You could also use the other particle’s velocity instead of the curve’s tangent.
gray
From:
softimag...@listproc.autodesk.com [mailto:
softimag...@listproc.autodesk.com] On Behalf Of Robert Chapman
Sent: Friday, August 27, 2010 12:47 PM
To:
soft...@listproc.autodesk.com
Subject: Re: Align and position particles as if they are in a hierarchy
Hi Grahame,
many thanks for your advice, ive been trying so far to get this with two ICE trees , one in the modelling stack saving all the relative offset positions from the curve U = 0 and simply keyframing the curve U value to match what I had previously. Ive got it sorta working in my head now , just getting the tangent offset right in the ICE tree and I should be good , and learning curve normal & tangent stuff along the way is a bonus
oh and yeah - Long live Softimage!!
On 27 August 2010 17:21, Grahame Fuller <
Grahame...@autodesk.com<mailto:
Grahame...@autodesk.com>> wrote:
You might want to think of this as a two-cloud effect. You don’t actually need two clouds, but it makes it easier conceptually.
When you emit from the point of the grid you also emit a particle in another cloud in the dead center. The particles from the grid store the ID of this other particle as well as their offsets from it.
The other particle flows along the curve, and then the particles from the grid update their point positions based on the stored offsets, taking the tangent of the curve at the other point’s location into account for alignment.
gray
“Long live Softimage!”
From:
softimag...@listproc.autodesk.com<mailto:
softimag...@listproc.autodesk.com> [mailto:
softimag...@listproc.autodesk.com<mailto:
softimag...@listproc.autodesk.com>] On Behalf Of Robert Chapman
Sent: Friday, August 27, 2010 09:26 AM
To:
an...@andynicholas.com<mailto:
an...@andynicholas.com>;
soft...@listproc.autodesk.com<mailto:
soft...@listproc.autodesk.com>
Subject: Re: Align and position particles as if they are in a hierarchy
Hi Andy,
thanks for the pointers, my Ice tree is just emitting from points on a grid and then using flow along curve with 'align' ticked on to move them along the curve. the one that works is 1 instance = one row, its when its 1 instance per character that im having trouble with aligning around the curve.
In testing this Ive already got them to follow a curve U wich is animated in time so it moves along the curve and Ive set a unique distance from curve for each particle on the first frame and can get them to remain that fixed distance but when it reaches the curve its is just the same prob as it was before, BUT I have not tried to position them away from the curve normal - honestly I didnt know a curve had one :) will try and give this a go.
cheers