Macro Download Bee Swarm

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Georgeanna Abson

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Aug 4, 2024, 6:08:15 PM8/4/24
to ytalloter
Thehighlighted text points out one of the reasons why people use macro. They have a life. They cannot hold their devices 24/7, and want to be able to at least make some gains. It's not exactly overpowered (just imagine some legend sitting at a computer grinding 24/7 versus a script that only moves WASD and is not intelligent at all).

The text after the higlighted stuff, has it been proven? If it's a personal feeling, it does not hold true for everyone. If many people feel it, why not just ignore the people who macro? The user continues to say that the amount of endgame players in a server has increased insanely due to the fact that macro exists. If you don't like seeing them, why not just ignore them? Look at their endgame gear. They've put so much effort into grinding for those things, so they should at least get a break.


"Now your probably thinking, "macro lets me have fun after i used it because i will be the best", but ask ur self again, 99% of macro users experience is just click play on the macro, let it do its thing then leave, and you will always feel happier when u achive something ur self and not a robot for you."


The true achievements in Bee Swarm Simulator are not about honey. it is about getting tools. And some might be macroing just to wait for the blender to finish, and at other times they are putting in a ton of effort. Macro cannot give you crafting materials either.


I have said it before and I will say it again: macros cannot complete quests. Bee Swarm players simply aren't that smart (sorry). They also cannot do the insane amounts of progressions as shown in the text above, because, again, that is too advanced. In the comments to that post there are way more points to both sides (including mine).


To summarize this side: macros can be used to help the player make a bit of honey while they're away, and remain online while waiting for materials. people have a life and would really like to move away from their bed/chair/gaming chair/king-size sofa once in a while and do something with their life. It does not give a massive advantage as people still need to grind the materials required to craft the materials to craft the gear they want. This also helps Onett earn more, be more motivated and do better updates.


Macro has dug its roots deep into the Bee Swarm Simulator soil. It's basically impossible to stop macro now. Players will keep getting smarter, keep finding loopholes that Onett has to patch...eventually this loop just results in the decline of Onett's motivation and amount of updates the game recieves goes down.


Is there one? Not really. There are people who are indifferent towards macros though, as they either see both sides of the arguments, don't care at all or don't think it impedes their gaming experience.


I like automation and cannot remain on my device fully the whole time (thanks to my severe shortsightedness). I wanted to become blue, and that choice remained even after Onett's nuking of blue hives, purely because after I watched my friend play I realized how satisfying the frogs were. I've always had an interest in AI doing their little thing and I get really excited whenever the frogs my friend's Tadpole Bees summon form an ecosystem of their own. That may be why some people macro. They like it, purely because of the macro itself and not the gains. I myself stare at my macro sometimes, just to see what it would do.


Although sometimes I do want to chat to that friend while he is macroing, I always understand that he may have other stuff to do. We are still very good friends even though we rarely ever see each other.


At the end of the day, macros do not impede our experience much. We can't remove them, and hating them will just lead to needless and tiring conflict. We could just ignore the people who macro. Not look at them. But instead we had to complain, complain, complain. And look where it got us.


Injecting all hatcheries/lairs/hives starts the macro cycle because larvae is the foundation of zerg production and constantly producing as much larvae as possible is important to being able to spend all of your resources.


This is just a quick check for how many overlords to make during this macro cycle. Generally a decent rule of thumb will be 1 overlord per base (up to 3-4) for each macro cycle done. You may need more or less overlords depending on the situation and the game.


As this is done you want to control group eggs. This means control click the eggs in the bottom center selection graphic, this will select all of the units you just made from hatcheries, then hold shift and add press the control group of your choice.


Note: If you are making units that will go into more than one control group, first select your hatcheries make the units for the first control group and then egg hotkey them, then reselect your hatcheries and make the units for the second control group and egg hotkey them. Repeat until all control groups are done.


Spread creep is the last step in the macro cycle, it consists of quickly checking all active tumors by clicking on the mini-map to jump to their locations and creating new tumors. Spreading creep is also done through designated creep spreading queens.


