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On 24 Oct 2017, at 17:05, toonafish <ron...@toonafish.nl> wrote:Great stuff ! The firefly close ups are brilliant. Rendered in Arnold or Redshift ?Cheers
-Ronald
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Morten
> Den 24. oktober 2017 klokken 17:11 skrev Jean-Louis <jean-...@photon3.com>:
>
>
> Thanks, it’s all Redshift. We’re using Arnold less and less these days.
>
> JL
>
>
> Jean-Louis Billard
> -----------------------------------------
> Digital Golem
> BE: +32 (0) 484 263 563
> jean-...@digitalgolem.com
> 53 Rue Gustave Huberti
> 1030 Brussels
> -----------------------------------------
>
> > On 24 Oct 2017, at 17:05, toonafish <ron...@toonafish.nl> wrote:
> >
> > Great stuff ! The firefly close ups are brilliant. Rendered in Arnold or Redshift ?
> >
> > Cheers
> >
> > -Ronald
> >
> >
> >> On 24 Oct 2017, at 15:16, Jean-Louis <jean-...@photon3.com <mailto:jean-...@photon3.com>> wrote:
> >>
> >> Hi list,
> >>
> >> Softimage still alive and well over here at Digital Golem: https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgolem.com_portfolio_range-2Drover-2Dfireflies_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Zt519aDzbjQOUzNJt7KJTdB-iALx_xDoxGQ-ExR7PZo&s=BQ6NlBf5Thj73Fh5q2rI4ANSe1z591_FYtebDqRJuK4&e= <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgolem.com_portfolio_range-2Drover-2Dfireflies_&d=DwMFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=zX2AFFJUH4U7HfKwQjxPRdohiYSqEOMJ8eEO-lBeIyA&s=WurWJJ6SCwAekkwmyOjODKH5Zz2HhLUn46A5Cd-uYjs&e=>
> >>
> >> Cheers,
> >> JL
> >>
> >>
> >> Jean-Louis Billard
> >> -----------------------------------------
> >> Digital Golem
> >> BE: +32 (0) 484 263 563
> >> jean-...@digitalgolem.com <mailto:jean-...@digitalgolem.com>
> >> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgolem.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Zt519aDzbjQOUzNJt7KJTdB-iALx_xDoxGQ-ExR7PZo&s=qmT7DrVGEH6EcqIbrmFcxtvDBa1ynbCWf1ufX_Hr2LA&e= <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgolem.com_&d=DwMFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=zX2AFFJUH4U7HfKwQjxPRdohiYSqEOMJ8eEO-lBeIyA&s=Gq9YaxWiO1d-lilhxIivNgjNRmHGBXG5pCHGZKI47qE&e=>
> >> 53 Rue Gustave Huberti
> >> 1030 Brussels
> >> -----------------------------------------
> >>
> >> ------
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Beautiful work!
On Tue, Oct 24, 2017 at 6:16 AM, Jean-Louis <jean-...@photon3.com> wrote:
Hi list,Softimage still alive and well over here at Digital Golem: http://www.digitalgolem.com/portfolio/range-rover-fireflies/Cheers,JLJean-Louis Billard-----------------------------------------Digital GolemBE: +32 (0) 484 263 56353 Rue Gustave Huberti1030 Brussels-----------------------------------------
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I do believe that there is still ton of Softimage people that are pushed into hell of maya that would give a leg to have a chance to work again in Softimage so.. :)ᐧ
On Tue, Oct 24, 2017 at 9:47 PM, David Gallagher Softimage <davegsoft...@gmail.com> wrote:
Great work!
Big high-five for using Softimage still. I do too!
Curious though, how do you handle new employees? Do you only bring in people who know Softimage already? I'm just imagining a new employee learning your pipeline with EOL software and how they handle that.
On 10/24/2017 7:16 AM, Jean-Louis wrote:
Hi list,
Softimage still alive and well over here at Digital Golem: http://www.digitalgolem.com/portfolio/range-rover-fireflies/
Cheers,JL
Jean-Louis Billard-----------------------------------------Digital GolemBE: +32 (0) 484 263 56353 Rue Gustave Huberti1030 Brussels-----------------------------------------
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--Mirko JankovicNeed to find freelancers fast?Need some help with rendering an Redshift project?
If I knew the people who decided to EOL Soft I would make sure they had flat tires for a year.
If I knew those who designed Maya I would strongly suggest they admit themselves to a mental facility.
Oh, and the ones who decided to EOL Softimage I would also flog with wet newspapers for a year.
