On 4/19/2012 6:14 AM, Chun-Pong Yu wrote:
> Luc-Eric's comments are a good segway for me to introduce some members of the new team and what they're working on. We've been lurking on the list so far, and have been amazed by the passion of most in the community for Softimage and will support it as best as we can. Now that Luc-Eric, Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya team, we'll be participating more actively especially when there're technical issues reported.
>
> We're all based in Singapore btw (so the comments on durians were apt) where the cost of labour isn't that much different from Montreal and certainly much higher (3x?) than in China. And there're more people in the team than there were in Montreal two years ago. Moreover, folks like JF, Francis, David, Manny, Graham, etc. are still around (the first 3 are in fact still developing enhancements and bug fixes for customers). Hence Autodesk is still investing in the Softimage since guess what? Soft still makes money for the company.
>
> It's true that the team doesn't know the code as well as Luc-Eric and team but that's not to say that we're newbies to software development, 3D graphics, simulations, rendering, etc. either. Sure, we don't have the 10-15 year histories with Soft that the "old" team had, but we're happy to say that they're still around (even many from the acquisition who eventually moved to other Autodesk teams) and still helping out when there's a need. But that should go down as we become more familiar with the code.
>
> So here goes:
>
> Hsiao Ming Chia - Core, Ref Models. From NVIDIA, worked on games middleware and runtime engines for 8 yrs.
> Yury Khmel - Core, ICE, FaceRobot. 12+ years, last 5 as an architect in games development.
> John Tensuan - Rendering, Data Management. Last in Ubisoft doing rendering and engine systems.
> Ho Chung Nguyen - ICE, Simulation. Wrote core libraries for math, physics simulation, rendering while at LucasArts.
> Joany Yang - UI, SDK. Mainly engaged in UI projects using COM, MFC, C++, etc while at another team at Autodesk.
>
> Me? I just manage the team so am the "overhead" :-)
>
> If you're ever in Singapore, we'd love to meet you.
>
> Regards,
> Chun Pong
>
>
> -----Original Message-----
> From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
> Sent: Wednesday, 18 April, 2012 10:38 PM
> To: soft...@listproc.autodesk.com
> Subject: Re: Softimage development
>
> On Wed, Apr 18, 2012 at 3:26 AM, Mirko Jankovic<mirko.j...@aeonproduction.com> wrote:
>> It is a bit bad that even after so many concerns displayed from
>> customer about Softimage and AD's plans for it, that not a single
>> official line of word was put out.
>> Is it so hard to let people know what is going on and where does it
>> all lead?
> Actually, you're getting a lot of official information right here in this thread.
>
> None of us moving to the new Maya FX Montreal team, which is led by me, are really doing it to quit Softimage, it's just a natural evolution of thing. As written previously, this was planned and we've been hiring and training a whole lot of new group of great people to work on Softimage.
>
> So what does that mean? Well first it means that Autodesk is committed to continuing the development of Softimage - otherwise we wouldn't be spending so much effort building a new team. We worked a lot on this!
> I interviewed every single one of these guys - and some we rejected.
> The new guys have backgrounds in game production, real time shader, physics, etc. They're bring new ideas and skills.
>
> And it also means that Autodesk is renewing its effort on the Maya FX's toolset, which is not super interesting to you guys obviously, but is that a thing that makes sense.
>
> It's hard to leave Softimage, but it's also hard to not get excited with the new projects. We're going to Digital Domain and ILM this week with Duncan. New experiences! If we can just stop hitting the S key to orbit the camera, everything will be fine.
+1 on them sending out their Twitter IDs. Definitely encourage them to pop up on
the list and say hello "in person" if they want to.
Cheers,
Andy
> So is there a Montral team still? Or is it over?
That is my question as well.
Who has left, who’s still on the product, and who is in the process of moving on if they haven’t left already?
I’m not panicked, but one thing that separated Softimage from other products is the amount of interaction with the development team. While it’s nice to see a hello message, it would be nicer to get an idea of the scope/magnitude of this change so we the customer can make our own adjustments to how we do things. I’ve been around Softimage for 20 years (come July), and as Brad mentioned earlier I’m part of the group that pre-dates the current product’s existence. In that time I have seen plenty of people come and go, but not wholesale like this.
Matt
"In the land of the blind, the one eyed man is king."
