Meriamun
unread,Jul 22, 2010, 8:44:17 AM7/22/10Sign in to reply to author
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to Your Turn to Move
Hi there,
first of all: Congratulations to this nice implementation.
Like Gallardus, I've noticed some missing powers in my games.
1)Terraforming Guild has a Consume power, although it should have
none. The present power is the one still missing at Terraforming
Robots.
2) Clandestine Uplift Lab's Trade power is only valid for 'Uplift'-
worlds, not for all Gene-worlds.
3) New Survivalists' Consume power is missing.
4) Imperium Warlords' Produce power is missing.
Hope that helps and I`m not to fuddy-duddy in your eyes.
Greetings
Meri