Redshift - Architectural vs Material materials.

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Adam Seeley

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Aug 23, 2016, 11:42:47 AM8/23/16
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Hi experienced Redshift folk,

I'm working on an exterior Architectural fly around project, inserting new buildings into a golden-hour helicopter shot.

I've normally used the uber  'Redshift Architectural' material as the jack-of-all-trades.

Would it be better to use the new 'Redshift Material' node in Redshift v2 instead now as it seems to be a jack-of-even-more-trades?
(At least it has some presets)

Has anyone compared the two?

Many thanks,

Adam.

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Jordi Bares

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Aug 23, 2016, 11:45:10 AM8/23/16
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We have used both on our latest project and I started to fall in love with the new Material one, no drawbacks on our side so far.
jb

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Adam Seeley

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Aug 23, 2016, 12:56:17 PM8/23/16
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Cheers Jordi,

Sounds good to me.

Not sure why they didn't call it an Uber material.. I haven't compare much but it seems to be more Uber than the Architectural one.
Just forgot I guess.

Adam.

jb

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Jordi Bares

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Aug 23, 2016, 1:01:19 PM8/23/16
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I think it is because Uber material implies more than a generalised shading methodology. Kind of a monster monolithping jack of all trades thing rather than a proper solid mathematical model of the shading of surfaces.

jb


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Morten Bartholdy

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Aug 24, 2016, 4:48:47 AM8/24/16
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I have not spent a lot of time with the new material yet, but my first take on it is I need a lot more samples to get rid of GI noise. I have not had time to investigate and make proper comparisons (which is next before I take it up with the Redshift guys) but you might want to look at that.

What do you think Jordi - what is your experience regarding GI noise with the new shader?

It might be caused by the built in SSS which I have to learn to sample properly I guess. Currently my problem with investigating is I can't see the various AOV's in the renderregion, in order to see exactly where the noise stems from. It comes with Brute Force Primary GI and requires a lot of GI rays to get rid of (more than with the old arch Uber shader it seems).

//Morten
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