I read the stories by people who had the bad fortune to have to learn Maya earlier and I have to say everything they wrote is true and then some. After 3 months+ of everyday Maya punishment I actually only like some modeling tools and being able to see layered textures in the viewport - the rest is a horrible mess. And our Maya artists are blissfully oblivious to how much easier their lives could have been if things had been different.
Morten
> Den 24. oktober 2017 klokken 21:59 skrev Mirko Jankovic <mirkoj....@gmail.com>:
>
>
> I do believe that there is still ton of Softimage people that are pushed
> into hell of maya that would give a leg to have a chance to work again in
> Softimage so.. :)
> ᐧ
>
> On Tue, Oct 24, 2017 at 9:47 PM, David Gallagher Softimage <
> davegsoft...@gmail.com> wrote:
>
> > Great work!
> >
> > Big high-five for using Softimage still. I do too!
> > Curious though, how do you handle new employees? Do you only bring in
> > people who know Softimage already? I'm just imagining a new employee
> > learning your pipeline with EOL software and how they handle that.
> >
> >
> > On 10/24/2017 7:16 AM, Jean-Louis wrote:
> >
> > Hi list,
> >
> > Softimage still alive and well over here at Digital Golem:
> > https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgolem.com_portfolio_range-2Drover-2Dfireflies_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=zxoKUURPDY_p7pajTkkFnh2ByLCrbBLVKAszjFx6zOA&s=xNkb2ahCYupFGKwPqnIZyYQ8bR_QW7V_uRaMaaQW44k&e=
> > <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgolem.com_portfolio_range-2Drover-2Dfireflies_&d=DwMFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=zX2AFFJUH4U7HfKwQjxPRdohiYSqEOMJ8eEO-lBeIyA&s=WurWJJ6SCwAekkwmyOjODKH5Zz2HhLUn46A5Cd-uYjs&e=>
> >
> > Cheers,
> > JL
> >
> >
> > Jean-Louis Billard
> > -----------------------------------------
> > *Digital Golem*
> > BE: +32 (0) 484 263 563
> > jean-...@digitalgolem.com
> > https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgolem.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=zxoKUURPDY_p7pajTkkFnh2ByLCrbBLVKAszjFx6zOA&s=0_YH6IZI7Lxy5elO-n3Ncs30aXU03EcGQdV8Tua6pek&e=
> > <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgolem.com_&d=DwMFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=zX2AFFJUH4U7HfKwQjxPRdohiYSqEOMJ8eEO-lBeIyA&s=Gq9YaxWiO1d-lilhxIivNgjNRmHGBXG5pCHGZKI47qE&e=>
> > 53 Rue Gustave Huberti
> > 1030 Brussels
> > -----------------------------------------
> >
> >
> >
> > ------
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimag...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
> >
> >
> >
> > ------
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> > with "unsubscribe" in the subject, and reply to confirm.
> >
>
>
>
> --
> Mirko Jankovic
> *https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=zxoKUURPDY_p7pajTkkFnh2ByLCrbBLVKAszjFx6zOA&s=0piQpz03ScpiX79OmxIHjrJ70J7s7ykNjCF2qnro2oE&e=
> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=zxoKUURPDY_p7pajTkkFnh2ByLCrbBLVKAszjFx6zOA&s=0piQpz03ScpiX79OmxIHjrJ70J7s7ykNjCF2qnro2oE&e=>*
>
> Need to find freelancers fast?
> www.cgfolio.com
>
> Need some help with rendering an Redshift project?
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuoven.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=zxoKUURPDY_p7pajTkkFnh2ByLCrbBLVKAszjFx6zOA&s=Pu-kgIKkMf1fEShFwepMhvIT78h3NW0NXO5gJpnPdmE&e=
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Morten
> Den 24. oktober 2017 klokken 22:03 skrev Michael Amasio <michael...@gmail.com>:
>
>
> Using Softimage today at Double Negative Vancouver! woot for legacy
> licenses!
>
> On Tue, Oct 24, 2017 at 12:59 PM, Mirko Jankovic <mirkoj....@gmail.com>
> wrote:
>
> > I do believe that there is still ton of Softimage people that are pushed
> > into hell of maya that would give a leg to have a chance to work again in
> > Softimage so.. :)
> > ᐧ
> >
> > On Tue, Oct 24, 2017 at 9:47 PM, David Gallagher Softimage <
> > davegsoft...@gmail.com> wrote:
> >
> >> Great work!
> >>
> >> Big high-five for using Softimage still. I do too!
