Soft 2011

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Jules Stevenson

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Mar 9, 2010, 1:03:20 PM3/9/10
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No doubt by the time this reaches the list, they'll be another 15 emails, but..

http://area.autodesk.com/softimage2011/features

Rikki Knight-Trembath

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Mar 9, 2010, 1:09:15 PM3/9/10
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nice!
havnt used xsi for a while but having ICE kinematics supported is a definate plus!!

Graham D Clark

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Mar 9, 2010, 1:10:07 PM3/9/10
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On Tue, Mar 9, 2010 at 1:03 PM, Jules Stevenson <droo...@googlemail.com> wrote:
No doubt by the time this reaches the list, they'll be another 15 emails, but..

http://area.autodesk.com/softimage2011/features

The multi camera in passes feature is a welcome step towards decent s3d in soft. Great for previz too with one render of multiple cameras.
--
Graham D Clark, telephone:  why-attempt, fad-take-two
http://www.linkedin.com/in/grahamclark

Adam Sale

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Mar 9, 2010, 1:11:59 PM3/9/10
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I'm impressed with the success I've had using FR lip sync.
Pretty sweet for an out of the box solution

Jules Stevenson

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Mar 9, 2010, 1:14:30 PM3/9/10
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Anyone else think that putting soft underneath motionbuilder and
mudbox is a bit of a slap in the chops?

carl callewaert

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Mar 9, 2010, 1:15:48 PM3/9/10
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That feature is amazing!

c



On 09/03/10 2:11 PM, "Adam Sale" <adam...@gmail.com> wrote:

Gerbrand Nel

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Mar 9, 2010, 1:18:00 PM3/9/10
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nah
It just gives us softies more of a cult status :)
G

Jules Stevenson wrote:
> Anyone else think that putting soft underneath motionbuilder and
> mudbox is a bit of a slap in the chops?
> ------------------------------------------------------------------------
>
>
> No virus found in this incoming message.
> Checked by AVG - www.avg.com
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Sajjad Amjad

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Mar 9, 2010, 1:24:41 PM3/9/10
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Slightly OT: In the new features for Mudbox, the screen shot for
"Enhanced Interoperability..." under the File menu they list "Send to
Maya" and "Send to 3ds Max" no "Send to Softimage" :-/

--

-----
"Consistency is the last resort of the unimaginative" - O. Wilde

Greg Punchatz

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Mar 9, 2010, 1:31:48 PM3/9/10
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In the detailed feature list

"Enhanced Interoperability with Maya, 3ds Max, and Softimage...Displacement and Normal maps extracted in Mudbox are now associated with models when an Autodesk® FBX® 2011 file is exported, helping to eliminate the need to manually reassemble the asset when brought into in another program. "

Yay....but I use zbrush :)

Greg Punchatz
Sr. Creative Director
Janimation
214.823.7760
www.janimation.com

Byron Nash

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Mar 9, 2010, 1:29:07 PM3/9/10
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What's the ETA on Softimage 2011?

Ben Rogall

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Mar 9, 2010, 1:31:12 PM3/9/10
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On 3/9/2010 12:03 PM, Jules Stevenson wrote:
> No doubt by the time this reaches the list, they'll be another 15 emails, but..
>
> http://area.autodesk.com/softimage2011/features
>
>
Looks like no more Advanced version, based on the press release:
http://area.autodesk.com/userdata/static/gdc/2010/softimage_2011_press_release.pdf

Byron Nash

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Mar 9, 2010, 1:36:43 PM3/9/10
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To answer my own question. April 2010. 

That's going to be a lot to take in, Softimage 2011 and CS5 in the same month.

Stephen Blair

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Mar 9, 2010, 1:41:34 PM3/9/10
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Hi

The network license still includes 5 Batch.
So a network license of Softimage 2011 is like "Advanced".

A standalone license of Softimage 2011, of course, does not include Batch.

Stephen Blair
Product Support Team Lead, Softimage
Montreal, Quebec, Canada
Blog | KB | Wiki

If you would like to comment on my work, please contact my manager chris....@autodesk.com.
Autodesk Subscription The smartest way to optimize your software investment.

winmail.dat

Jules Stevenson

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Mar 9, 2010, 1:49:26 PM3/9/10
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Hi Stephen,

> The network license still includes 5 Batch.
> So a network license of Softimage 2011 is like "Advanced".

What's the list price of Network?