Scott Lange
Animation and VFX
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Stefan Andersson
Sent: Thursday, April 19, 2012 3:10 PM
To: soft...@listproc.autodesk.com
While we will no longer be working on Softimage, we are all still here to help if the occasion arises.
As you have seen, we are still on this list ;-)
Chinny
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Christian Gotzinger
Sent: Thursday, April 19, 2012 3:55 PM
To: soft...@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)
My god, what an awful thought. Chinny, please post!
Scott Lange
Animation and VFX
Tim Crowson |
Magnetic Dreams Animation Studio,
Inc.
2525
Lebanon Pike, Building C. Nashville, TN 37214
Ph 615.885.6801 | Fax 615.889.4768 |
www.magneticdreams.com
tim.c...@magneticdreams.com
-----Original Message-----
From: David Barosin
Sent: Apr 19, 2012 4:55 PM
To: soft...@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: 19 April 2012 22:41
To: soft...@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)
stay calm, there are others still around... unless they are leaving too. sean, marc-andre, yanick, brent... those are just off the top of my head.
dont forget all the support guys too! stephen, graham, siddarth, matthew.. i am sure i am missing someone...
s
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: Thursday, April 19, 2012 4:38 PM
Well good luck Chin! I'm slightly sad to hear you've moved on. There was never anyone with more passion and raw enthusiasm for Sumatra/XSI/Softimage than you! Respect!!
>>>
I think I know of one with more...
[cid:image0...@01CD1E57.8A7E8D70]
Mark Schoennagel is still thrashing the Softimage drum :-D
Maybe the sky is falling, I dunno. I do know that for the very first time ever I received an email asking for more information about one of my automated crash reports (CER) that was sent in, which to me is progress. I've wondered for years now if anyone even looked at those.
Well like most others on the team who have posted, I too will be working with them on something new. Softimage is mature enough now and in very capable hands. While we will no longer be working on Softimage, we are all still here to help if the occasion arises. As you have seen, we are still on this list ;-) Chinny From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Christian Gotzinger Sent: Thursday, April 19, 2012 3:55 PM To: soft...@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) My god, what an awful thought. Chinny, please post! On Thu, Apr 19, 2012 at 9:10 PM, Stefan Andersson <ste...@madcrew.se<mailto:ste...@madcrew.se>> wrote: Is Chinny still there? :) When he leaves, that's when you can panic. regards stefan
----- No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1831 / Virus Database: 2090/4557 - Release Date: 10/17/11 Internal Virus Database is out of date.
Luc-Eric's comments are a good segway for me to introduce some members of the new team and what they're working on. We've been lurking on the list so far, and have been amazed by the passion of most in the community for Softimage and will support it as best as we can. Now that Luc-Eric, Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya team, we'll be participating more actively especially when there're technical issues reported.
We're all based in Singapore btw (so the comments on durians were apt) where the cost of labour isn't that much different from Montreal and certainly much higher (3x?) than in China. And there're more people in the team than there were in Montreal two years ago. Moreover, folks like JF, Francis, David, Manny, Graham, etc. are still around (the first 3 are in fact still developing enhancements and bug fixes for customers). Hence Autodesk is still investing in the Softimage since guess what? Soft still makes money for the company.
It's true that the team doesn't know the code as well as Luc-Eric and team but that's not to say that we're newbies to software development, 3D graphics, simulations, rendering, etc. either. Sure, we don't have the 10-15 year histories with Soft that the "old" team had, but we're happy to say that they're still around (even many from the acquisition who eventually moved to other Autodesk teams) and still helping out when there's a need. But that should go down as we become more familiar with the code.
So here goes:
Hsiao Ming Chia - Core, Ref Models. From NVIDIA, worked on games middleware and runtime engines for 8 yrs.
Yury Khmel - Core, ICE, FaceRobot. 12+ years, last 5 as an architect in games development.
John Tensuan - Rendering, Data Management. Last in Ubisoft doing rendering and engine systems.
Ho Chung Nguyen - ICE, Simulation. Wrote core libraries for math, physics simulation, rendering while at LucasArts.
Joany Yang - UI, SDK. Mainly engaged in UI projects using COM, MFC, C++, etc while at another team at Autodesk.
Me? I just manage the team so am the "overhead" :-)
If you're ever in Singapore, we'd love to meet you.