> >> Curious though, how do you handle new employees? Do you only bring in
> >> people who know Softimage already? I'm just imagining a new employee
> >> learning your pipeline with EOL software and how they handle that.
> >>
> >>
> >> On 10/24/2017 7:16 AM, Jean-Louis wrote:
> >>
> >> Hi list,
> >>
> >> Softimage still alive and well over here at Digital Golem:
> >> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgolem.com_portfolio_range-2Drover-2Dfireflies_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=nvhkiwsxNeii2AvEsfJWaL_Cf6R6JwfXfWG9juuFHXw&s=Z9g61j_97Gi0iFgg2dhFMvS9-y5WN5oDxAZ0ObMx7iQ&e=
> >> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgolem.com_portfolio_range-2Drover-2Dfireflies_&d=DwMFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=zX2AFFJUH4U7HfKwQjxPRdohiYSqEOMJ8eEO-lBeIyA&s=WurWJJ6SCwAekkwmyOjODKH5Zz2HhLUn46A5Cd-uYjs&e=>
> >>
> >> Cheers,
> >> JL
> >>
> >>
> >> Jean-Louis Billard
> >> -----------------------------------------
> >> *Digital Golem*
> >> BE: +32 (0) 484 263 563
> >> jean-...@digitalgolem.com
> >> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgolem.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=nvhkiwsxNeii2AvEsfJWaL_Cf6R6JwfXfWG9juuFHXw&s=OYo5UJ5IpAkx6q-9Fe1kNuXNp1hT3zWMPxDll3lbu5A&e=
> >> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgolem.com_&d=DwMFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=zX2AFFJUH4U7HfKwQjxPRdohiYSqEOMJ8eEO-lBeIyA&s=Gq9YaxWiO1d-lilhxIivNgjNRmHGBXG5pCHGZKI47qE&e=>
> >> 53 Rue Gustave Huberti
> >> 1030 Brussels
> >> -----------------------------------------
> >>
> >>
> >>
> >> ------
> >> Softimage Mailing List.
> >> To unsubscribe, send a mail to softimag...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
> >>
> >>
> >>
> >> ------
> >> Softimage Mailing List.
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> >> with "unsubscribe" in the subject, and reply to confirm.
> >>
> >
> >
> >
> > --
> > Mirko Jankovic
> > *https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=nvhkiwsxNeii2AvEsfJWaL_Cf6R6JwfXfWG9juuFHXw&s=WeaqvS1DVijZ6M_OZP1VdS-Ax2DyDfFRJG-Puv4qlFA&e=
> > <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=zxoKUURPDY_p7pajTkkFnh2ByLCrbBLVKAszjFx6zOA&s=0piQpz03ScpiX79OmxIHjrJ70J7s7ykNjCF2qnro2oE&e=>*
> >
> > Need to find freelancers fast?
> > www.cgfolio.com
> >
> > Need some help with rendering an Redshift project?
> > https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuoven.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=nvhkiwsxNeii2AvEsfJWaL_Cf6R6JwfXfWG9juuFHXw&s=pST75zy1fYzNlmlFD2luvhMgQYVrr1qksIXgiGGbwBc&e=
> > <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuoven.com_&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=zxoKUURPDY_p7pajTkkFnh2ByLCrbBLVKAszjFx6zOA&s=Pu-kgIKkMf1fEShFwepMhvIT78h3NW0NXO5gJpnPdmE&e=>
Excellent - thanks!
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Looking good Jean-Louis!!
i still use Soft every day... "....from my cold dead hands" etc etc
a
Adrian Wyer
Fluid Pictures
4th Floor
4
Bath Place
Rivington
Street
London
EC2A 3DR
++44(0) 207 684 5575
Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71
S
-----Original Message-----
From: Morten Bartholdy <x...@colorshopvfx.dk>
Reply-to: "Official Softimage Users Mailing List.
<soft...@listproc.autodesk.com>
To: Official Softimage Users Mailing List.
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google&d=DwIDaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=QlldJiBL18aXEJ17DNGup4yl49-idQLqvaXfTwQeJQ0&s=NxAaMqkq9iQETVUC7EXDQ2ptrv8PXk3QHLlJlEpq8VQ&e=
.com/forum/#!forum/xsi_list <soft...@listproc.autodesk.com>
Subject: Re: Softimage - not going away...
Date: Wed, 25 Oct 2017 09:20:56 +0200 (CEST)
Amen to that!!
If I knew the people who decided to EOL Soft I would make sure they had
flat tires for a year.