Cheers

Ponthieux, Joey

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Mar 9, 2010, 1:58:05 PM3/9/10
to soft...@listproc.autodesk.com, Jennifer Goldfinch
Jen,
Who do we have to contact know regarding maintenance? The last time I
did this for my personal copy of SI I used Softimage directly, my
maintenance expired last year, I have 7.5 but not 2010. Any idea who I
need to contact to get a quote?

Joey Ponthieux
NCI Information Systems Inc.
NASA Langley Research Center
____________________________________________________________
Opinions stated here-in are strictly those of the author and
do not represent the opinions of NASA or any other party.

Fabrice Altman

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Mar 9, 2010, 1:57:08 PM3/9/10
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>The network license still includes 5 Batch.
>So a network license of Softimage 2011 is like "Advanced".

>A standalone license of Softimage 2011, of course, does not include
Batch.


What about the current network Essential license ? Does it get convert
to 5 batch :) ?

Cheers,
F.

Ponthieux, Joey

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Mar 9, 2010, 2:04:18 PM3/9/10
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dang...and .I almost made the 15th response......go ahead.....flame
on....I kin take it...

Joey Ponthieux
NCI Information Systems Inc.
NASA Langley Research Center
____________________________________________________________
Opinions stated here-in are strictly those of the author and
do not represent the opinions of NASA or any other party.

Jason Brynford-Jones

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Mar 9, 2010, 2:17:56 PM3/9/10
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winmail.dat

Hans Payer

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Mar 9, 2010, 2:20:45 PM3/9/10
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"Python now installed with Softimage"

I almost fainted....

Stephen Blair

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Mar 9, 2010, 2:32:09 PM3/9/10
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>From the press release
http://area.autodesk.com/userdata/static/gdc/2010/softimage_2011_press_release.pdf


Pricing and Availability
Autodesk anticipates that Softimage 2011 will be available in English and Japanese in April 2010. The Autodesk suggested retail price (SRP) for an Autodesk Softimage 2011 stand-alone license is US$2,995.* The price to upgrade from Softimage 2010 to Softimage 2011 is $1,495*† SRP. Autodesk Subscription with Gold Support is available for purchase simultaneously with the product or upgrade purchase for $795 SRP per year.

* International pricing may vary.
† The price to upgrade from Softimage Advanced 2010 to Softimage 2011 is $295 SRP.


A network license is usually about 750$ more than standalone, so the list price of Network is probably $3,745.

Stephen Blair
Product Support Team Lead, Softimage
Montreal, Quebec, Canada
Blog | KB | Wiki

If you would like to comment on my work, please contact my manager chris....@autodesk.com.
Autodesk Subscription The smartest way to optimize your software investment.


-----Original Message-----
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Jules Stevenson
Sent: March-09-10 1:49 PM
To: soft...@listproc.autodesk.com
Subject: Re: Soft 2011

winmail.dat

Stephen Blair

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Mar 9, 2010, 2:32:46 PM3/9/10
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I believe so, yes.

Stephen Blair
Product Support Team Lead, Softimage
Montreal, Quebec, Canada
Blog | KB | Wiki

If you would like to comment on my work, please contact my manager chris....@autodesk.com.
Autodesk Subscription The smartest way to optimize your software investment.

winmail.dat

Sebastian Kowalski

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Mar 9, 2010, 2:43:19 PM3/9/10
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thats some really impressive additions, please god, make this a stable
dot zero release.
cant wait

> <winmail.dat>

Stephen Blair

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Mar 9, 2010, 2:53:45 PM3/9/10
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Hi Joey

Usually we suggest contacting your reseller.

If you don't have a reseller, try contacting the Business Center:

subscrip...@autodesk.com
1-800-538-6401

Stephen Blair
Product Support Team Lead, Softimage/3ds Max
Montreal, Quebec, Canada
http://xsisupport.wordpress.com


If you would like to comment on my work, please contact my manager chris....@autodesk.com.
Autodesk Subscription The smartest way to optimize your software investment.

winmail.dat

Ben Rogall

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Mar 9, 2010, 2:53:51 PM3/9/10
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That would be great.

Nguyen Tran

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Mar 9, 2010, 3:09:13 PM3/9/10
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Is there a bug fix list?  Can ICE render motion blur in xsibatch yet?

Rémy Alexandrian

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Mar 9, 2010, 3:30:18 PM3/9/10
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Jules Stevenson a �crit :

> No doubt by the time this reaches the list, they'll be another 15 emails, but..
>
> http://area.autodesk.com/softimage2011/features
>
>
"Softimage, Maya and Max now share the same version of mental ray
"...wow, what's happening? ;)

New lighting features seem really promising too!
Thanks for the hard work!

