Fabric engine is gone

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Olivier Jeannel

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Oct 28, 2017, 3:31:31 AM10/28/17
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Michael Amasio

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Oct 28, 2017, 5:19:48 AM10/28/17
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That's too bad.
This is rough market.  There's not much money in developing better solutions.  I guess we'll ride out our DCC's with ancient architecture, and wait till one of us becomes a billionaire and funds something cutting edge.
I'd love to here more of the story of what happened from some of the developers.

Guess I'll finally follow you to Houdini, Oliver.

On Oct 28, 2017 12:31 AM, "Olivier Jeannel" <facial...@gmail.com> wrote:

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Jason S

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Oct 28, 2017, 8:46:08 AM10/28/17
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I agree with everything you said..

And I'm also saddened to see fabric close-up it's doors, especially in this already diversity deprived environment.
& all the best to the FE team!

On 10/27/17 17:59, Jonathan Moore wrote:
MPC and PSYOP output some great work with Fabric Engine but in the end I always felt it was too narrowly aimed at senior TD's with plenty of programming experience. The success of ICE was fuelled by the compounds that acted as a gateway drug to the inner workings. I thought maybe that Kraken would develop into that gateway drug, but after seeing experienced riggers feeling out of their comfort zone, soon realised it wasn't to be.

When Eric Mootz joined the team I thought maybe that would bring about tools for technically minded artists who weren't necessarily TD's.

Whatever the reasons I feel for the FE team after all their hard efforts. But I feel as one door closes others will open for them, folk with that much talent don't remain jobless for long.

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Tom Kleinenberg

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Nov 1, 2017, 7:45:02 PM11/1/17
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That sucks. They're really talented dudes though, I'm sure they'll land on their feet.

On 28 October 2017 at 13:26, Jason S <jason...@gmail.com> wrote:
I agree with everything you said..

And I'm also saddened to see fabric close-up it's doors, especially in this already diversity deprived environment.
& all the best to the FE team!

On 10/27/17 17:59, Jonathan Moore wrote:
MPC and PSYOP output some great work with Fabric Engine but in the end I always felt it was too narrowly aimed at senior TD's with plenty of programming experience. The success of ICE was fuelled by the compounds that acted as a gateway drug to the inner workings. I thought maybe that Kraken would develop into that gateway drug, but after seeing experienced riggers feeling out of their comfort zone, soon realised it wasn't to be.

When Eric Mootz joined the team I thought maybe that would bring about tools for technically minded artists who weren't necessarily TD's.

Whatever the reasons I feel for the FE team after all their hard efforts. But I feel as one door closes others will open for them, folk with that much talent don't remain jobless for long.


On 10/28/17 5:19, Michael Amasio wrote:
That's too bad.
This is rough market.  There's not much money in developing better solutions.  I guess we'll ride out our DCC's with ancient architecture, and wait till one of us becomes a billionaire and funds something cutting edge.
I'd love to here more of the story of what happened from some of the developers.

Guess I'll finally follow you to Houdini, Oliver.
On Oct 28, 2017 12:31 AM, "Olivier Jeannel" <facial...@gmail.com> wrote:

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Michael Amasio

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Nov 2, 2017, 5:35:10 PM11/2/17
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What's funny is, I interviewed with Weta and Dneg recently and they both asked me a lot about fabricengine (it occupied the majority of the interviews) and expressed their intentions to leverage it more.

When this was announced, we had a meeting at Dneg.  It was like, "Crap, well, there goes a few years of invested time for our new system built around fabricEngine"

Weta mentioned that they were tossing their in-house node based system they'd spent several years developing in favour of fabric.

Really sad to see it go.  It looks like it needed just a few more years to find it's footing.  I hope someone buys it and hires a few of the developers to continue its progress.
Crap is anyone at Weta right now?  Are they buying it? Go rumors!!!

I feel like the core team of Fabric was like "Here's what you want, you just don't know it yet" and even though it was an uphill slog through the mire, companies were just starting to be like, "Yeah, that is what we want".
If anything, I've seen real progress at a few places to start replacing DCC's with standalone python inputs.
GUI's that gather the core information for things like rigging and CFX in generic containers and then pass it to the DCC for actual execution.  I've really enjoyed writing some stuff using USD and passing information between Unreal and Clarisse and Maya.
Unreal isn't going anywhere and a lot of work I'm doing could potentially leave the heavy lifting deformers for a product like Ziva.
I'm really hoping that the progress some people are making to have Unreal operate as a legitimate animation package continues.  It's still a ways off, but the potential is exciting and Unreal isn't running out of money anytime soon.

It's nice seeing people start to realize that Maya isn't the here-all-end-all of necessity.
I personally couldn't be happier if it died a quick and extremely unprofitable demise.

I just spent the day rewriting very elegant ICE deformers into hacky Maya versions. *frown*

Anywho upwards and downwards!


On Oct 28, 2017 5:46 AM, "Jason S" <jason...@gmail.com> wrote:
I agree with everything you said..

And I'm also saddened to see fabric close-up it's doors, especially in this already diversity deprived environment.
& all the best to the FE team!