If I knew those who designed Maya I would strongly suggest they admit
themselves to a mental facility.
Oh, and the ones who decided to EOL Softimage I would also flog with
wet newspapers for a year.
I read the stories by people who had the bad fortune to have to learn
Maya earlier and I have to say everything they wrote is true and then
some. After 3 months+ of everyday Maya punishment I actually only like
some modeling tools and being able to see layered textures in the
viewport - the rest is a horrible mess. And our Maya artists are
blissfully oblivious to how much easier their lives could have been if
things had been different.
Morten
> Den 24. oktober 2017 klokken 21:59 skrev Mirko Jankovic <mirkoj.anima
> t...@gmail.com>:
> > To unsubscribe, send a mail to softimage-request@listproc.autodesk.
> > com with "unsubscribe" in the subject, and reply to confirm.
> >
> >
> >
> > ------
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-request@listproc.autodesk.
> > com
> > with "unsubscribe" in the subject, and reply to confirm.
> >
>
>
>
> --
> Mirko Jankovic
> *https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_
> mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc-
> t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0j
> VMsrMw7PFsA&m=zxoKUURPDY_p7pajTkkFnh2ByLCrbBLVKAszjFx6zOA&s=0piQpz03S
> cpiX79OmxIHjrJ70J7s7ykNjCF2qnro2oE&e=
> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_
> mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc-
> t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0j
> VMsrMw7PFsA&m=zxoKUURPDY_p7pajTkkFnh2ByLCrbBLVKAszjFx6zOA&s=0piQpz03S
> cpiX79OmxIHjrJ70J7s7ykNjCF2qnro2oE&e=>*
>
> Need to find freelancers fast?
> www.cgfolio.com
>
> Need some help with rendering an Redshift project?
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I don't want to crash your rant here and hope you guys don't take
offense to what I have to say. I'm sure you heard this a million times
by now, but if you would allow me to share my perspective:
I highly recommend you guys move on and learn the other softwares. This
industry and it's technology is changing so fast. Sure Softimage now
still feels like the best option, but soon Softimage won't be able to
handle all the new file formats, new geometry features, latest renderers
will stop being supported, new hardware and operating systems won't
support it, etc. It will eventually become impossible to keep up with
current production needs using that software. If you guys don't evolve,
you will become dinosaurs and you'll have a long way to catch up before
you'll be able to get work again. We work in an industry that heavily
relies on new technologies so we have to evolve with it or you end up on
the outside looking in.
I understand your frustration. I do. I have gone through it all myself.
But after going through a hard learning curve to become as comfortable
with Houdini as I was with Softimage (and I'm still learning), I now
love Houdini probably more then I ever loved Softimage.
Trust me, it took me a long time to let it go. We still use Softimage a
lot here at Hybride, but we are slowly migrating out of it. We have to
with all the new requirements in our pipeline with other vendors. Now I
get pissed off when colleagues decide to use Softimage instead of doing
it directly in Houdini or in Maya. Like yourself, they are frustrated,
there's a lot of pressure to deliver in short timelines and so they
prefer not to get out of their comfort zone. But it already comes with a
price to pay. For example, we had a scene that took an hour to load in
Softimage where it loaded in a few seconds in Houdini. That means that
this artist takes about twice the time allocated per shot because he's
too hard headed to switch software. Trust me that supervision is putting
a lot of pressure on that guy to learn Houdini so they don't have to
overcharge for his shots anymore.
This is just the beginning. It'll get worst and worst in the next few
years and eventually, you'll become like the guy who still types on an
old typewriter instead of using a computer. I know that switching feels
like taking a few steps backwards, but at least you'll be able to
eventually move forward where you are standing still in Softimage. I
hated having to go through all this, but eventually Houdini open my eyes
to a world of new possibilities that never would have been available in
Softimage and I couldn't be happier that I finally made that move. Don't
make the mistake of being too comfortable in your ways of working. It'll
become obsolete sooner then you think. There's a ton of new toys out
there waiting to be discovered. Your ex broke up with you. Accept it and
move on. Sure, you'll date a few girls that will underwhelm you at
first, but you just might find one that will blow your mind and change
your life for the better, but you have to take that leap first and give
it a fair chance.
That's my rant/recommendation. Now it's on you to decide how you want to
manage your career.
-Mathieu
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You can work with XSI now, be productive and went further for many years to come. The success to use XSI in the future for us ppl will depend strongly how we will able to manage our pipeline. Can you fix problems with licensing or OS related things without TDs and IT? If you're non-tech, can you fix problems without help from developers? I can handle that and I chose to stick with XSI.