--
.......................
R�my Alexandrian
.......................


Nassos Yiannopoulos

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Mar 9, 2010, 4:17:38 PM3/9/10
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Is the bug with Stand-ins for ICE Instances from non-integer frames
that took ages to render,
fixed?

ICE Kinematics is one BIG plus :-D

2010/3/9 Rémy Alexandrian <remy...@treeptic.com>:
> Jules Stevenson a écrit :


>>
>> No doubt by the time this reaches the list, they'll be another 15 emails,
>> but..
>>
>> http://area.autodesk.com/softimage2011/features
>>
>>
>
> "Softimage, Maya and Max now share the same version of mental ray "...wow,
> what's happening? ;)
>
> New lighting features seem really promising too!
> Thanks for the hard work!
>
> --
> .......................

> Rémy Alexandrian
> .......................
>
>
>

Darren Macpherson

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Mar 9, 2010, 4:32:29 PM3/9/10
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[

Yeh, I'm with Graham on this one, soooo great for many things, the number of time I've had to hack something together based on multiple cams is crazy.
--
darren macpherson | 3d artist | +2772 355 0924 | www.darrenmacpherson.com | dar...@darrenmacpherson.com | skype: darren.macpherson

Malcolm Zaloon

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Mar 9, 2010, 5:14:25 PM3/9/10
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very nice features! But my question is...
the 100 new compounds, are really new? (or they are the 100 that Phill Taylor already give to us months ago?!)
--
__________________
Malcolm Zaloon - Lighting TD - XSI Generalist

Eric Thivierge / XSI Database

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Mar 9, 2010, 5:18:14 PM3/9/10
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Look on the wiki. Tons new ones, many from Phil's ICE pack but other
new ones too. None the less, any new compounds are always welcomed.

--------------------------------------------
Eric Thivierge
Technical Director
http://www.ethivierge.com

On Tue, Mar 9, 2010 at 5:14 PM, Malcolm Zaloon <mzal...@gmail.com> wrote:
> very nice features! But my question is...
> the 100 new compounds, are really new? (or they are the 100 that Phill
> Taylor already give to us months ago?!)
>
>
> On Tue, Mar 9, 2010 at 6:17 PM, Nassos Yiannopoulos <nasso...@gmail.com>
> wrote:
>>
>> Is the bug with Stand-ins for ICE Instances from non-integer frames
>> that took ages to render,
>> �fixed?
>>
>> ICE Kinematics is one BIG plus :-D
>>

>> 2010/3/9 R�my Alexandrian <remy...@treeptic.com>:
>> > Jules Stevenson a �crit :


>> >>
>> >> No doubt by the time this reaches the list, they'll be another 15
>> >> emails,
>> >> but..
>> >>
>> >> http://area.autodesk.com/softimage2011/features
>> >>
>> >>
>> >
>> > "Softimage, Maya and Max now share the same version of mental ray
>> > "...wow,
>> > what's happening? ;)
>> >
>> > New lighting features seem really promising too!
>> > Thanks for the hard work!
>> >
>> > --
>> > .......................

>> > R�my Alexandrian

Malcolm Zaloon

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Mar 9, 2010, 6:32:48 PM3/9/10
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Thanks Eric.

On Tue, Mar 9, 2010 at 7:18 PM, Eric Thivierge / XSI Database <ethiv...@gmail.com> wrote:
Look on the wiki. Tons new ones, many from Phil's ICE pack but other
new ones too. None the less, any new compounds are always welcomed.

--------------------------------------------
Eric Thivierge
Technical Director
http://www.ethivierge.com



On Tue, Mar 9, 2010 at 5:14 PM, Malcolm Zaloon <mzal...@gmail.com> wrote:
> very nice features! But my question is...
> the 100 new compounds, are really new? (or they are the 100 that Phill
> Taylor already give to us months ago?!)
>
>
> On Tue, Mar 9, 2010 at 6:17 PM, Nassos Yiannopoulos <nasso...@gmail.com>
> wrote:
>>
>> Is the bug with Stand-ins for ICE Instances from non-integer frames
>> that took ages to render,
>>  fixed?
>>
>> ICE Kinematics is one BIG plus :-D
>>
>> 2010/3/9 Rémy Alexandrian <remy...@treeptic.com>:
>> > Jules Stevenson a écrit :

