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So what you are saying that some combination of content, overrrides and delta data is throwing Arnold off, or XSI off?
I made referenced models local but it still crashes.
I think I have narrowed the problem down to a particular version of my environment by using a backup of an older version which renders fine.
Weird thing is my new environment renders fine in its own scene, but not in the production scene with passes and overrides.
Tough one, but thanks for the insight.
Cheers
Morten
I eventually rebuilt the scene so content and passes are as clean as possible, and this scene crashes too.
Incidently if I have done a renderregion and save after that, it will save the scene, but Softimage will hang, requiring me to kill it. I am on 2015 R2 for various reasons - I recall 2015 R2SP2 has a considerable number of bugfixes. Could it perhaps be that R2 has a sort of memoryleak?
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I am now trying to find out if it is xsbatch, Arnold (Sitoa) or windows that is acting up, and more importantly what in my scene is causing it.
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> Den 7. marts 2017 klokken 11:11 skrev Schoenberger <X...@digidragon.de>:
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I am actually about to try rendering with Kick on RoyalRender as standalone kick renders the scene fine, which possibly points to an xsibatch problem.
Can you tell me where RR stores the .ass files if I use the RR Ass_create_n_Render?
They are kind of big (about 2GB per frame) so I would like to keep tabs on them so I can clean up.
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