On 29/03/12 15:15, Chris Marshall wrote:
> Indeed, particles moving around trying to avoid one another could
> potentially give some nice fluid type movement for motion graphics effects.
>
>
>
> On 29 March 2012 12:02, Paul Griswold
> <pgri...@fusiondigitalproductions.com
emflock anyone?
;)
On 29/03/12 15:15, Chris Marshall wrote:
Indeed, particles moving around trying to avoid one another could
potentially give some nice fluid type movement for motion graphics effects.
On 29 March 2012 12:02, Paul Griswold
<mailto:pgriswold@fusiondigitalproductions.com>> wrote:
Actually the first thing that came to my mind was using CrowdFX for
motion graphics. Why does it need to be a character walking at all?
It looks like it's opening up some really cool possibilities.
-Paul
I was wondering if someone here worked on those ? They seem to offer
more power (8core procs) than the HPs.
Any input ? are they noisy ? nicely built ?
Thanks,
Olivier
Mine is not noisy at all and the construction is very nice and it is easy
to keep clean. I really don't have anything bad to say about the computer
I got from them.
Waylon
> "SDK method that let you create an ICEAttribute and set its values."
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Exactly, EmFlock already does avoidance...if you need that for motion graphics - Eric gave us that almost 2 years ago.
For me, the strength of CrowdFX is being able to control instance animation. Guillame has intimated that control of animation is built-in, but I'm curious how smoothly we can blend different animation cycles. All the examples I've seen so far show switching happening - say from walking to standing idle.. but its literally like flipping a switch..
Adrian
On Thu, Mar 29, 2012 at 9:32 AM, Juan Brockhaus <ju...@the-mill.com> wrote:
emflock anyone?
;)
On 29/03/12 15:15, Chris Marshall wrote:
Indeed, particles moving around trying to avoid one another could
potentially give some nice fluid type movement for motion graphics effects.
On 29 March 2012 12:02, Paul Griswold
<mailto:pgri...@fusiondigitalproductions.com>> wrote:
Actually the first thing that came to my mind was using CrowdFX for
motion graphics. Why does it need to be a character walking at all?
It looks like it's opening up some really cool possibilities.
-Paul