>> >>
>> >> No doubt by the time this reaches the list, they'll be another 15
>> >> emails,
>> >> but..
>> >>
>> >> http://area.autodesk.com/softimage2011/features
>> >>
>> >>
>> >
>> > "Softimage, Maya and Max now share the same version of mental ray
>> > "...wow,
>> > what's happening? ;)
>> >
>> > New lighting features seem really promising too!
>> > Thanks for the hard work!
>> >
>> > --
>> > .......................
>> > Rémy Alexandrian

>> > .......................
>> >
>> >
>> >
>>
>
>
>
> --
> __________________
> Malcolm Zaloon - Lighting TD - XSI Generalist
>

James G. Jones

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Mar 9, 2010, 10:04:38 PM3/9/10
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"New buttons in Camera PPG to keyframe camera"

I'm wondering about this... any screenshots available? Does this mean
in addition to the Global and Local Transforms tabs?
Anything that would make keyframing the camera easier would certainly
be welcome.

-Jim

Steven Caron

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Mar 9, 2010, 10:13:05 PM3/9/10
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probably just keys most relevant params... pos, rot, fov, and interest pos

steven

Eric Thivierge / XSI Database

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Mar 9, 2010, 10:18:32 PM3/9/10
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Also,

You are now able to have the camera auto key upon navigating with it as well. :)

--------------------------------------------
Eric Thivierge
Technical Director
http://www.ethivierge.com

Steven Caron

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Mar 9, 2010, 11:18:22 PM3/9/10
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that was added in 2010

s

On Tue, Mar 9, 2010 at 7:18 PM, Eric Thivierge / XSI Database <ethiv...@gmail.com> wrote:

Eric Thivierge / XSI Database

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Mar 9, 2010, 11:47:38 PM3/9/10
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ha ha ha,

Nice. I use 7.01 at work. hadn't noticed that feature 'til recently. : \

Officially noob-a-fied.

Thanks Steven.

--------------------------------------------
Eric Thivierge
Technical Director
http://www.ethivierge.com

Thomas Cannell

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Mar 10, 2010, 3:28:56 AM3/10/10
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I notice that feature every time someone has left it turned on, and my cameras are doing their best Michael Bay impression all of a sudden.
--
------------
puppetstring.com

Michal Doniec

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Mar 10, 2010, 4:01:29 AM3/10/10
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You are missing a lot, Rikki :) ICE Kinematics puts Softimage another 2 years ahead of software you use at work ;)

On Tue, Mar 9, 2010 at 6:09 PM, Rikki Knight-Trembath <rikki....@gmail.com> wrote:
nice!
havnt used xsi for a while but having ICE kinematics supported is a definate plus!!

Tim Leydecker

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Mar 10, 2010, 4:40:34 AM3/10/10
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Hi folks,

since there�s a few people also using Maya here and
even a few who�s name sounds familiar from the good
old but now extinct highend3d Maya mailing list I dare ask:

Can you recommend a good Maya mailing list?

Not a forum, a good mailinglist would be great to re-subscribe to.

I�ve so much grief with Maya 2008-2010 currently, I�d be
great to at least know I�m not alone with all those flaws
but instead even know what to expect...

I miss the maya list :-)


Cheers

tim

P.S: Yes, it�s a never been that bad, be it random wonkyness,
memory leaks when using render layers, crashes with references
and assigning materials or overrides, light linking bloating, etc.
I�m looking forward to Maya 2011...


Chris Marshall

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Mar 10, 2010, 4:44:12 AM3/10/10
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have you bumped your head?


On Wed, Mar 10, 2010 at 9:40 AM, Tim Leydecker <baue...@gmx.de> wrote:
Hi folks,

since there愀 a few people also using Maya here and
even a few who愀 name sounds familiar from the good

old but now extinct highend3d Maya mailing list I dare ask:

Can you recommend a good Maya mailing list?

Not a forum, a good mailinglist would be great to re-subscribe to.

I扉e so much grief with Maya 2008-2010 currently, I悲 be
great to at least know I惴 not alone with all those flaws

but instead even know what to expect...

I miss the maya list :-)


Cheers

tim

P.S: Yes, it愀 a never been that bad, be it random wonkyness,

memory leaks when using render layers, crashes with references
and assigning materials or overrides, light linking bloating, etc.
I惴 looking forward to Maya 2011...









Stefan Andersson

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Mar 10, 2010, 4:48:07 AM3/10/10
to soft...@listproc.autodesk.com
This is the old highend list

http://groups.google.com/group/maya_he3d/

google groups works just like a email list.

