Graphics Rendering

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Aeterna Nox

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Jun 24, 2019, 10:07:08 PM6/24/19
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There is a noticeable difference for me in the smoothness of animation. Off and on the framerates seem to "stutter," and more often when larger numbers of prey are on screen. It also happens more in the later levels than the eaelier ones. It has not affected gameplay beyond the aesthetics thus far. I am assuming it is a difference in the amount of resources the new platform utilizes. Will add to to this description when I try the new version on my tablet, which is an older Android than my phone.

Carol Foltz

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Jun 25, 2019, 11:08:41 PM6/25/19
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I've been having a similar problem, but it's been going on for awhile.

When I check the craft gems/daily quest screen and go back to the main screen, sometimes my koi doesn't respond. I tap and move my finger to lead it in a certain direction, and it doesn't do anything. It takes a few seconds before it responds.

I play on a Samsung Galaxy Note 4 with Android version 6.0.1.

Grace Ng

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Jun 25, 2019, 11:15:08 PM6/25/19
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Aeterna: May we check what devices you are using that are experiencing this issue? Do update us as well if the situation has since improved.

Aeterna Nox

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Jun 30, 2019, 10:54:04 PM6/30/19
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The issue seems to replicate on my LG k20 phone, running android 7.0 as well as the samsung galxy tab s (Model SM-T800) with android 6.0.1. I currently have no other devices to check it against.

The tablet was bought in either 2015 or 2016, and my phone is about 2 years old.

Grace LSG

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Jul 1, 2019, 5:46:50 AM7/1/19
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You may want to check for the power-saving option on your devices - do check if it performs better with/without the setting, and also do ensure other apps are not running in the background at the same time.

We do keep a baseline, low-end device for testing purposes, and we try to optimize the app and keep it playable for as many device types as possible. We apologize that it will be difficult to maintain the same level of optimization for much older devices, as we do seek to push forward with more features and updates for ZK2 which would in turn require more performance power.


On Tuesday, 25 June 2019 10:07:08 UTC+8, Aeterna Nox wrote:
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