blending multiple ice goals

12 views
Skip to first unread message

Andi Farhall

unread,
Jul 16, 2010, 9:29:46 AM7/16/10
to soft...@listproc.autodesk.com

Hello all,

 

before I spend the rest of the afternoon renaming and exporting multiple versions of the same compounds, is there an easy way round blending muiltiple  move_towards_goal compounds?

 

I've got a scene with 5 move toward goal compounds and I've tweaked each one to look for Goal_A through to Goal_E, but if I want to export the whole thing as a coumpound then I've got to go through and export all the subcompounds  - not a problem, but not very elegant.  Is there a slicker way to give each goal a specific id with the move towards compound? I've looked at the multi goal sequencer but this only seems to work with goal reached tests.

 

 

Best ,

 

Andi.

 

 

Fabricio Chamon

unread,
Jul 16, 2010, 12:32:20 PM7/16/10
to soft...@listproc.autodesk.com
Hi Andi,

maybe you can try using just 1 move towards goal compound (goal type =
use input position), then the blend node with multiple kine.global.pos
of each goal object? (icetree attached)
you can pack it onto a compound and expose the blend vector ports (as
multiple inputs) so that you can have unlimited number of goals to
blend.
hope I understood your problem.

Fabricio

icetree.jpg
Reply all
Reply to author
Forward
0 new messages