On Wed, Mar 10, 2010 at 10:40 AM, Tim Leydecker <baue...@gmx.de> wrote:
> Hi folks,
>

> since there愀 a few people also using Maya here and
> even a few who愀 name sounds familiar from the good


> old but now extinct highend3d Maya mailing list I dare ask:
>
> Can you recommend a good Maya mailing list?
>
> Not a forum, a good mailinglist would be great to re-subscribe to.
>

> I扉e so much grief with Maya 2008-2010 currently, I悲 be
> great to at least know I惴 not alone with all those flaws


> but instead even know what to expect...
>
> I miss the maya list :-)
>
>
> Cheers
>
> tim
>

> P.S: Yes, it愀 a never been that bad, be it random wonkyness,


> memory leaks when using render layers, crashes with references
> and assigning materials or overrides, light linking bloating, etc.

> I惴 looking forward to Maya 2011...
>
>
>
>
>
>
>
>
>

--
- stefan andersson - digital janitor

Stefan Kubicek

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Mar 10, 2010, 5:00:28 AM3/10/10
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You are not alone, Maya 2009 and 2010 are the spawn of the devil to me too.

Tim Leydecker

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Mar 10, 2010, 5:03:47 AM3/10/10
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Thanks guys.

Yes, Chris. It hurts.

I could have easily finished shading that one yesterday,

http://www.hafenlola.com/downloads/ley_q7shadingprecomp.jpg

if not for all the crashes and bugs I ran into.
With corrupted files, references and whatnot.

Now I´ll have to spend another day being afraid
of a crash when simply assigning a factory shader, haha.


Cheers

tim

P.S: Don´t mind the contrast and the alphaedges, it´s pre-comp
slaptoghering...not tuned yet.

Jordi Riera

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Mar 10, 2010, 5:04:49 AM3/10/10
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I had to switch too to maya :/
softimage is not in so many animation studios :/

Jordi
--
- Jordi Riera  
- Lighting TD
- http://www.kenderland.com
- http://www.linkedin.com/in/jordirieralightingtd
- 00972 54 244 8014

Jules Stevenson

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Mar 10, 2010, 5:23:09 AM3/10/10
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Sorry to drag this up again, but the more I think about it the more
this makes me cross.

Why is there a clear disparity between the positioning of Max and Maya
vs Softimage on the Autodesk site. Both Max and Maya have accessible
videos showing off their new features, Softimage does not. It's
product positioning puts it beneath mudvox. wtf? The videos are out
there, but not linked from the Autodesk site. Whatever the actual
reason for this, it comes across as a snub towards the Software.

If I was a purchaser in a larger organisation, this marketing would
not help sell the idea that Softimage is being as actively developed
as it is, and effectively think that Soft is an underdog, or poor mans
version.

I've invested a lot of money into Soft, and as a customer, I want to
see that Autodesk actually do the job of showing it off to make sure
it survives and prospers. It is very good, and is making huge strides,
way beyond the other two apps, but this is far from how the Autodesk
site makes me feel about it.

Stephen, Any input on this?

2, possibly quite rant like, cents

Jules

Stefan Andersson

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Mar 10, 2010, 5:27:01 AM3/10/10
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Tim Leydecker

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Mar 10, 2010, 5:33:58 AM3/10/10
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Jordi, one reason I moved to Hamburg was for
the many companies also using Softimage here.

I got so bored with the spawn of the devil in
the Rhein-Main area it�s no wonder Maya still
gives me the shivers. It�s more than ten years
of grief now. haha.

"_must _work _on _my _reel, _faster. _faster"


Cheers, and bottoms up for another ten!

tim

Rob Wuijster

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Mar 10, 2010, 6:15:42 AM3/10/10
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It is a bid odd the video's are in a blog only.

One ray of light might be the fact that on the AREA announcement of 2011
releases SI is sitting in front next to Max ;-)

rob

\/-------------\/----------------\/

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Tim Leydecker

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Mar 10, 2010, 6:22:33 AM3/10/10
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Thanks for exposing the "user" area light geometry option.

Thanks for the dynamic and on the fly *.spdll generation.

Thanks for ICE

Thanks for FaceRobot.

I might actually end up being able to rig and animate something?

Na, but now there�s less excuses!

Cheers

tim

Sam J. Bowling

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Mar 10, 2010, 6:23:35 AM3/10/10
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Great news! I just renewed my support subscription last week and was
wondering how long it would be until the next version came out. This is a
little earlier than I was expecting.

