Garritan Instant Orchestra v1.0 is for those who do not want to spend time building orchestrations with one instrument or section at a time. It provides pre- packaged groups of instruments, combined sections, orchestral effects, and mood-based presets. Garritan Instant Orchestra is designed for those who know little about orchestration or do not have the time to build them. The idea is to provide a large variety of lush, playable orchestrations with the least time and effort.
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The player lets you quickly swap out any of the 16 slots for a different sound and there are instrument controls to tweak each one including ADSR, filters, vibrato and brightness as well as effects like EQ, stereo, reverb and ambience. A mixer section lets you submix the various parts and change their panning and send effect levels. The sounds are excellent and really live up to their billing as instantly accessible, authentic-sounding orchestras, perfect for scoring films, TV or games. File loading is lightning fast and having preconfigured orchestra sections all contained within a single ensemble means no more hunting around for a woodwind that matches with your strings, for example.
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But why not try and make music easier to play, similar to how cars evolved over time to make it easier to drive? As far as I can tell, instruments such as the piano haven't changed too much in the past 100 years, as even electronic pianos require about the same skills as their heavy wooden counterparts. Likewise the guitar looks about the same, with no attempts to make it more beginner-friendly. Even musical notation hasn't changed too much, requiring hundreds of hours of studying, even though we could now put a giant touch-screen display in front of every music player instead of being restricted to sheets of paper.
Take intonation, for example. Wind instruments don't play in tune by default. This is not a surprise to any player, or any parent of a junior-school concert band member. That being said, some take more skill to play in tune than others. Typically, modern instruments have better intonation (they are closer to being in tune by default). They still take skill, but you fight the instrument less.
New instruments are invented all the time. Most of them are forgotten; some survive until now. The piano supplanted the harpsichord for a variety of reasons. Saxophones got snubbed by the orchestra, snuck into marching bands, and then ended up a staple of Jazz. And Kenny G. Ok, bad example. Electric guitars opened up a whole new way to cause tinnitus.
My point is that we do try new things all the time. Each new thing comes with a set of advantages, and disadvantages. Arranger keyboards can play along with you (making it easier to play certain styles), but they also play along with you (making it impossible to play anything else). Plastic reeds for woodwinds last longer and don't dry out, but they don't sound exactly the same as an organic one. Not necessarily worse, but not the same. We use iPads for sheet music. Well, I don't, but there's going to be a couple of them at rehearsal tomorrow night. Recorders are simpler than clarinets, but, well, it's a recorder.
So to answer your question, we do improve and innovate. We simplify. But most changes do not survive; too much compromise, limited benefit, or in the wrong place at the wrong time. Sort of like other art forms. I can paint using Paint. But that's not going to replace the paintbrush any time soon.
As a postscript, the music notation question comes up regularly. I would say we have invented a new sort of notation in the last hundred years; the chord chart (or lead sheet). It's well suited to improvisational styles. But it doesn't replace the conventional system. It solves a different problem. Replacing those five parallel horizontal lines has been attempted many times. I can count the number that succeeded on the fingers of zero hands. It would be like replacing the written spelling of the English language. The Americans got away with dropping the occasional 'u', but imagine changing everything. At the end of the day, why would you?
For the purposes of this speculation, I assume that the "difficulty" of playing an instrument means having too much responsibility i.e. freedom relative to the player's capability. And making something "easier" means somehow narrowing the set of responsibilities.
Freedom and responsibility go hand in hand. "You don't have to do x" is very close to "you cannot do x". Artistry is in the area where "you could do x, but you choose not to." If you reduce a person's (musical) responsibility by limiting her possibilities to do (play) "wrong", you limit her freedom at the same time. The ultimate musical freedom would be something like, create your own world and develop a civilization where there's a culture of music and instrument-making. Think of the possibilities? On the other end of the spectrum, you just listen to existing music made by others and don't have to do / you cannot do anything.
The set of things you can do and things you have to do, define an instrument. Each different set creates its own kind of dynamics or mechanics, things that happen naturally with that instrument, as in "fluid mechanics" vs. "solid mechanics" - different interactions, different phenomena. I guess you're not happy with currently available instruments, and you'd like something with a different set of can-dos and have-to-dos? What would you like to have?
On the violin you're totally responsible for all the pitches, and you can easily play pitches and intervals "out of tune". A guitar is different. It has frets in order to make it easier to play nice-sounding pitches and intervals, but on the other hand, your possibility/freedom to do pitch slides and different intonation is somewhat limited. It can be done with other means, but it's not totally fluid like on a violin. The lack of frets in violins requires time and effort to be spent on learning to play nice-sounding pitches, and that's time guitarists don't have to spend. Some people cannot learn to play violin cleanly even if they try all their lives. But would you say the guitar is a better instrument because of that? It's just different. Would punk music have been invented if they had only had cellos and contrabasses, not guitars?
Do we have any violinists here, is there something that you can do with your instrument, but wouldn't want to be able to do? You can play out of tune if you want, but would you like to give up that freedom, perhaps so that you could concentrate on something more important?
I'd like to turn the question around. Whatever the instrument is, whatever the art is, you need to have talent and spend the 5 - 15 years mastering your skills with it. What is the instrument - what is the area of can-do/must-do where you operate skillfully? What is the art? If you don't have to spend time learning to play nice sounds, then that aspect is trivialized away, and your art, your creative effort, has to be somewhere else. It's pretty incredibly easy to produce a nice-sounding note with a piano, so that doesn't count as art, and your art has to be about which notes you play and when. If the song has been composed for you, then that further narrows down the area of art. But if you have to improvise what you play, it's different. For a DJ, the art could be in selecting what songs to play, when, and how to mix them. A random classical violinist might completely suck at that. But DJs and producers are making very different sorts of music with their instruments - they have a different perspective.
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