I think the difficult part of using it is not to work with something rare or exotic like Softimage is nowadays. It's still superior to Maya and 3dsmax, so there is no problem in my daily work. But you will need to keep it working together: applications, OS, hardware, network, licensing. Those problems will perhaps become harder to solve.
Sven
Make sure you don’t get run over by the competition..
And good luck
jb
Though a good analogy... a tool is very different than a relationship with a person…
There still are very efficient people building houses out of hammers and nails. There still are capable artists using paint and brushes. It’s a tool. Whatever gets the job done. And yes, eventually it will be hard comparing a hammer with a nail gun – but for
the sake of the art and whatever you do, even art can be made with the defunct Microsoft Paint. Whatever floats your boat. When it comes to productions, whatever gets the job done in time too is valid as anything else superior or not.
Even if it’s about relationships with a software… I think polyamory still is the name of the game. A harmonious relationship of many. Sculpting in one, rendering in another, animation in another, even cross pollination with fabric engine, proceduralism (which
isn’t always great for hard hand artistry sometimes) in Houdini, or even in Blender with some node base workflows, realtime rendering in Unreal, and.. even with that, things fading away, has OBJ died yet after all these years? I don’t think SI and the 3D workflow
will fade so quickly as much as the hammer and nail hasn’t become obsolete today…
I would, for the hell of it, still make a webseries in trueSpace for it’s unique relaxing workflow and still funcioning software, 9 years later, 32bit, still has a Yafaray and Vray integration to a degree, with a directX9 viewport, updated FBX exporter, and
a wysiwyg viewport that handles more polygons than Blender at the moment. It’s old, retro, but maybe the near future that will be a thing – as much as 8bit games are a thing, like hand brew coffee, microbrewery beer and vinly DJ’s.
Whatever gets the job done, whatever floats your boat. No need to be in an industry standard to survive.
And.. it is relaxing working in something that isn’t always evolving and developing (and having to learn over and over again as things revamp, modifies and improves) to be free to focus on the art and story… Just a thought.
-Draise
The thing is, you don't have to be freaking amazing to be competitive with XSI. In fact you can easily compete, taking a break and playing banjo while doing the work. Maybe not in vfx but with usual 3d.
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Yeah.. you’d need to be pretty skilled with whatever tool you have to do the art and make business. As in everywhere... anywhere. And it is a rule of the digital art game, always improve your skills, don’t stop. No?
Concerning being hired with old software, if you have a great style, a good productive workflow and a great showcase – anything that looks different goes a long way, like the Lego movies or Samuri Jack.
If the nailgun was better than the hammer as if it were always the better choice, hand drawn 2D films and cartoons would be certainly left in the past, but they are not. People still hand-draw and do stopmotion, and those productions have similar turnover schedules
as 3D and digital cutout productions. It just aesthetically works on it’s own merit... it’s not the tool itself, but the skill (and story) put into it... Indeed time is a big factor to being hired, getting work, etc, it may also be a competing edge, and always,
quality = time (divided by talent count multiplying cost), and good stories and good art take time, regardless of the tool, quality will always take time, either to learn, to study and master the tool, or to put in enough hours to do a good job, with or without
the good or bad tools.
And if you have less time use burned to churn out trillions of polygons that morph into each other, where else should the extra time be put into? I agree... that it should always be invested in time for mastering your skills for the stories and art communicated
with the work from where you’re at and where you want to be in style. Though this should also remain true as software agnostic.
I do use Si for some short deadlines, but I like learning Unreal Engine, starting to use it in production, through rendering in realtime and all that it offers, learning Bforartists, a nicer easier version of Blender, most of my work, including in studio and
independent is in Blender, and mainly I put my earnings in equipment instead of new software to hire more creative artistic seats with opensource and free and fast developing software...
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Houdini certainly looks like it will inherit the world at some point, if they manage to get character work down, make the UI even more accessible, and a few other things perhaps. 16.5 looks incredible, but it is still prohibitive to start to learn for non technical artists.
Maya is a horrible mess - I fail to understand how anyone could ever consider it twice for serious production. It must be down to number of legacy installations and the size of the userbase, edu situation and availability of artists, because if I were to advise someone setting up shop now I would strongly advise against it, for reasons most people here probably agree with, one of them being it is from Autodesk. This is not (just) a serious dislike of them. I consider them to be a very unstable software vendor.