I can't wait to try rigging with ICE. I'd love to see some more advanced
setups with foot roll and forearm twist setups. Any ideas if we can bypass
up vectors using ice?

If we are really getting upgraded to 5 batch licenses, I'm going to need to
buy some more computers . =)

I really can't seem to find anything to complain about with this release
(but I'm sure someone will).

At 10:03 AM 3/9/2010, you wrote:
>No doubt by the time this reaches the list, they'll be another 15 emails,
but..
>
>http://area.autodesk.com/softimage2011/features

--
Sam J. Bowling

Thomas Helzle

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Mar 10, 2010, 7:24:04 AM3/10/10
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"I really can't seem to find anything to complain about with this release (but I'm sure someone will)."

I could help there, but I'll restrain myself ;-)

Cheers,

Thomas

opoppopopp opoppopopp

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Mar 10, 2010, 8:50:30 AM3/10/10
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so, let's complain about the previous 2010...
--
mail:opopp...@gmail.com
331.png

Tim Leydecker

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Mar 10, 2010, 10:44:31 AM3/10/10
to soft...@listproc.autodesk.com
Just a quick follow-up. 3-4 more shaders assigned. haha.

Bitching seems to help a great deal when trying
to get Maya to behave nicely, just as much as nuking
stray lightlinking...

http://www.hafenlola.com/downloads/ley_q7shading015precomp.jpg

Better. Not finished, but better.


Cheers

tim

P.S: Thanks for the googlegroup link. It嚙編 nice to read familiar names.

Tim Leydecker wrote:
> Jordi, one reason I moved to Hamburg was for
> the many companies also using Softimage here.
>
> I got so bored with the spawn of the devil in

> the Rhein-Main area it嚙編 no wonder Maya still
> gives me the shivers. It嚙編 more than ten years


> of grief now. haha.
>
> "_must _work _on _my _reel, _faster. _faster"
>
>
> Cheers, and bottoms up for another ten!
>
> tim
>
>
>
> Jordi Riera wrote:
>> I had to switch too to maya :/
>> softimage is not in so many animation studios :/
>>
>> Jordi
>>
>> On Wed, Mar 10, 2010 at 12:00 PM, Stefan Kubicek
>> <s...@tidbit-images.com>wrote:
>>
>>> You are not alone, Maya 2009 and 2010 are the spawn of the devil to
>>> me too.
>>>
>>>
>>>
>>>
>>>
>>>> Hi folks,
>>>>

>>>> since there嚙編 a few people also using Maya here and
>>>> even a few who嚙編 name sounds familiar from the good


>>>> old but now extinct highend3d Maya mailing list I dare ask:
>>>>
>>>> Can you recommend a good Maya mailing list?
>>>>
>>>> Not a forum, a good mailinglist would be great to re-subscribe to.
>>>>

>>>> I嚙緞e so much grief with Maya 2008-2010 currently, I嚙範 be
>>>> great to at least know I嚙練 not alone with all those flaws


>>>> but instead even know what to expect...
>>>>
>>>> I miss the maya list :-)
>>>>
>>>>
>>>> Cheers
>>>>
>>>> tim
>>>>

>>>> P.S: Yes, it嚙編 a never been that bad, be it random wonkyness,


>>>> memory leaks when using render layers, crashes with references
>>>> and assigning materials or overrides, light linking bloating, etc.

>>>> I嚙練 looking forward to Maya 2011...
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>
>>>
>>>
>>
>>
>

Andy Moorer

unread,
Mar 10, 2010, 11:50:55 AM3/10/10
to soft...@listproc.autodesk.com
I was impressed that the XSI additions seem much more impressive than the changes in max and maya. I've been predicting that given similar resources XSI's development would begin to outstrip the other packages, and wonder if that prediction is beginning to come true.

ICE kinematics and the rendering sandbox seem to me to open more doors in production than the rather useless (IMHO) ability to edit multiple cameras (most sequences in the real world would require different scenes across cuts) or a new UI (welcome though it is.) On the maya end the new feature I liked most is the ability to pre-edit weights... nice, but not a game changer the way giving us total procedural control of kinematics is. Same deal with the improvements to maya fluids - maya improved their black-box fluids incrementally, while ICE lets us make our own.

Max improvements seem a little more of a challenge, frankly. They've moved to a rendertree-like approach for texturing, have some nifty painting tools, and that quicksilver viewport rendering is a clear winner - softimage devs, look at it closely! Realtime is the wave of the future.

