[zero-k] r14024 committed - Edited wiki page WindgenfarmGuide through web user interface. Slightly...

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May 8, 2015, 6:54:38 AM5/8/15
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Revision: 14024
Author: ska...@gmx.at
Date: Fri May 8 10:54:21 2015 UTC
Log: Edited wiki page WindgenfarmGuide through web user interface.
Slightly expanded explanation of wind strength and wind range. My attempts
to keep it simple failed. :(
https://code.google.com/p/zero-k/source/detail?r=14024

Modified:
/wiki/WindgenfarmGuide.wiki

=======================================
--- /wiki/WindgenfarmGuide.wiki Sat Feb 22 19:34:17 2014 UTC
+++ /wiki/WindgenfarmGuide.wiki Fri May 8 10:54:21 2015 UTC
@@ -13,7 +13,9 @@
== Where to build a windgen-farm? ==

<img src="https://i.minus.com/iSAbivOs2AXCW.png" align="right" />
-Wind generators produce energy based on wind strength. Wind strength is a
number that randomly goes up and down. The minimum is 0, the maximum 2.5.
Higher altitudes increase the minimum but not the maximum number. This
means that wind on hills and mountains has a minimum strength higher than
0. If you don't want to spend too much time figuring out whether or not to
build wind generators, a simple rule could be: Make sure the minimum wind
strength in the placement tooltip is close to or above 1.
+Wind generators produce energy based on global wind *strength* and local
wind *range*.
+ * Wind *range* is based on altitude. Higher altitudes increase the
minimum but not the maximum number. This means that wind generators on
hills and mountains have a minimum range higher than 0. If you don't want
to spend too much time figuring out whether or not to build wind
generators, a simple rule could be: Make sure the minimum wind strength in
the placement tooltip is close to or above 1.
+ * Wind *strength* is a number that randomly goes up and down over time.
The minimum means the lowest **range** number on each wind generator is
used, the maximum means they produce a full 2.5 energy.

Wind generators are fragile. They have very little hit points. This means
that big farms of wind generators require a safe place - often the rear of
your team's starting box. However very high altitudes can be reason enough
to risk building them on mountains closer to the enemy.

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