Hi there,
I have a slight problem with YCM on unreal engine, or let's just say C++ projects. Everything works pretty GOOOD except for one thing.
YCM seems to be leaving out all the default (or private) scoped member variables in the engine source code. I know that private members are meant not to be referenced. But is there any way I can get around this and to show private or default scope variables (and functions...) in the completion list?
A lot of times unreal engine source code just define C++ class static members with the default scope so they won't be picked up by the completer.
Thanks a lot for your time.