Overall, well done XSI. ICE got a significant power up, and XSI keeps pulling ahead.

kim aldis

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Mar 10, 2010, 12:53:31 PM3/10/10
to soft...@listproc.autodesk.com
swing on over to XSIbase. You'll sure as hell find something there.

Chad Briggs

unread,
Mar 10, 2010, 1:09:49 PM3/10/10
to soft...@listproc.autodesk.com
Hi guys/gals! We are slowly starting to migrate over to win7 from XP at our studio, and I had a couple of questions for y'all who are already using win7 with XSI.

1.) I thought I remembered a while back that XSI would not work properly in widnows 7 classic (non-areo) mode? Is that still the case? If it is, that could pose problems, cause our workgroup policies turn off all the fancy ui stuff by default.

2.) It seems like when we install python on win7, it's installed for the user your logged in as? If we install it as admin, it doesn’t' work for the users unless we log in and install as the user. And then if another user logs in to the same machine, python wont work for them until we install it under their name. Hopefully there is something obvious we are missing.

Thanks!

Chad Briggs
Element X Creative


Luc-Eric Rousseau

unread,
Mar 10, 2010, 1:23:32 PM3/10/10
to soft...@listproc.autodesk.com
Maya 2011 is huge; they have the completely scrapped and re-written
the UI in QT, ported to 64-bit OSX, new high quality viewport, there
is a full editing timeline, audio tracks and global retiming for the
previz market, etc.. Max has also a new high quality viewport, new 3D
paint, finally a shader tree,etc.. Maybe it's just because I've seen
these app internally. Plus, the 2010 products for all three DCCs were
shipped just 6 month ago.

Maya
http://area.autodesk.com/blogs/cory/what_s_new_in_2011
Max:
http://area.autodesk.com/blogs/ken/3ds_max_2011_announced
Softimage:
http://area.autodesk.com/blogs/marks/softimage_2011

Luc-Eric Rousseau

unread,
Mar 10, 2010, 1:27:45 PM3/10/10
to soft...@listproc.autodesk.com
Turning off Areo has issues is not supported. The drivers will never
be fixed, the switch only exists for low-end PCs.

On Wed, Mar 10, 2010 at 1:09 PM, Chad Briggs
<chad_...@elementxcreative.com> wrote:
> Hi guys/gals! We are slowly starting to migrate over to win7 from XP at our studio, and I had a couple of questions for y'all who are already using win7 with XSI.
>
> 1.) I thought I remembered a while back that XSI would not work properly in widnows 7 classic (non-areo) mode? Is that still the case? If it is, that could pose problems, cause our workgroup policies turn off all the fancy ui stuff by default.
>

> 2.) It seems like when we install python on win7, it's installed for the user your logged in as? If we install it as admin, it doesn�t' work for the users unless we log in and install as the user. And then if another user logs in to the same machine, python wont work for them until we install it under their name. Hopefully there is something obvious we are missing.

Ponthieux, Joey

unread,
Mar 10, 2010, 1:34:28 PM3/10/10
to soft...@listproc.autodesk.com

Luc-Eric Rousseau wrote:
> Maya 2011 is huge; they have the completely scrapped and re-written
> the UI in QT, ported to 64-bit OSX,

By QT do you mean Quicktime? And is it using that in both Windows and OSX?

Joey Ponthieux
NCI Information Systems Inc.
NASA Langley Research Center
____________________________________________________________
Opinions stated here-in are strictly those of the author and
do not represent the opinions of NASA or any other party.


Nassos Yiannopoulos

unread,
Mar 10, 2010, 1:39:54 PM3/10/10
to soft...@listproc.autodesk.com
No he means this:

http://qt.nokia.com/products

2010/3/10 Ponthieux, Joey <j.pon...@nasa.gov>:

--
C:\DOS
C:\DOS\RUN
RUN\DOS\RUN!

Όταν όλα τα άλλα αποτύχουν,
διαβάστε τις οδηγίες. :-)

Η ΤΕΧΝΗΤΗ ΝΟΗΜΟΣΥΝΗ ΔΕΝ ΜΠΟΡΕΙ ΝΑ ΚΕΡΔΙΣΕΙ ΤΗ ΦΥΣΙΚΗ ΗΛΙΘΙΟΤΗΤΑ. arkas

Standards are wonderfull, that's why we have so many of them

Fabrice Altman

unread,
Mar 10, 2010, 1:43:29 PM3/10/10
to ch...@elementxcreative.com, soft...@listproc.autodesk.com
Hi Chad,

This is the way it goes here :

1- you will have problems in Soft 2010 SP1 and Win7 classic mode, mostly anim editor refresh issues.
AFAIK, classic mode is not supported anymore by Soft.

