[zero-k] r14025 committed - Edited wiki page WindgenfarmGuide through web user interface.

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May 8, 2015, 6:55:40 AM5/8/15
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Revision: 14025
Author: ska...@gmx.at
Date: Fri May 8 10:55:12 2015 UTC
Log: Edited wiki page WindgenfarmGuide through web user interface.
https://code.google.com/p/zero-k/source/detail?r=14025

Modified:
/wiki/WindgenfarmGuide.wiki

=======================================
--- /wiki/WindgenfarmGuide.wiki Fri May 8 10:54:21 2015 UTC
+++ /wiki/WindgenfarmGuide.wiki Fri May 8 10:55:12 2015 UTC
@@ -15,6 +15,7 @@
<img src="https://i.minus.com/iSAbivOs2AXCW.png" align="right" />
Wind generators produce energy based on global wind *strength* and local
wind *range*.
* Wind *range* is based on altitude. Higher altitudes increase the
minimum but not the maximum number. This means that wind generators on
hills and mountains have a minimum range higher than 0. If you don't want
to spend too much time figuring out whether or not to build wind
generators, a simple rule could be: Make sure the minimum wind strength in
the placement tooltip is close to or above 1.
+
* Wind *strength* is a number that randomly goes up and down over time.
The minimum means the lowest **range** number on each wind generator is
used, the maximum means they produce a full 2.5 energy.

Wind generators are fragile. They have very little hit points. This means
that big farms of wind generators require a safe place - often the rear of
your team's starting box. However very high altitudes can be reason enough
to risk building them on mountains closer to the enemy.
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