Hi,
I removed the two files you mentioned in that post and now there are other problems. If I try to run it for desktop target (which worked perfectly fine before), I get the following error:
Exception in thread "LWJGL Application" com.thoughtworks.xstream.InitializationException: Could not instantiate mapper : com.thoughtworks.xstream.mapper.LambdaMapper
at com.thoughtworks.xstream.XStream.buildMapperDynamically(XStream.java:627)
at com.thoughtworks.xstream.XStream.buildMapper(XStream.java:604)
at com.thoughtworks.xstream.XStream.<init>(XStream.java:568)
at com.thoughtworks.xstream.XStream.<init>(XStream.java:496)
at com.thoughtworks.xstream.XStream.<init>(XStream.java:465)
at com.thoughtworks.xstream.XStream.<init>(XStream.java:411)
at com.thoughtworks.xstream.XStream.<init>(XStream.java:350)
at com.mygdx.game.MyGdxGame.create(MyGdxGame.java:64)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:147)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:124)
Caused by: java.lang.ClassNotFoundException: com.thoughtworks.xstream.mapper.LambdaMapper
at com.thoughtworks.xstream.core.util.CompositeClassLoader.loadClass(CompositeClassLoader.java:148)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:348)
at com.thoughtworks.xstream.XStream.buildMapperDynamically(XStream.java:623)
... 9 more
If I try to run it for android target, I get a new error:
[2016-11-09 10:23:04 - Supergalactix-android] Conversion to Dalvik format failed: Unable to execute dex: Multiple dex files define Lorg/xmlpull/v1/XmlPullParser;
However, wouldn't be easier if you put together a release that works on Android? Would be much easier than us trying to hack around it to make it work on Android.