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Whats the best way to setup my initial joints for a rig? I have
noticed when I added the leg rig IK/FK that the upleg joint did a
little twist, is this because I need to have the upleg, knee and ankle
in a plane? Also I had a forearm joint in my arms and after adding the
arms I got a 90 degree twist on the forearm joint?
I am using the 0909 release on windows xp in maya 2008.