I don't see anyone mentioning Cinema 4D here - any thoughts? Is it not really there for character work or pipeline work, or what is it? I have read many good things about it, also from XSI people who have transitioned. Powerful, rocksolid, easier to use than XSI in some aspects, and a UI that actually makes sense. And - it is not Autodesk.
I do like learning new stuff, but hate it when it is worse than what I come from, and Maya is driving me insane very fast.
Best
Morten
> Den 25. oktober 2017 klokken 23:34 skrev Jonathan Moore <jonatha...@gmail.com>:
>
>
> I was told by the Animal Logic boys that they only made the move over to
> Maya from XSI on the latest Lego show, but even then XSI had to be retained
> for a number of shots.
>
> I can't see the harm in using XSI for specific reasons (as long as chief
> amongst those reasons isn't nostalgia).
>
> There seems to be a consensus in this thread (and the multitude of others
> like it) ref growing your knowledge with regards to alternative options.
> That's the main thing that's important. When we're in our late teens/early
> twenties, the best quality we have is open mindedness. Keep that middle
> aged 'been there, seen it, done it' attitude at bay and there's plenty of
> ways of transitioning on with grace. ;)
>
> On 25 October 2017 at 22:20, Sven Constable <sixsi...@imagefront.de>
> wrote:
>
> > The thing is, you don't have to be freaking amazing to be competitive with
> > XSI. In fact you can easily compete, taking a break and playing banjo while
> > doing the work. Maybe not in vfx but with usual 3d.
> >
> >
> >
> > *From:* softimag...@listproc.autodesk.com [mailto:softimage-bounces@
> > listproc.autodesk.com] *On Behalf Of *Mathieu Leclaire
> > *Sent:* Wednesday, October 25, 2017 11:02 PM
> >
> > *To:* Official Softimage Users Mailing List. https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=oGDNgAaiMwEiQ-vQftI9VW4PykRgog6IwH09oHGQHdc&s=BUhHPUR9_jcH4XXM9tIEX9om2E-fLMCDPO1YZp9X0Y0&e=
> > forum/#!forum/xsi_list
> > *Subject:* Re: Softimage - not going away...
> > *From: *Mathieu Leclaire <mlec...@hybride.com>
> > *Sent: *Wednesday, October 25, 2017 11:43
> > *To: *Official Softimage Users Mailing List. https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=oGDNgAaiMwEiQ-vQftI9VW4PykRgog6IwH09oHGQHdc&s=BUhHPUR9_jcH4XXM9tIEX9om2E-fLMCDPO1YZp9X0Y0&e=
> > forum/#!forum/xsi_list <soft...@listproc.autodesk.com>
> > *Subject: *Re: Softimage - not going away...
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> > >> Mirko Jankovic
> > >> *https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_
> > >> mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc-
> > >> t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0j
> > >> VMsrMw7PFsA&m=zxoKUURPDY_p7pajTkkFnh2ByLCrbBLVKAszjFx6zOA&s=0piQpz03S
> > >> cpiX79OmxIHjrJ70J7s7ykNjCF2qnro2oE&e=
> > >> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_
> > >> mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc-
> > >> t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0j
> > >> VMsrMw7PFsA&m=zxoKUURPDY_p7pajTkkFnh2ByLCrbBLVKAszjFx6zOA&s=0piQpz03S
> > >> cpiX79OmxIHjrJ70J7s7ykNjCF2qnro2oE&e=>*
> > >>
> > >> Need to find freelancers fast?
> > >> www.cgfolio.com
> > >>
> > >> Need some help with rendering an Redshift project?
> > >> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuoven.com_&
> > >> d=DwIFaQ&c=76Q6Tcqc-
> > >> t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0j
> > >> VMsrMw7PFsA&m=zxoKUURPDY_p7pajTkkFnh2ByLCrbBLVKAszjFx6zOA&s=Pu-
> > >> kgIKkMf1fEShFwepMhvIT78h3NW0NXO5gJpnPdmE&e=
> > >> ------
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Houdini is still to technical to even start using. Blender I have actually looked at and it doesn't look half as bad as Maya, but it also very much depends on where you are working or aspire to work.
Maya is a ticket to work in most places these days I guess, but it is also certain to drive you mad, and hate going to work everyday.
Honestly I would love to work with Houdini, and might even sit down and try and learn it some day, but it is still damn hard to start using, so downtime is considerable.
