Float Math

63 views
Skip to first unread message

Tebjan Halm

unread,
Nov 6, 2013, 3:04:44 PM11/6/13
to yeppp-...@googlegroups.com
Do you plan on implementing Sin, Cos, Exp,... also for floats? or does this make no sense, because the low level math methods are all double?
many real time libraries like 3D engines or audio engines work on floats. And i think the casting from float to double and back to float would lose the performance gain. what do you think?

regards,
tebjan

Marat Dukhan

unread,
Nov 7, 2013, 7:40:11 PM11/7/13
to Tebjan Halm, yeppp-...@googlegroups.com
Yes, I have plans for single-precision vector elementary functions, and Yeppp! already has some provision for such functions (e.g. scalar log in yepBuiltin.h).

Unfortunately, I can not give you the time frame for when they will be implemented. Very likely I will not have time to do substantial work on Yeppp! until the end of November.

Regards,
Marat


--
You received this message because you are subscribed to the Google Groups "yeppp-discuss" group.
To unsubscribe from this group and stop receiving emails from it, send an email to yeppp-discus...@googlegroups.com.
For more options, visit https://groups.google.com/groups/opt_out.

Reply all
Reply to author
Forward
0 new messages