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Atlantibots - Atlantis Coding Project

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Fuzzyman

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Jul 9, 2003, 5:30:52 AM7/9/03
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Just to let you know that a new project is underway developing
Atlantibots.

Below is the 'announcement' and below that the relevant links :

Well the Atlantibot project is now open.
We have even been joined by Pete Christie who wrote the first
Atlantibots I ever came across in Pascal.

Most of us are working in Python although we have one C++ writer and
another coder who aims to work in Java and Python.... so it should
prove fun.

The eventual aim of the project is to produce several fully featured
'Atlantibots' to battle it out on an Atlantis world. These are scripts
that read Atlantis Turn reports and generate orders....... These
'automated factions' would have to cope with exploring their world and
dealing with other factions as they discover them.

Along the way we will produce various tools of use to the general
Atlantis player though - for example an automated sentry monitoring
script, automated mapping scouts (including generating movement orders
and building a map), faction summary and more.....

There is already some basic code being bandied around........ as soon
as we have anything firm - alpha releases, protocols or file format
conventions etc... they'll be released here. Any input or suggestions
welcomed.

Fuzzyman

Project homepage : http://atlantibot.sourceforge.net/
Sourceforge Page : http://sourceforge.net/projects/atlantibot/
The Discussion Group : http://groups.yahoo.com/group/atlantis_talk/
The Atlantibot Atawiki entry (old) ! :
http://www.atlantis-pbem.org/ataWiki/index.php/AtlantiBots


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