MB
> Den 25. oktober 2017 klokken 14:53 skrev Gerbrand Nel <nag...@gmail.com>:
>
>
>
> > I read the stories by people who had the bad fortune to have to learn Maya earlier and I have to say everything they wrote is true and then some. After 3 months+ of everyday Maya punishment I actually only like some modeling tools and being able to see layered textures in the viewport - the rest is a horrible mess. And our Maya artists are blissfully oblivious to how much easier their lives could have been if things had been different.
> >
> >
> > Morten
>
> If you read on, the story splits.
> Kinda like a "choose your own adventure"
> Some people choose Maya, and THEY DIE!!!!
> Others choose NOT-Maya and live.
> Honestly I would rather use bryce and poser.
> Why not Houdini or Blender, Morten?
> G
>
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True there is some vocabulary and weird things in a few areas but those come easy if you really go for it.
:)
jb
The only way to learn a language well is to fully immerse into it, same thing here… Houdini is not hard any more, UX and specially a more viewport centric approach makes it very easy to start.
True there is some vocabulary and weird things in a few areas but those come easy if you really go for it.
The only way to learn a language well is to fully immerse into it, same thing here… Houdini is not hard any more, UX and specially a more viewport centric approach makes it very easy to start.
True there is some vocabulary and weird things in a few areas but those come easy if you really go for it.
:)
jb
> On 26 Oct 2017, at 16:07, Morten Bartholdy <x...@colorshopvfx.dk> wrote:
>
> Houdini is still to technical to even start using. Blender I have actually looked at and it doesn't look half as bad as Maya, but it also very much depends on where you are working or aspire to work.
>
> Maya is a ticket to work in most places these days I guess, but it is also certain to drive you mad, and hate going to work everyday.
>
> Honestly I would love to work with Houdini, and might even sit down and try and learn it some day, but it is still damn hard to start using, so downtime is considerable.
>
> MB
>
>
>
>> Den 25. oktober 2017 klokken 14:53 skrev Gerbrand Nel <nag...@gmail.com>:
>>
>>
>>
>>> I read the stories by people who had the bad fortune to have to learn Maya earlier and I have to say everything they wrote is true and then some. After 3 months+ of everyday Maya punishment I actually only like some modeling tools and being able to see layered textures in the viewport - the rest is a horrible mess. And our Maya artists are blissfully oblivious to how much easier their lives could have been if things had been different.
>>>
>>>
>>> Morten
>>
>> If you read on, the story splits.
>> Kinda like a "choose your own adventure"
>> Some people choose Maya, and THEY DIE!!!!
>> Others choose NOT-Maya and live.
>> Honestly I would rather use bryce and poser.
>> Why not Houdini or Blender, Morten?
>> G
>>
>> ------
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To unsubscribe, send a mail to softimag...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
>> To unsubscribe, send a mail to softimag...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
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The only way to learn a language well is to fully immerse into it, same thing here… Houdini is not hard any more, UX and specially a more viewport centric approach makes it very easy to start.
True there is some vocabulary and weird things in a few areas but those come easy if you really go for it.
:)
jb
> On 26 Oct 2017, at 16:07, Morten Bartholdy <x...@colorshopvfx.dk> wrote:
>
> Houdini is still to technical to even start using. Blender I have actually looked at and it doesn't look half as bad as Maya, but it also very much depends on where you are working or aspire to work.
>
> Maya is a ticket to work in most places these days I guess, but it is also certain to drive you mad, and hate going to work everyday.
>
> Honestly I would love to work with Houdini, and might even sit down and try and learn it some day, but it is still damn hard to start using, so downtime is considerable.
>
> MB
>
>
>
>> Den 25. oktober 2017 klokken 14:53 skrev Gerbrand Nel <nag...@gmail.com>:
>>
>>
>>
>>> I read the stories by people who had the bad fortune to have to learn Maya earlier and I have to say everything they wrote is true and then some. After 3 months+ of everyday Maya punishment I actually only like some modeling tools and being able to see layered textures in the viewport - the rest is a horrible mess. And our Maya artists are blissfully oblivious to how much easier their lives could have been if things had been different.
>>>
>>>
>>> Morten
>>
>> If you read on, the story splits.
>> Kinda like a "choose your own adventure"
>> Some people choose Maya, and THEY DIE!!!!
>> Others choose NOT-Maya and live.
>> Honestly I would rather use bryce and poser.
>> Why not Houdini or Blender, Morten?
>> G
>>
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--
What do you exactly mean by “control of motion”
I hear you, but how will you compete for a job when everyone else is using nail guns and you are only using a hammer? If all these new kids can do the job 100x faster then you can, why would they hire you instead? I'm not saying you can't do a good job with a hammer, but it'll take more time so you'll need to charge more money to compensate. You better make sure you're freaking amazing with that hammer if you want them to come back to you.
