Monkey Island 2 Hint Book

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Laura N Gerard

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Aug 4, 2024, 4:30:39 PM8/4/24
to zardrawomrue
TipsWhile The Secret of Monkey Island is technically point and click, you still have to construct primitive sentences using the verb list at the bottom left of the screen to get your character to do anything useful. Throughout the walkthrough, I'll be highlighting the correct sentences to use in each situation like this: Open door.

The conversation choices in this game are largely there to provide comic relief, so you might as well try them all. Occasionally though, it actually does matter which choices you make. I'll flag these situations where applicable. In any case, it's fun to experiment... which is why saving your game often is very important! You can even save in the middle of a conversation.


Speaking of which, it's good practice in adventure games to save often, to avoid extensive backtracking (or even having to start over) if you make a mistake. There are nine save game slots available. Make good use of them!


Part One: The Three Trials

You gain control of Guybrush as he walks down from the lookout point and is standing on a dock. Head to the right, and use Open door on the door of the Scumm Bar to enter. Believe it or not, the first thing you should do here is Talk to dog. Any dialogue option will do except for "Grrrrrr". This is where you first hear about "LeChuck". Now talk to the pirate in the very centre of the bar, underneath the pirate that is twirling around on the chandelier. First, choose:


From this, you learn that you need to find an empty mug and head into the kitchen in order to get a drink. But believe me when I tell you that you won't be finding a mug any time soon. Walk to curtain next, and you see three important-looking pirates sitting at a table. Talk to important-looking pirates and choose:


Wait for the cook to come out of the kitchen and head to the left beyond the curtain, then you can head in there. Pick up hunk of meat and Pick up pot. Then Use hunk of meat with pot o' stew, and Pick up meat in stew to obtain some stewed meat. Head outside onto the dock, and a seagull is preventing you from picking up the fish. Walk out onto the end of the pier, and Guybrush steps on a loose plank, tossing the seagull into the air. You may have to try this a few times, but eventually you will be able to Pick up fish once the seagull stays long enough in the air. Now head back out on to the street. Head to the right, and Walk to archway to enter the village. Then Talk to Citizen of Mle, and:


He will sell you a treasure map, but it'll cost ya 100 pieces of eight, and you don't have any money yet. Right across from there, Talk to Men of Low Moral Fiber (pirates). When they offer you the minutes of a PTA meeting:


Head back into the village, and buy the map from the Citizen of Mle for 100 pieces of eight. Then Look at map. Hmm. It's not a map, but rather a diagramme of some dance steps. Head through the archway under the clock, and you see a "Pssst" coming from the middle of the screen. Walk to alley, and sheriff Fester Shinetop follows you in. Dialogue choice doesn't really matter here. Head out of the alley, then head right and into the shop by the archway. Pick up shovel and Pick up sword, then purchase both of them from the storekeeper (another 175 pieces of eight down the tubes, but you don't have to worry about money in this game). Then:


The storekeeper heads out to talk to the Sword Master. Follow him all the way up to the lookout point, then click on the fork (on the way to the circus) and keep following him. He leads you to the Sword Master. Talk to Sword Master, and:


But you aren't ready to do battle with her yet. You need some training first. Head back up to the lookout point, and this time go to the bridge. Give fish to troll, and now you can cross the bridge. Keep heading east towards the lights, and the first place you come to is Stan's Previously Owned Vessels. Look at sign on the door, and Stan seems to be away for now. You can try using your pieces of eight on the grog machine next to Stan's, but you get no grog for your efforts. Head back out onto the path, and keep heading east to the house. Look at sign once you get to the house, and it turns out to be Captain Smirk's Big Body Gym. Hmm. Only 30 pieces of eight for sword training. So head on in. Guybrush knocks on the door. And:


You have to persist a bit before he decides to allow you in. Well, it turns out that the secret of top class sword fighting has little to do with mastery of the sword, but rather a lot to do with the best insults to throw at your opponent. You don't get the right responses to work with here, but not to worry. Your time will come :-) And then you get chucked out. Now, head back out onto the map, and challenge every pirate you meet to a sword fight. Each time you hear a new insult, use it in the next fight, and try to get a witty response. Even when the pirates start saying "You're good enough to fight the Sword Master", keep going until you figure you've heard every possible insult and its proper response. Then head back to the Sword Master and challenge her once again. Unfortunately, she hurls insults at you that you never heard before, but if your repertoire is large enough, you can find the correct retort for each one. Not to spoil anything (well, this *is* a walkthrough), but here is a random sample:


