Warrock Cheat Download

0 views
Skip to first unread message

Temika

unread,
Aug 5, 2024, 12:47:22 PM8/5/24
to zirnrentromic
Inorder to better detect cheats, we have decided to switch our Anti-Cheat service to BattlEye. We believe with BattlEye, we will be able to provide better game experience and better protection against hacks and game exploits.

This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for War Rock for PC. If you've discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it.


Press the buttens 2 or 3 to pull out either your pistol or rifle. You can't play your third gun all the time just when you first pulled it out, you can't bring it back again unless you repeat the glitch.


In almost every game I've come across that includes a dark situation designed to change the way a user interacts with the environment, there are always some players who turn up their monitor's gamma correction in order to negate the desired effect.


I'd imagine if you could reliably retrieve the current gamma correction of the user's monitor, you could use that to more or less prevent the advantage it would otherwise grant without causing the normal users any inconvenience.


If you absolutely need to control whether the player can see something or not, possibly for multiplayer anti-cheat or if it's key to your game mechanics, then completely obscure them. This way no amount of gamma correction will make them visible.


Please don't go down this path; there are many reasons - other than cheating - for correcting gamma; maybe the player has poor eyesight, or a bad monitor, or is playing during the day. Please respect your users! Don't let a few cheaters/pirates/what-have-you ruin the experience for everyone else.


What I'd suggest is adding a small amount of white noise to the rendered output. In bright scenes this won't be visible, in dark scenes with ordinary gamma setting it's similar to what cameras or the human eye actually do in reality. But for someone who cranks up the gamma, this noise would be a strong nuisance. Not only won't dark objects become properly visible, the boost of the low-range noise will then also distract from bright objects; so it should sufficiently discourage people from doing that.


There are a couple of Windows API functions that might do the trick: SetMonitorBrightness and SetDeviceGammaRamp. However, this will be hardware-dependent; probably not all monitors support setting the brightness programmatically, and different monitors may produce different results, etc.


Moreover, it doesn't sound like a very good idea. Locking the gamma/brightness to some fixed value will surely annoy your players, and very probably render the game unplayable for some, because it happens to come out too dark (or too bright) on their setup.


Ultimately, if it's a singleplayer game and the player wants to make the game easier for themselves, that's their right. Why should you stop them? If it's a multiplayer game, then other strategies are needed, such as only sending the player information about events close enough for them to see or within their flashlight beam, or something of that nature.


Given the random brightness/contrast/gamma of the user's screens, not the mention the room lighting where the user sits, there's no reliable way to make something that will be "just visible enough" or "just invisible enough". If you want something to be invisible, make it black. If you want to make something ambiguously perceptable, you have to accept that some players will have a better opportunity to see it.


In multiplayer what about just having a collision box showing what they can view. If they are in a dark area tell the client to not draw other players/stage objects/etc at all until they are in field view collision box.

3a8082e126
Reply all
Reply to author
Forward
0 new messages