Site Architecture

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Giacomo

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Oct 12, 2012, 2:13:28 PM10/12/12
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So here is wehre we can start the discussion on what the sites goals are. Primarily I would think its an open source resource for people to start creating their own "sectors" or cities, at least in a digital aspect, with some sort of option to output at a certain date. The map itself, all 50" x 40" of it has many many quadrants. Some change by region, others are more generic and wouldn't need to change, I'll try to group them below

City Specific
Map
Food Sources
Water Sources
Shelters
Armory
Fortified Areas
High Points
Communication
Subways/Subterrainean Tunnel Work

Giacomo

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Oct 12, 2012, 2:19:24 PM10/12/12
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um...not sure why it suddenly posted while i was typing but..um ok...anyways

Power Sources


Generic
Psychology (You've just witnessed a trauma, stay calm)
Enemy (zombie descriptors)
First Aid (Basics)
Exercise (Limber Up)
Basic/Extended Plan (all have the same steps)
Signals (hobo language)
Shopping lists (possible "lookout for future use" items)

Other Site Needs?
How social do we get, is there a Facebook single sign on to start tracking users in a sector?
Do you "level up" allowing access to more knowledge, maybe even hidden storage places?

Craig

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Oct 15, 2012, 10:59:12 PM10/15/12
to Giacomo, zed...@googlegroups.com
I'm thinking we need more ways to keep track of what we are working on... Should we setup a wiki?  We use mediawiki for Hive13 and that's been good.  Maybe we can set one up on zedwar.org?


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