Go back to the village now, head straight through to the archway out the other side, and continue onwards to the Governor's mansion. Use meat with condiment with deadly piranha poodles to put them asleep. Now you can enter the mansion. Open the door immediately to the right as you enter (next to the vase), walk in, and sheriff Fester Shinetop follows you. A hilarious series of adventure game moves plays out behind the wall. Guybrush emerges victorious at the top of the stairs, and comments:


Right then. Head for the prison (to the left of the church), and Talk to prisoner. But you don't get very far because his breath stinks, and Guybrush won't talk to him further. Go to the storekeeper, Talk to storekeeper and:"I could really use a breath mint."


And he replies that all he has is some carrot cake that his Aunt Tillie gave him, which he hates. You can have that if you figure out some way to get rid of the rats. Give gopher repellent to prisoner then, and he gives you the cake in return. Look at cake, and Guybrush remarks that it's heavy. Then Open cake, and you find the file that is hidden inside. Now you can return to the Governor's mansion and Walk to gaping hole. You get the fabulous idol, but Fester follows you out and confronts you:


And indeed, she did! You finally get to speak to Elaine Marley. Well, sort of. Then on the way out of the mansion, Fester confronts you once again, and confiscates your sword. This time you wind up at the bottom of the ocean with the fabulous idol tied to your neck. Just Pick up fabulous idol, and Guybrush also picks up a sword on the way out of the water. It appears that LeChuck has kidnapped Elaine. The lookout presents you with a note from LeChuck. Well, looks like we need to find a boat and head for Monkey Island then.


Go to Stan's Used Ship Emporium next, and talk to Stan. Hmm. You can't afford anything he's got, but Stan mentions during the conversation that if you can manage to get a job, the storekeeper might extend you some credit then. So go Talk to storekeeper. Save your game before you start the conversation, and then:


The storekeeper goes to his safe to get a note of credit. Take note of how he turns the handle to open the safe. Of course, you don't really have a job, and the storekeeper sees right through any of the fibs you choose to tell him. He puts the note back in the safe. Then, use the old reliable:


All that's in the safe is the storekeeper's note, which is now in your inventory. Look at storekeeper's note though, and you see it is a promissory note worth 5000 pieces of eight! :-) On the way back up town on your way to Stan's, stop in at the voodoo lady's place and:


And keep making him offers, beginning at 2000. Then start to walk away again. He begins to bring the price down. Once he comes down to 6900, he'll accept your offer for 5000. He takes the storekeeper's note from you, and tells you to come back for the ship once you have a crew. Head for lookout point next, and then for the island all the way to the NE on the map. Walk to pole, then Use rubber chicken on cable and Guybrush makes his way to the island. Open door on the house there, and speak to Meathook:


He agrees to join your crew if you can manage to free him. Head for the Scumm Bar, pick up every mug that the pirates left behind, go into the kitchen, and save your game. You have to use the mugs in a relay system to get some grog to the prison. Don't wait too long before transferring a 'melting mug' to a fresh mug, or you will have to start over. It will probably only take three mugs to accomplish this, but you can never be too careful. When you do manage to get some grog to the prison, Use melting mug with lock to free the prisoner. Oh noes! He appears to go against his word. But all you need do is walk out of the village in the direction of the Scumm Bar, and Stan is waiting there for you on the dock with the Sea Monkey. Otis (the prisoner), Carla, and Meathook then join you...


We need a few more ingredients before we can make the soup. So go below decks again, and this time Walk to hatch to get into the ship's hold. Pick up kegs on the kegs to the left, and you get some gunpowder. Pick up giant piece of rope, and Open chest (to the right). Then Look at chest, and Guybrush finds some fine wine. OK, now head back to the galley. Basically, you can throw almost anything in your inventory into the cooking pot. I found this was the minumum ingredients needed to make the soup (actually, these ingredients roughly, very roughly mind you, match the ingredients in the recipe you found in the chest):

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