The Phone Link experience starts on your Windows PC and the Phone Link . From your PC, you can connect to select Android, Samsung, HONOR, and OPPO devices with the Link to Windows app that's either preinstalled on your device or that you can download from the Google Play or Samsung Galaxy Store.
Install or open the Link to Windows mobile app on your Android device. To do this, open a web browser on your Android device and then enter the link that's displayed on your PC (www.aka.ms/yourpc).
Use your favorite apps, respond to texts, make calls, view photos, and more in the Phone Link . After approving permissions to allow access to your phone, you can use your favorite apps, respond to texts, make calls, view photos, and more on your Windows PC. If you allow syncing contacts from your phone with your Microsoft account, you can enjoy seamless access to your phone-synced contact data on other Microsoft apps and services.
This link between your iPhone and PC gives you instant access to many things you love. Read and reply to text messages with ease, make and receive calls, and manage your iPhone notifications right on your PC.
Defaults to true. The default behavior of is to scroll to the top of a new route or to maintain the scroll position for backwards and forwards navigation. When false, next/link will not scroll to the top of the page after a navigation.
Defaults to true. When true, next/link will prefetch the page (denoted by the href) in the background. This is useful for improving the performance of client-side navigations. Any in the viewport (initially or through scroll) will be preloaded.
It's common to use Middleware for authentication or other purposes that involve rewriting the user to a different page. In order for the component to properly prefetch links with rewrites via Middleware, you need to tell Next.js both the URL to display and the URL to prefetch. This is required to avoid un-necessary fetches to middleware to know the correct route to prefetch.
You can create a link to a file or folder in your Dropbox account to share it with others. When you share a file or folder via link, you can choose to give people with that link edit or view-only access.
Learn how to manage your default sharing settings.
Link's creator, Shigeru Miyamoto, said that his concept of The Legend of Zelda was based on his childhood memories as well as books and movies that he and video game designer Takashi Tezuka had enjoyed, notably J. R. R. Tolkien's The Lord of the Rings. Miyamoto wanted people to have the opportunity to be heroes and created Link as a normal boy, with "a destiny to fight great evil".[1] On the origin of the character's name, Miyamoto said: "Link's name comes from the fact that originally, the fragments of the Triforce were supposed to be electronic chips. The game was to be set in both the past and the future and as the main character would travel between both and be the link between them, they called him Link". In the Nintendo book Hyrule Historia he said that the character is named Link because he, "connects people together" and, "he was supposed to spread the scattered energy of the world through the ages".[2]
As no canonical game in The Legend of Zelda series to date has contained substantial spoken dialogue for Link, he is mostly a silent protagonist, but not a mute character. His voice acting consists only of grunts, battle cries, and other sounds, although in The Wind Waker, he can be heard saying, "Come on!" Despite lacking spoken dialogue, Link interacts with other characters through visual responses, such as nodding or shaking his head, reactions from side characters, or game text that expresses his dialogue. Series producer, Eiji Aonuma explained that a core aspect of Link's design is that players need to relate to him and put themselves in his shoes, while still playing as themselves. Link is silent to allow the player to interpret how he sounds, make decisions for the character and become the hero.[4]
Link is the "Hero of Hyrule", the archetypal hero and protagonist of The Legend of Zelda series. Whenever a great malevolence threatens the Kingdom of Hyrule, typically in the form of Ganon, Link is the counterpart who is destined to fight that evil and restore peace to the people of Hyrule. He begins each game as either a child or young adult who is often lazy and unprepared for battle, but develops his skills and experience over the course of the game as the player upgrades his weapons and health. His story varies from game to game, but typically involves a similar thread of solving dungeon puzzles, saving Princess Zelda and defeating Ganon or some other evil.[34] He displays the characteristic traits of the Hylian race, being of humanoid form with elfin features, including pointed ears. Since the first The Legend of Zelda video game, he has been repeatedly depicted wearing his characteristic green cap and tunic and typically wields a sword and shield.[35] Link's age varies across the series, starting the first game at ten years old and its sequel at 16. In Ocarina of Time, he is initially aged nine and is aged up to 16 after the game's time shift. In The Wind Waker, Toon Link is 12, whereas in Twilight Princess, Skyward Sword and Breath of the Wild, Link is aged 16 or 17 years old.[36]