On 27 Oct 2017, at 16:59, Jonathan Moore <jonatha...@gmail.com> wrote:To be clear, I'm happy working with particles in Houdini (although I still turn to a Mootzoid powered XSI more regularly than Houdini). I'm speaking for the artists I support.Jordi, even those nodes you list require knowledge of local variables and VEX Expressions if
you want finer control over the the default behaviour (and what creative worth their salt doesn't want to go beyond the default behaviours).
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This is devastating news!!! WTF!? I was betting on learning this and eventually investing in it. I didn’t want to be locked into one software the more I got into proceduralism. Why!?
-Draise
From: pedro santos
Sent: Friday, October 27, 2017 12:27
To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Softimage - not going away...
Another hit :(
fabricengine.com
On Fri, Oct 27, 2017 at 6:16 PM, Mirko Jankovic <mirkoj....@gmail.com> wrote:
It is really sad that years after SI is killed best possible replacement is still years away....
What are we talking about? Let's kill best software it is not so profitable as others and push back production workflow and progress 10 years back.... who needs progress when you can charge subscription for every day getting close to where Softiamge already is (yes.. AD.. yes...)
ᐧ
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|
This is devastating news!!! WTF!? I was betting on learning this and eventually investing in it. I didn’t want to be locked into one software the more I got into proceduralism. Why!?
-Draise
From: pedro santos
Sent: Friday, October 27, 2017 12:27
To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Softimage - not going away...
Another hit :(
fabricengine.com
On Fri, Oct 27, 2017 at 6:16 PM, Mirko Jankovic <mirkoj....@gmail.com> wrote:
It is really sad that years after SI is killed best possible replacement is still years away....
What are we talking about? Let's kill best software it is not so profitable as others and push back production workflow and progress 10 years back.... who needs progress when you can charge subscription for every day getting close to where Softiamge already is (yes.. AD.. yes...)
ᐧ
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That's really is sad that Fabric Engine couldn't survive commercially.Devastating news for a team exceptional ex-XSI talents.
On 27 October 2017 at 18:34, Andres Stephens <drai...@outlook.com> wrote:
This is devastating news!!! WTF!? I was betting on learning this and eventually investing in it. I didn’t want to be locked into one software the more I got into proceduralism. Why!?
-Draise
From: pedro santos
Sent: Friday, October 27, 2017 12:27
To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Softimage - not going away...
Another hit :(
fabricengine.com
On Fri, Oct 27, 2017 at 6:16 PM, Mirko Jankovic <mirkoj....@gmail.com> wrote:
It is really sad that years after SI is killed best possible replacement is still years away....
What are we talking about? Let's kill best software it is not so profitable as others and push back production workflow and progress 10 years back.... who needs progress when you can charge subscription for every day getting close to where Softiamge already is (yes.. AD.. yes...)
ᐧ
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Mirko JankovicNeed to find freelancers fast?Need some help with rendering an Redshift project?
It likely died for the reason you just stated - you 'eventually' wanted to
learn. Problem is most people had the same sentiments.
They made the right move initially of targeting the space between the other
DCCs, but I think staying there long term was a mistake.
Matt
Date: Fri, 27 Oct 2017 17:34:02 +0000
From: Andres Stephens <drai...@outlook.com>
Subject: RE: Softimage - not going away...
To: "Official Softimage Users Mailing List.
This is devastating news!!! WTF!? I was betting on learning this and
eventually investing in it. I didn?t want to be locked into one software the
more I got into proceduralism. Why!?
-Draise
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How replacing 1 tool with 5 or more, and work that could be done by 1 man now requires 5 or more as well can be advantage?ᐧ
On 28 Oct 2017, at 13:39, Mirko Jankovic <mirkoj....@gmail.com> wrote:
How replacing 1 tool with 5 or more, and work that could be done by 1 man now requires 5 or more as well can be advantage?ᐧ
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Seems like open source is the best 3D software model to make something float indefinitely regardless of market trends. Hope FE does that…. Unless they got bought out or something.
-Draise
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On a brighter note, you won't need the NVidia Apex clothing
plugins to set up cloth in UE4 anymore, at least if I get their
claims right for version 4.18
https://www.unrealengine.com/en-US/blog/unreal-engine-4-18-released
(You will need to scroll down to approx. 30% of the page). Says also that the old APEX plugin workflow is still supported.
S