If a shot is really tough on the hardware (and might die midway) then I'll often consider going to a openGL render, at least I can use things like "skip existing", etc. :)
Also with an openGL render I can use naming and tokens which can be helpful too. You can also make a movie as a postprocess, kind of get the best of both worlds.
just a thought
-T
-----Original Message-----
>From: Douglas Lassance <dlas...@gmail.com>
>Sent: Jun 30, 2011 9:34 PM
>To: Softimage Mailing List <soft...@listproc.autodesk.com>
>Subject: The Oldest Bug
>
>*Hi all,*
>
>There is a bug I have been living with since I started using XSI half a
>decade ago.
>Today I had enough of it and I started venturing around the world seeking
>for a cure!
>
>There is always a moment when 'captures' aka playblasts won't be willing to
>run, and god knows why.
>I am sure you've experienced it you are a big playblast lover like me as I
>always had it no matter the version, the place, the box or the operating
>system.
>
>The current remedy to that issue is a painful restart, I am looking for
>something better to hold on in my life...
>
>Thanks for your valuable help...
>
>Douglas
I could do that but, unfortunately, OpenGL renders will not display slates which I need.None the less, I am pretty sure this issue is not linked to heavy scenes. I have this intuition that the problem happens when you have more than one XSI open at the same time. Maybe the last instance takes control of something that make the previous instance unable to capture. I would have to test that when I have a moment...Douglas
No, I am rendering to image sequences, then I launch the compression process through FFMPEG.Douglas