.
  • Adding a win/lose condition and associated game states.

 

Below is a screenshot from the upcoming session build showing the player ship destroying a frigate.
The resulting explosion is pushing the other frigates away.

 

Details

  • Runs on the 28th Sept, 5th Oct & 12th Oct.
  • From 6pm to 10pm.
  • At 091 Labs.
  • The workshop costs €20.
  • No need to book or pre-pay.

 

What You’ll Need

  • A laptop with Unity installed.
  • Experience of a programming language.

 

Gerard Ryan

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Sep 27, 2011, 5:45:15 PM9/27/11
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Hi Mark,

I might try to come along tomorrow. I was going to go last week but
things didn't work out very well! Is there anything in particular I
should try to look over that might catch me up on what I missed last
week?

--
Gerard Ryan :: ger...@ryan.lt :: http://gerard.ryan.lt/blog
PGP/GPG: AA11 A666 C98E B6D8 231C 11ED 6EDC 7E4A 62BC 4A15

Mark Aherne

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Sep 27, 2011, 6:01:31 PM9/27/11
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Hi Gerard,

Have a look at Unity Basics (Unity Documentation) if you've never used Unity before:
http://unity3d.com/support/documentation/Manual/Unity%20Basics.html

I'll go over last week's work with you on Wednesday if you make it.
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