[zero-k] r14011 committed - Edited wiki page Overdrive through web user interface.

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Feb 25, 2015, 2:00:53 PM2/25/15
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Revision: 14011
Author: gnu...@o2.pl
Date: Wed Feb 25 19:00:45 2015 UTC
Log: Edited wiki page Overdrive through web user interface.
https://code.google.com/p/zero-k/source/detail?r=14011

Modified:
/wiki/Overdrive.wiki

=======================================
--- /wiki/Overdrive.wiki Sun Dec 29 07:49:41 2013 UTC
+++ /wiki/Overdrive.wiki Wed Feb 25 19:00:45 2015 UTC
@@ -34,11 +34,11 @@

Overdrive increases your metal income by individually multiplying
extractor income based on how much energy each extractor is allocated. The
equation is this:

-Extractor metal multiplier = sqrt(1+energy/4))
+Additional metal = sqrt(energy/4) * base

-This equation has diminishing returns. It takes 12 energy initially to
double an extractors income and an further 20 energy (32 in total) to
increase the output to triple it's income.
+This equation has diminishing returns. It takes 4 energy initially to
double an extractor's income and an further 12 energy (16 in total) to
increase the output to triple it's income.

-As a result your metal:energy conversion ratio improves as more mexes are
built and added to the grid. For example 36 energy used on 3 equal mexes
will overdrive each mex by 12 energy which is 2x income from each mex; 6x
equivalent metal income. If instead you had 1 mex and 36 energy all 36
energy would be used on that extractor for a little over 3x the metal
income, almost twice as bad as 3 mexes.
+As a result, your metal to energy conversion ratio improves as more mexes
are built and added to the grid. For example, 16 energy used on 4 equal
mexes will overdrive each mex by 4 energy which is +100% income from each
mex; +400% total. If instead you had 1 mex and 16 energy, all 16 energy
would be used on that extractor for a +200% the metal income, twice as bad
as 4 mexes.

In practise only about half of your extractors need to be linked to an
overdrive grid for most games. The cost and risk of linking extra
extractors can be too great for the minimal gain of linking an already
efficient grid. This efficiency is around 2x to 3x multiplier.

@@ -49,7 +49,7 @@
The tooltips of Metal Extractors have information to display how efficient
your overdrive is. For example:

*Metal Extractor - Makes:X + Overdrive: + Y% Energy:Z*<br>
-This shows the state of a single extractor. X is the base metal income of
the extractor. Y% is the extra metal income from overdrive. Z is the energy
used by this extractor to produce the extra Y% of income. Y and Z are
always related by Y = (sqrt(1+Z/4)) - 1)*100.
+This shows the state of a single extractor. X is the base metal income of
the extractor. Y% is the extra metal income from overdrive. Z is the energy
used by this extractor to produce the extra Y% of income. Y and Z are
always related by Y = sqrt(Z/4)*100.

*E source - Extra Metal: X Energy Y / Z*<br>
This shows the behaviour of the energy grid that the structure is part of.
X shows the total extra metal produced due to overdrive in this grid. Y
shows the total energy expended to produce this metal. Z shows the energy
production of all the energy structures of the grid, Z is the upper bound
of Y.
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