Next is the time you have to micro your army/do other tasks like creating structures, researching upgrades and whatever else you have to do. You have 30 seconds minus the time it takes you to run through a macro cycle for these tasks, which means the faster you can do a macro cycle the more time you will have to do these other tasks, which can also be important. Once your inject larvae hatches, you want to redo the cycle:


PiG goes over the macro cycle and improving your macro in the PiG daily #161. I would like to note, all of his content is separate from mine and all credit for his videos goes to him. I just think it is the best video content for new players and am posting it here as a reference to help new players.


after 20+ years on and off (mostly off) in eq, I decided it was time to learn the bardic ways. Now that my bard is lvl 15 (and ALL grown up!), I think maybe a few notes on the early stages might be helpful. This article started as notes of things I either missed in all the videos I watched or came up with independently - I doubt I've invented any wheels here... but the real value is a) I did it recently b) I've put everything I thought was useful in one place and c) I had no f'ing clue what I was doing when I started.


It's also recommended that you search up and watch some youtube videos - 'p99 bard swarm kite' should get you plenty of hits. Find a couple you like and watch them a couple times as you progress in your mastery of swarm kiting. If you're me, some things won't make sense or seem important until you've reached certain proficiency milestones... You're never too good to learn anything new on a topic


If anything goes wrong short of you being dead or you just don't want to swarm anymore, head for EC -- the 3 guards at the entrance to FP can't really deal with 30-40 mobs storming the gates to love on you, and you're not going to make any friends training WFP either


You can practice this on your lvl 2 bard as well, BUT This becomes a LOT more important later when you get your 2nd aoe damage song at lvl 18, so maybe don't bother until your real bard gets close to 18, or much much later when you see some other bard twisting songs and killing swarms 2-3x as fast as you are...




Disable auto-duck (crouch) while kiting - honestly, why does Auto-duck even exist? The only use I can think of is trying to cram your non-halfling toon into one of those very halfing-sized hobbit holes in Misty Thicket.


When this article was still a wee baby reddit post, the top voted comment was a joke about zone disruptions, and comments about zone disruptions causing your client to briefly hang while new data loads into RAM from disk were by far the most common comment topic. In short, the struggle can be very real and not imagined.


When your client hangs while it's waiting on new data from disk to load into RAM, it doesn't update the server with your bard's change in location, but the swarm runs server side and does not experience this interruption. The end result being the server thinks you've stopped moving while the swarm continues to move. You'll experience a very slight client freeze, and when it unfreezes, the swarm will be that much closer to your bard. This frequently ends badly for the bard... very badly.


The most commonly cited explanation/cause for zone disruptions is new people zoning into the zone where you are kiting. OT is the poster child for this due to how popular the port hammer is for travel amongst the melee classes and how ideal the zone is for swarm kiting (sans zone disruptions). Swarm kiting a full 25 mobs in a zone like OT, especially when a raid is called/finishing up is definitely not recommended unless you're running eq on a sick rig, and possibly even not then.


You won't use instruments on your practice bard in WFP, but once you hit level 5 you'll be able to train percussion which is handy b/c you also get selo's - that selo's. You're going to want a drum asap. At level 8 you can train strings and you're going to want a lute or mandolin asap. Other articles cover upgrading your instruments, and significant improvements over the vendor sold instruments abound and are well worth the investment if you've got the scratch.


Instruments are pretty much the only gear you *really* need to swarm kite. HPS and AC improve survivability and dex reduces missed notes, but if you're on a limited budget your plat will be best invested in instrument upgrades.


Specifically, the sound of my swarm's footsteps. When I am first learning how to kite a specific mob type, I take note of the volume of the mobs footsteps when my dot hits and when it doesn't. Overtime, I will develop an "ear" for when the mobs are in range of my dots and when they are too far away. It also saves my butt when the mobs footsteps are too loud and I know that if I don't stop turning that very second to gain a little distance, I am about to get smacked.

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