Regards,
Chun Pong
-----Original Message-----
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: Wednesday, 18 April, 2012 10:38 PM
To: soft...@listproc.autodesk.com
Subject: Re: Softimage development
On Wed, Apr 18, 2012 at 3:26 AM, Mirko Jankovic <mirko.j...@aeonproduction.com> wrote:
> It is a bit bad that even after so many concerns displayed from
> customer about Softimage and AD's plans for it, that not a single
> official line of word was put out.
> Is it so hard to let people know what is going on and where does it
> all lead?
Actually, you're getting a lot of official information right here in this thread.
None of us moving to the new Maya FX Montreal team, which is led by me, are really doing it to quit Softimage, it's just a natural evolution of thing. As written previously, this was planned and we've been hiring and training a whole lot of new group of great people to work on Softimage.
So what does that mean? Well first it means that Autodesk is committed to continuing the development of Softimage - otherwise we wouldn't be spending so much effort building a new team. We worked a lot on this!
I interviewed every single one of these guys - and some we rejected.
The new guys have backgrounds in game production, real time shader, physics, etc. They're bring new ideas and skills.
And it also means that Autodesk is renewing its effort on the Maya FX's toolset, which is not super interesting to you guys obviously, but is that a thing that makes sense.
It's hard to leave Softimage, but it's also hard to not get excited with the new projects. We're going to Digital Domain and ILM this week with Duncan. New experiences! If we can just stop hitting the S key to orbit the camera, everything will be fine.
Sylvain
Lebeau // SHED
V-P/Visual
effects
supervisor
1410,
RUE STANLEY, 11E
ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>
Thursday, April 19, 2012 7:56 PM
We welcome the new overhead overlord and his minions!
More seriously, good to hear from, or at least about, you guys. Please do make sure you pick up the torch of mailing list interactions where the old guard left it, even if at the cost of a feature or two per release :)
--
Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Thursday, April 19, 2012 6:14 AM
Luc-Eric's comments are a good segway for me to introduce some members of the new team and what they're working on. We've been lurking on the list so far, and have been amazed by the passion of most in the community for Softimage and will support it as best as we can. Now that Luc-Eric, Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya team, we'll be participating more actively especially when there're technical issues reported.
We're all based in Singapore btw (so the comments on durians were apt) where the cost of labour isn't that much different from Montreal and certainly much higher (3x?) than in China. And there're more people in the team than there were in Montreal two years ago. Moreover, folks like JF, Francis, David, Manny, Graham, etc. are still around (the first 3 are in fact still developing enhancements and bug fixes for customers). Hence Autodesk is still investing in the Softimage since guess what? Soft still makes money for the company.
It's true that the team doesn't know the code as well as Luc-Eric and team but that's not to say that we're newbies to software development, 3D graphics, simulations, rendering, etc. either. Sure, we don't have the 10-15 year histories with Soft that the "old" team had, but we're happy to say that they're still around (even many from the acquisition who eventually moved to other Autodesk teams) and still helping out when there's a need. But that should go down as we become more familiar with the code.
So here goes:
Hsiao Ming Chia - Core, Ref Models. From NVIDIA, worked on games middleware and runtime engines for 8 yrs.
Yury Khmel - Core, ICE, FaceRobot. 12+ years, last 5 as an architect in games development.
John Tensuan - Rendering, Data Management. Last in Ubisoft doing rendering and engine systems.
Ho Chung Nguyen - ICE, Simulation. Wrote core libraries for math, physics simulation, rendering while at LucasArts.
Joany Yang - UI, SDK. Mainly engaged in UI projects using COM, MFC, C++, etc while at another team at Autodesk.
Me? I just manage the team so am the "overhead" :-)
If you're ever in Singapore, we'd love to meet you.
Regards,
Chun Pong
-----Original Message-----
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: Wednesday, 18 April, 2012 10:38 PM
To: soft...@listproc.autodesk.com
Subject: Re: Softimage development
I don't think that many Maya ones either.
We've trained new people in ICE, they've been co-developing the ICE
features with us for two releases now.
ICE development will continue. Chun Pong did not list the full staff
on the product
Guillaume Laforge
Sorry, could not resist ;)
Sent from my phone
All the Softies have had a hand in training the Singapore team to make sure the transition is a smooth one. They have not been scared to jump into such a large product so I'm excited to see what they can do. As Chun-Pong mentioned there are some very experienced Softimage devs in the consulting team in Montreal that still work on Softimage and many of their fixes get rolled into each release. Everyone involved with Softimage over the past few years is still around so the knowledge is not going anywhere.