In the mythology of the series, Link is the reincarnated soul of a hero, chosen by the goddess Hylia to protect the kingdom of Hyrule from Ganon and save Princess Zelda whenever the need arises.[37] He is also the bearer of the Triforce of Courage, one of the three components that combine to form the Triforce, a sacred artefact and symbol of power.[38] The Triforce of Courage symbolises the essence of Link, specifically the courage and curiosity of the player setting out on the adventure.[39] In several Zelda games, Link's main objective is to recover the fragments of the Triforce in order to defeat Ganon.[40]
Link made his debut on the Nintendo Entertainment System (NES) in The Legend of Zelda (1986) as an 8-bit 2D character within a flat environment viewed from a top-down perspective.[15] He was depicted as a short, stubby character with brown hair wearing a green cap and tunic.[47] During the game, he meets an old man who offers him a sword and declares "It's dangerous to go alone!". Link must rescue Princess Zelda and the kingdom of Hyrule from the evil wizard Ganon, who has stolen the Triforce of Power. He explores 128 areas of Hyrule and nine dungeons, which contain special items that help him to defeat each dungeon boss; he must defeat them all before fighting Ganon.[48]
The first handheld title in the series, Link's Awakening (1993) on the Game Boy, introduced Link in monochrome until the DX port brought the game to the Game Boy Color.[54] It takes place on Koholint Island after Link is washed ashore and features a combination of mostly top-down adventuring and some side-scrolling action sequences. It was the first overhead game in which Link's move set includes the ability to jump. Link is depicted in an anime art style in the game's cutscenes.[47] The game involves collecting eight musical instruments from eight dungeons to wake the sleeping Wind Fish.[55]
Ocarina of Time (1998), which was released for the Nintendo 64 (N64), was the first 3D game in the Zelda series. Link was depicted with blonde hair and his horse Epona was introduced as a mode of transport.[56] The plot's time shifts allow the player to control Link first as a child and later as a young adult. His green outfit reflects his role in the story as a Kokiri and his shield was updated to display the crest of the kingdom of Hyrule.[49] His abilities were extensively developed to perform a variety of movements, including a swipe, stab, roll, dodge and dive. The game's Z-targeting system enables him to lock on to enemies and circle around them in combat.[47] Through a built-in autojump function, he can also jump from a ledge.[57] During his adventure, he is accompanied by the fairy Navi, who gives him hints about enemies and his surroundings.[58]
Link returned on the N64 with the release of Majora's Mask (2000). Appearing again as a child, he must save the land of Termina from the evil of Majora's Mask, which has drawn the moon into a decaying orbit, threatening to crash into Termina's Clock Town in three days. Link uses the Ocarina of Time to play the Song of Time, which allows him to repeatedly travel back in time to relive the three days until he successfully prevents the disaster. During the game, Link finds various magical masks that transform him into a Goron, Deku Scrub, or Zora, which each grant him special abilities such as gliding, swimming underwater and rolling.[59] In the final boss battle with Majora, Link is transformed into Fierce Deity Link, a dark, adult version of himself with white eyes, before finally reverting to his child form.[60]
In Oracle of Seasons and Oracle of Ages, a pair of interconnected games released in 2001 for the Game Boy Color, Link is controlled from a top-down perspective within a flat 2D game world.[61] The two games involve Link being sent on a mission to the foreign lands of Holodrum and Labrynna in order to stop the disruption of the seasons by the General of Darkness, Onox, and the disruption of time by the Sorceress of Shadows, Veran. Link's key tools for uncovering areas and fighting his enemies are the Rod of Seasons and his magic harp.[62]
In 2002, Nintendo published A Link to the Past & Four Swords on the Game Boy Advance. Four Swords was an original title packaged together with the rereleased entry A Link to the Past. Diverging from the traditional single-player approach, Four Swords was based on cooperative gameplay, allowing four players to interact together by connecting four Game Boy Advance systems.[63] In Four Swords, four Links of different colours appear, each of which is controlled by a different player. The four versions of Link must then work together to complete the game's challenges.[64]
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