I know a long time ago that Pivot stick figure animation software was really popular with my middle school math/sci teachers. It hadn't been mentioned for a long time until today. My firewall blocks the download page (all's fine at DOT net, but on the downloads page, the link redirects to DOT com/weird alphanumba string/version number/pivot_v4-2 DOT exe).
But how can I have a consistent pivot point when the size of the caracter needs to change ? For exemple :
when my hero is jumping, his legs are getting closer to his body so the player is getting smaller. What can I do to avoid those weird movement between frames ?
Now in left top corner we can set how sheet should be sliced. Automatic one is quite good, but sets also automatically pivot point. Best pivot is probably left-bottom or center. Hit slice and You will have frames.
There is this solution already discussed but thought it useful to post here as I have just spent about an hour trying to figure out what is wrong. This issue is when you set the pivot point away from centre in sprite editor, but this is not shown or working in scene editor and always gives you centre. This causes problem when trying to record animations using the record function in Animator and switching to scene view to tweak.
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