Over on the trading post I have the models and parts I have for trade and I have box art pics of the kits I am looking for but i though I might as well post what I am looking for over here
I am looking for the mpc screen machines knight rider KITT kit from 2014 to make a season 1 and 2 version of KITT
And a amt/ertl knight rider KITT from the mid 2000s to use for parts for the one knight rider 2000 kit and for the amt/ertl 91 firebird gta kit
I am looking for the aoshima 1/24 scale knight rider kits for the season 3 version of KITT and the aoshima KITT the super pursuit mode version which George barris also designed for season 4 as well as the aoshima 1/28 scale knight rider semi kit
I also am looking for 2 revell special editions 2008 Shelby gt500kr kits to make both the 08 knight rider pilot movie version of KITT and the 08/09 knight rider series version of KITT as they changed the interior design between the pilot movie and the series
and a monogram 1/24 scale 1992 Pontiac firebird formula to modify into a notch back version
Can-Am Ryker Chaser Night Rider LED Lighting Strip
Introducing our "nano" chaser LED Night Rider Light. This bad boy has over 80 different programmed lighting functions, some of which include "solid colors", "knight rider" mode, and some crazy "chaser demo modes". This is also the first night rider version we've offered that offers "white" as a color option, so that it can be used as a "daytime running light". We encase the night rider light in a "smoked" black tube so that it looks stealthy when in the off position and so that it's protected from road debris and harmful UV rays. The night rider light includes one remote control.. but the system has a "learning feature", so you can program in a 2nd remote or replacement remote in case you loose your primary remote control. If for some reason you did lose your remote control, the product features a waterproof safety kill switch so that you could manually disable the light if need be.. so that you don't drain your battery.
This mod is based in the knight rider's series from 2008.-Meet KITT the most popular car on the TV and drive it all over san andreas. Use all its abilities and get it into the attack mode to reach all its potential.
hey man really you don't know how to read??? because if you don't see it at the begin of the game when you appear driving kitt theres is a subtitle and that subtitle says: press 0 on your numpad to activate kitt please man take a little time to read ok???
OMG 19 years old and still can't read? Anyway Numpad (in case you don't know what it is -----> it's left with numbers and symbols like +-*/,)
you press zero ( 0 ) to activate KITT computer and for rest press TAB it's located upper left corner under ESC... And if you don't know how to use keyboard i suggest to throw your computer :D
pls help me i installed KRNG but sometimes its work and not work , its work , i push the mouse button on Gta san andreas to start the game its say me ,,sorry, but the gamemod its not work on GTA sa becouse its version ,,v1.0 or v1.1 ,, (i forgott the version )sorry but my english its bad thanks for help
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Knight Rider Back To School Based On The Knight Rider 1982 Which was an American television series that originally ran from September 26, 1982, to August 8, 1986. The Mod starred Michael Knight, a high-tech modern day knight fighting crime with the help of an advanced , artificially intelligent and nearly indestructible Pontiac Trans-Am Car With numerous features including an extremely durable shell and frame, controlled by a computer with artificial intelligence .
Heading FLAG is Devon Miles, who provides Michael with directives and guidance. Dr. Bonnie Barstow is the chief engineer in charge of KITT's care, as well as technical assistant to Devon ( April Curtis ).
This Mod Are Specialy Hvae no Much of new function beacause as i told you my hard drive has f*cked up and i loose all my base data like kitt license plate switch , head light on/off and others ... anyways i have though to make this version at this week as possible Included some of new features and other stuffs
No More Funnctions For Kitt available in This Mod , But As i say some new features like Call KITT Using Hand Animation Movment , We remove the intro from start because many people are getting nervous when they are start game everytime and still awating the for the end of the intro . We Have Fixed Full Bugs which crashe the game and finnaly we add some 2 cool demo missions "KITT Vs Karr" and KITT Vs Goliath" .
The Knight 3000 is an evolution of Dr. Charles Graiman's programing and software that he began developing back in the late 1970's/early 1980's for Wilton Knight and Knight Industries. Over the decades, Graiman advanced and refined the technology. The greatest leap in the advancement of the technology that would become K.I.T.T. came around the turn of the 21st century when the NSA had Graiman develop K.A.R.R. (Knight Auto-Cybernetic Roving Robotic-Exoskeleton), based on the original Artificial Intelligence he designed for Knight Industries and their first Super-Car. After the K.A.R.R. Program failed, the NSA told Graiman to try and build a new A.I. Unit with the hope that it would correct the problems with K.A.R.R.