On 10/27/17 17:59, Jonathan Moore wrote:
MPC and PSYOP output some great work with Fabric Engine but in the end I always felt it was too narrowly aimed at senior TD's with plenty of programming experience. The success of ICE was fuelled by the compounds that acted as a gateway drug to the inner workings. I thought maybe that Kraken would develop into that gateway drug, but after seeing experienced riggers feeling out of their comfort zone, soon realised it wasn't to be.

When Eric Mootz joined the team I thought maybe that would bring about tools for technically minded artists who weren't necessarily TD's.

Whatever the reasons I feel for the FE team after all their hard efforts. But I feel as one door closes others will open for them, folk with that much talent don't remain jobless for long.


On 10/28/17 5:19, Michael Amasio wrote:
That's too bad.
This is rough market.  There's not much money in developing better solutions.  I guess we'll ride out our DCC's with ancient architecture, and wait till one of us becomes a billionaire and funds something cutting edge.
I'd love to here more of the story of what happened from some of the developers.

Guess I'll finally follow you to Houdini, Oliver.
On Oct 28, 2017 12:31 AM, "Olivier Jeannel" <facial...@gmail.com> wrote:

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Andreas Bystrom

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Nov 2, 2017, 5:53:59 PM11/2/17
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"What's funny is, I interviewed with Weta and Dneg recently and they both asked me a lot about fabricengine (it occupied the majority of the interviews) and expressed their intentions to leverage it more.
When this was announced, we had a meeting at Dneg.  It was like, "Crap, well, there goes a few years of invested time for our new system built around fabricEngine"
Weta mentioned that they were tossing their in-house node based system they'd spent several years developing in favour of fabric."

do you really think you should be posting something that was discussed during a private interview at these companies on a public forum like this?


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Enter Reality

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Nov 7, 2017, 9:14:37 AM11/7/17
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Just received the email, Lagoa is also gone

Gustavo Eggert Boehs

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Nov 10, 2017, 1:41:40 PM11/10/17
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Hey list, having used Fabric Engine intensively for the last few years I thought it would be nice to share a few words about what it was and the void it leaves as it is no longer developed.
Here is the link for that post: http://gustavoeb.com.br/whatwasfabric

Cheers,
Gustavo E Boehs
Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | http://www.gustavoeb.com.br/

Jonathan Moore

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Nov 10, 2017, 4:38:53 PM11/10/17
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Hey list, having used Fabric Engine intensively for the last few years I thought it would be nice to share a few words about what it was and the void it leaves as it is no longer developed.
Here is the link for that post: http://gustavoeb.com.br/whatwasfabric

Look forward to reading this. I've followed what you've been up to ref neural networks and suchlike.

I still make use of Motion Tools on a regular basis as they make perfect bedfellows to Eric M's wonderful suit of delights. Really hope Eric isn't out in the cold for too long. A man with Eric's talents should have his pick of roles in an ideal and fair world.

Olivier Jeannel

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Nov 10, 2017, 5:25:14 PM11/10/17
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Nice Article !
Yep, the mistery is still complete,  what happened....

Gustavo Eggert Boehs

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Nov 12, 2017, 5:44:55 PM11/12/17
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Hey Jonathan, glad to hear Motion Tools is still of service. I'm also a very happy Mootzoid customer and can only wish Eric all the best.

Cheers,

Gustavo E Boehs
Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | http://www.gustavoeb.com.br/

gareth bell

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Jan 23, 2018, 10:36:31 AM1/23/18
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https://www.awn.com/news/mpc-adds-paul-doyle-global-head-rd

Co-founder of Fabric Software brings more than two decades of experience to new job.




From: softimag...@listproc.autodesk.com <softimag...@listproc.autodesk.com> on behalf of Gustavo Eggert Boehs <gust...@gmail.com>
Sent: 12 November 2017 22:44:34
To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Fabric engine is gone
 

Jonathan Moore

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Jan 23, 2018, 10:49:20 AM1/23/18
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I wonder if Paul brought more than his executive rucksack with him on his first day at the office? ;)


On 23 January 2018 at 15:36, gareth bell <garet...@outlook.com> wrote:

https://www.awn.com/news/mpc-adds-paul-doyle-global-head-rd

Co-founder of Fabric Software brings more than two decades of experience to new job.




Andres Stephens

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Jan 23, 2018, 11:31:08 AM1/23/18
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I’m sure he did. I wonder if MPC bought the rights to the Fabric Engine too haha, it just makes sense that something for data flow and technical development between software would be assimulated as in house tech within a huge production house over keeping it free/available for competition.

 

-Draise

 

From: Jonathan Moore
Sent: Tuesday, January 23, 2018 10:49
To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Fabric engine is gone

 

I wonder if Paul brought more than his executive rucksack with him on his first day at the office? ;)

 

 

On 23 January 2018 at 15:36, gareth bell <garet...@outlook.com> wrote:

Co-founder of Fabric Software brings more than two decades of experience to new job.

 

 

Steven Caron

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Jan 23, 2018, 2:45:45 PM1/23/18
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Nothing about the linked article suggests the MPC has a copy of Fabric Engine source. It is just saying Paul has a new job. 

Congrats to him btw.
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