--
Brent
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: 19 April 2012 22:41
To: soft...@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)
stay calm, there are others still around... unless they are leaving too. sean, marc-andre, yanick, brent... those are just off the top of my head.
dont forget all the support guys too! stephen, graham, siddarth, matthew.. i am sure i am missing someone...
s
STEFAN ANDERSSON // Creative Director // Mad Crew AB // http://www.madcrew.se
Stefan,
You predominantly use the product the majority of the Softimage dev team just switched over to developing for so not quite sure what you’re going on about J I’m working in games at this point so am very, very excited to see what the Singapore team brings to the table. If you guys are taking requests Chun Pong I’d personally love to see:
1. http://xoliulshader.com/ Something akin to the Xouli shader that is available to the max crowd. It’s easy to use and get great results.
2. http://www.8monkeylabs.com/toolbag An easy to set up lighting system as found in Marmoset.
3. Better baking functionality than what ultimapper provides. i.e. Cages, baking FG, etc.
4. Tighter export functionality with Cryengine/UDK/Unity. (not sure if this is on autodesk dev side or something the engine makers have to sort themselves)
5. Fix the obj exporter. That thing is broke as hell. The file sizes it exports are way bigger than the same object coming from max and you can’t get your user normals out with your uv’s unless you do some workaround dragging things about in the explorer view.
6. A more streamlined methodology for creating hair/wig alpha cards.
As for the Soft guys and gals that are leaving, you will surely be missed. A heartfelt thanks for all the years of your life you dedicated towards Softimage and to providing us end users with the help we needed every single day of the week on this list. Respect.
-wayne
Oh and am expected to believe all of the previous Soft Dev team
collectively came up with the idea of working on Maya themselves did
they? and they suggested it to the powers that be at AD and they said
- wow what a fantastic idea, lets do it! Cynical and glass half empty
perhaps, but you really expect us last remaining folk who work within
a Softimage only based pipeline to be happy and optimistic about this?
A smooth transition to what?
Oh, and another request I forgot!
http://www.youtube.com/watch?v=NnhxPMAXiVY&hd=1
This ties in with #3.
sorry, I was attempting some sarcasm. maybe it went down more like
this at Autodesk HQ
:D so that was a joke ok, some of us are just more resistant to
change than others, no hard feelings to the (ex) soft devs at all
Rob \/-------------\/----------------\/
:D so that was a joke ok, some of us are just more resistant to change than others, no hard feelings to the (ex) soft devs at all ----- No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2411/4947 - Release Date: 04/19/12
but apologies for derailing the thread, nothing to see here, back to
the topic at hand
With regards to the changes the you`ve become aware of, sure its sad to see some experienced hands moving onto other stuff, but rest assured from what i`ve heard, some of them will still be guiding hands to the new team. The new team, who incidently are in the in nxt bldg from mine (@Brad : Its a fair bit from Chinatown), is more than capable of carrying on the good work done in the past , and more importantly highly motivated about working on Soft. In terms of numbers, the staff announced are just the core and there are more guys on the team as well(Infact right now in terms of numbers i feel more confident than the past 2 years). Being a passionate soft user for many years and also someone who has a look into the inside I can safely say that I feel confident about these guys taking Soft forward. Like Chun Pong said earlier feel free to ping the dev guys or me if your ever in the region, and like always keep extending your support to the new team, they`ll do well!!
But good news everyone! There are actually a lot of softwares out there which is just longing for your expertise and knowledge. And lots of black frames that needs content, and the frames doesn't give a **** what kind of software you used :)
Is Autodesk implying here that as an existing Softimage customer I should:-
a) Stick with Softimage even though the entire original development
team has been moved to Maya or left and replaced
b) Move to Maya, as it is the lead application of choice in M & E
division and all the best developers are attracted here through AD
internal strategies
?
Congratulations on your newborn by the way Sidharth!
If they were doing that, they would want to involve all the key people
from Softimage since they have built the most modern/recent core out
there, and it clearly has tech advantages.
Possible?
Dave G
"Multivac, what will happen to Softimage"
"THERE IS INSUFFICIENT DATA FOR A MEANINGFUL ANSWER."
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Bradley Gabe
Sent: April-20-12 11:42 AM
To: soft...@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)
There are too many variables at play with giant, multi-person projects like software or, for the sake of example, movies: