uv broken on export

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Gerbrand Nel

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Sep 9, 2013, 5:40:24 AM9/9/13
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Hey Guys and Girls.
I've done a search on broken uv's in the archive, and it seems like I'm
not the only one having this problem.
No solution though :(
The problem is as follows:
I modelled an elephant in zbrush.
Imported the highress mesh into soft and re-modelled with proper
topology and uv's.
As soon as I export the model to go and grab the detail in zbrush, The
uvs on the one side of the model breaks.
Each face in a uv island is now separated into each own island.
Most faces are flipped, but the uv layout looks the same.
Anyone seen this and found a fix?
Thanks
Gerbrand

Toonafish

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Sep 9, 2013, 8:16:42 AM9/9/13
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If you're using GOZ try export - import an Obj manually.

- Ronald

Gerbrand Nel

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Sep 9, 2013, 8:47:42 AM9/9/13
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I tried that.
nothing!!
2014 seems to be better, but not perfect.
I would export and re-import.... broken.
Close the scene, open and try again... fixed..
This is bloody annoying but I got it working so I'm moving right along :)
Thanks for the input!
G

BTW I still hate that google won't show me my own posts!

olivier jeannel

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Sep 9, 2013, 9:23:32 AM9/9/13
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I understand your problem is in "the other way", but Orlando Esponda
posted a quick fix for destroyed Uvs.
https://vimeo.com/groups/168156/videos/67783125


Le 09/09/2013 14:47, Gerbrand Nel a �crit :

Chris Concepcion

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Sep 9, 2013, 4:28:34 PM9/9/13
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Hi Gerbrand 

Usually I get this problem from softimage to maya...It totally screws my UV's in maya.
But from softimage to Zbrush I use OBJ. Also when projecting are you using the "PROJECT ALL" in the subtool menu cause this one always works for me in the newest version of Zbrush.
I do not know the technique you are using to grab the detail so will be good to know that. Cause that is where it could break.
Also after Zbrush I guess you are going back to softimage right ? Cause that one should work fine.
Let us know how you go.

Chris C.



--
Chris Concepcion


Gerbrand Nel

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Sep 10, 2013, 4:57:23 AM9/10/13
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Thanks Olivier!!
But it seems like they'll break again when I xport to zbrush from 2013.
Oh well. This forced me to learn how to edit uvs in zbrush :)
G

Gerbrand Nel

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Sep 10, 2013, 5:08:23 AM9/10/13
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My problem is how softimage exports obj files.
I've tested exporting a mesh with nice uv's and re-importing it, without going into zbrush. its broken most of the time.
This seems to be fixed in 2014, but not everyone on the team has updated so I need to work around this problem.
My best solution is to edit my uvs with zbrush.
At least it seems like ZB understands how to export obj files
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