Graiman began to build a new A.I., with only the FBI's knowledge. It is assumed he incorporated elements of another one his projects that he also developed for the government, Project Prometheus. This accounts for the A.I.'s ability to uplink itself with satellites and the Military Defense Network, as well as the ability to control other objects. Graiman added his and his daughter's, Sarah, nano-technology to replace his previous creations', the Knight 2000 and the first incarnation of K.A.R.R., nearly indestructible Molecularly Bonded Shell. Graiman decided to build the new A.I. and technology into a Ford vehicle, specifically the 2008 Shelby Mustang GT500 KR. Graiman christened the car the Knight Industries Three Thousand, after his previous success, the Knight 2000.
Graiman built in all the features that he could conceive of that would allow this car to be the ultimate super-car; a super-car that clung to the basic programming that he wrote into the previous K.I.T.T. and had lacked writing into K.A.R.R. (which lead to it's downfall): The Preservation of Human Life. This directive would be K.I.T.T.'s governing doctrine, and would lead to many safely completed missions and a better world. Some of the advancements and refinements that Graiman made for this iteration of a Knight Industries' Super-Car were an energy efficient, solar powered system, reduced dashboard clutter with a centralized touch screen, and a regenerative nano-skin that allowed K.I.T.T. to heal itself, and change its form whenever it was necessary. One of these forms was called Attack Mode. It beefed up K.I.T.T., allowing the car to achieve higher speeds and gave the car more defensive and offensive abilities. This mode was a more integrated version of the the 2000's later added Super Pursuit Mode.
Graiman was against returning K.I.T.T. and the refinements made in its programming to the NSA to finish the K.A.R.R. Program and correct the flaw's in K.A.R.R.'s, seemingly continuous, defective A.I. Graiman left many of the system's in K.I.T.T. unchecked and untested so as to not mark the project as complete, therefore not allowing the NSA to take K.I.T.T. But K.I.T.T. was operational and ready to perform basic duties when called upon for them. But until that time, K.I.T.T. sat in Graiman's lab, next to parts left over from the development of its previous counterparts.
While K.I.T.T. was returning to the Graiman mansion (because of objections from Sarah about turning himself in), K.I.T.T. receives contact from Charles and brings Mike and Sarah to his location. K.I.T.T. leads Mike to Charles' room at the hotel where he is hiding and leads Mike, Charles and Jennifer, Mike's mother, to safety avoiding detection from the Black River. But Graiman had stored K.I.T.T.'s data and specifications on his hard drives which the Black River soldiers took, and the soldiers' technology wis-kid managed to hack into K.I.T.T.'s system. K.I.T.T. shut down his software as per Graiman's order to prevent the ops from getting any information out of him. Mike gets behind the wheel of K.I.T.T. to drive after the soldiers and get back Charles. With his system off, K.I.T.T. cannot regenerate his nano-skin, so Mike has to tackle the soldier's vehicle the older fashion way, by sideswiping the vehicle and firing guns. Mike possitions K.I.T.T. in front of the Black River's SUV and has Sarah reactivate the system. Doing this allows the Black River ops to finish hacking K.I.T.T.'s systems, but it also halts there transmission of data needed to decrypt Graiman's files on Prometheus. There is just enough time after reactivating K.I.T.T.'s system and the ops from hacking it for K.I.T.T. to repair the nano-skin and brace for a deadly impact with the SUV. The impact doesn't even dent K.I.T.T., but kills everyone in the SUV except for Charles.
After seeing what K.I.T.T. can do, Charles and the FBI decide that it is the right time to restart the Foundation for Law and Government (FLAG), using K.I.T.T. as the new field unit. K.I.T.T. is paired with Mike and they set out to start making a difference in the world.
The reformation of FLAG was halted, and a new division of Knight Industries, Knight Research & Development (KR&D), was formed in conjunction with the FBI and (to Charles' dismay) the NSA. K.I.T.T. is still commissioned to be used as the Field Unit with Mike as it's driver, but now the objective has changed, and K.I.T.T. will be used to help thwart terrorists and criminals who have it out for national security. As Carrie Rivai, FBI agent in charge of the KR&D venture (named the K.I.T.T. Program) stated:
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