As Link, players can perform actions such as running, climbing, swimming, and gliding with a paraglider, although Link is limited by his stamina.[5] Link can procure items from the environment, including weapons, food, and other resources. Unlike previous Zelda games, weapons and shields degrade through use, eventually shattering.[5] Many items have multiple uses; for example, wooden weapons can light fires, wooden shields can collect incoming enemy arrows, and shields can be used as makeshift snowboards.[5] Players can obtain food and materials for elixirs from hunting animals, gathering wild fruit, or collecting parts of defeated enemies.[6] By cooking combinations of food or materials, the player can create meals and elixirs that can replenish Link's health and stamina, or provide temporary status bonuses such as increased strength or resistance to heat or cold.[6] An important tool in Link's arsenal is the "Sheikah Slate", a magical stone tablet which can be used to mark waypoints on the in-game map and take pictures of materials, creatures, and enemies. These pictures are stored in an in-game compendium that can be used to locate valuable items. The Sheikah Slate also gives the player the ability to create remote bombs, manipulate metal objects, form ice blocks on watery surfaces, and temporarily stop objects in time.[8][9][10] In combat, players can lock onto targets for more precise attacks, while certain button combinations allow for advanced offensive and defensive moves.[11] Players may also defeat enemies without weapons, such as by rolling boulders off cliffs into enemy camps.[12]
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When it comes to taming wild horses, sneakiness is a major plus. You can use an elixir like the Sneaky Elixir to increase your Stealth ability. Try to sneak up on the horse from behind, then press the A Button to mount it. You can even use a paraglider to try to sail up to a horse, then press the B Button to land on it.
With a game this big, this involving, and this well-designed, it's no surprise that gamers have dedicated themselves to discovering all the secrets it has to offer; and it has quite a few of them. From hidden gameplay mechanics to the wildest creatures to physics and combat-twisting elements, Breath of the Wild has countless weird and fun details to occupy oneself with.
Out in the wilds of Hyrule lurks a horse unlike any other. Early in the game, you might come across a side quest asking Link to find a horse descended from the lineage of the royal family's steeds. It makes sense, then, that you can also find an animal who's related to the evilest being Hyrule has ever known.
The Legend of Zelda: Breath of the Wild is an open-world adventure that is simply staggering in scope, and it's easy to spend hours simply wandering around and exploring without furthering the storyline. However, while large portions of your quest will no doubt be spent hunting wildlife, discovering shrines and grabbing the best loot, there are some key plot points to unearth - and like so much of this amazing adventure, many of them are entirely optional. Each memory is tied to a photograph taken before the fall of Hyrule, and visiting the spot - denoted by an ethereal glow - will trigger a cutscene from 100 years ago, detailing the last failed attempt to bring Calamity Ganon to justice.
But as Link soon learns, Hyrule has changed during his slumber. One hundred years ago, a great evil known as the Calamity Ganon appeared and ravaged the land. Unable to be defeated, Princess Zelda sealed herself and it away in Hyrule Castle to keep it at bay, while a mortally wounded Link was sent to the Shrine of Resurrection so he could one day return to save Hyrule. The kingdom fell into ruin and nature slowly reclaimed what had been destroyed, and society has been reduced to a few scattered areas across near-empty lands filled with both wildlife and monsters.
Climb up towers and mountain peaks in search of new destinations, then set your own path to get there and plunge into the wilderness. Along the way, you'll battle towering enemies, hunt wild beasts and gather ingredients for the food and elixirs you'll need to sustain you on your journey.
Ultrahand was shown off too, which is another new ability that lets you glue objects together. In the demonstration, Link uses this to stick three large logs together to build a makeshift raft. A fan is then added, creating a full-on sailing ship. Objects in the wild can be glued together in this way to create new tools, like flying vehicles and even cars. It's clear that the sky is the limit in terms of crafting in Tears of the Kingdom.
De ontwerpers van Breath of the Wild wilden de spelformule enigszins veranderen door iets nieuws te introduceren. Het spel biedt een compleet nieuwe spelervaring vergeleken met voorgaande spellen in de Zelda-serie, en is vooral gericht op vrijheid en ontdekking. Nintendo wilde een open wereld creëren met een niet-lineair verhaal, waarbij spelers niet meer gebonden zijn aan bepaalde passages om verder te komen in het spel.[8]
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