2- try installing Python or ActivePython via an msi installer with ALLUSERS=1 command line flag.
Cannot wait to get Python inside Soft 2011...

Hope this helps,
F.

Alan Fregtman

unread,
Mar 10, 2010, 2:26:20 PM3/10/10
to ch...@elementxcreative.com, soft...@listproc.autodesk.com
XSI works fine under Aero. Version 6 had some visual glitches in Vista
but they fixed those by now.


On Wed, Mar 10, 2010 at 1:09 PM, Chad Briggs
<chad_...@elementxcreative.com> wrote:

> Hi guys/gals! We are slowly starting to migrate over to win7 from XP at our studio, and I had a couple of questions for y'all who are already using win7 with XSI.
>
> 1.) I thought I remembered a while back that XSI would not work properly in widnows 7 classic (non-areo) mode? Is that still the case? If it is, that could pose problems, cause our workgroup policies turn off all the fancy ui stuff by default.
>

> 2.) It seems like when we install python on win7, it's installed for the user your logged in as? If we install it as admin, it doesn�t' work for the users unless we log in and install as the user. And then if another user logs in to the same machine, python wont work for them until we install it under their name. Hopefully there is something obvious we are missing.

Serguei Kalentchouk

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Mar 10, 2010, 2:44:02 PM3/10/10
to soft...@listproc.autodesk.com
I'm very happy with the new features in this release. Seems like a very solid step forward to say the least!



"I was impressed that the XSI additions seem much more impressive than the changes in max and maya."
After having spent some time with the alpha/beta of Maya 2011 I'd have to say it is a HUGE release for Maya. Besides the new interface, which in itself fixes a lot of bugs that were previously associated to the old GUI, you've got much improved weighting tool set, dual quaternion skinning naively implemented. Graph editor improvements are pretty substantial so are Bezier curves...

I am rather pleased with Autodesk. No matter which sandbox you play in there are enough new toys there to make you happy this time around.
--
TD @ Disney Animation

Nassos Yiannopoulos

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Mar 10, 2010, 3:14:44 PM3/10/10
to soft...@listproc.autodesk.com
lol "... skinning naively implemented.."
you forgot the "t"

Στις 10 Μαρτίου 2010 9:44 μ.μ., ο χρήστης Serguei Kalentchouk
<serguei.k...@gmail.com> έγραψε:

Chad Briggs

unread,
Mar 10, 2010, 3:32:39 PM3/10/10
to soft...@listproc.autodesk.com
Bummer, so far I haven't really warmed up to the new areo interface, I actually enjoy the simplicity of the win2k/xp interface, I can keep my desktop clean. I'm sure I'll come around once I start using it and find some new tricks. (not that I seem to have much of a choice :) )

Thanks for all the tips folks!

Chad Briggs
Element X Creative

gr...@vfxsmith.com

unread,
Mar 10, 2010, 4:49:54 PM3/10/10
to soft...@listproc.autodesk.com
I can't speak for QT itself but its been a joy creating custom interface tools for Nuke with PyQT. It really makes me wish that I could use PyQT with Soft for any custom toolsets. While I admire the simplicity that PPGs have to offer for building simple interfaces rather quickly, it is that simplicity that becomes quite confining when I want to incorporate more advance UI design in my tools.

Thats very interesting to hear that Autodesk has retooled Maya's UI with QT. I'm curious if they have any plans to expand that concept to more of their applications?

Greg

Jules Stevenson

unread,
Mar 10, 2010, 5:02:43 PM3/10/10
to soft...@listproc.autodesk.com
> I can't speak for QT itself but its been a joy creating custom interface
> tools for Nuke with PyQT. It really makes me wish that I could use PyQT with
> Soft for any custom toolsets. While I admire the simplicity that PPGs have
> to offer for building simple interfaces rather quickly, it is that
> simplicity that becomes quite confining when I want to incorporate more
> advance UI design in my tools.

As far as I understand it Blur's open source toolkit allows you use
PyQt inside xsi, but Steven can probably confirm / deny that. I
haven't been able to test this as it's currently 32bit only.

http://code.google.com/p/blur-dev

Steven Caron

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Mar 10, 2010, 5:13:15 PM3/10/10
to soft...@listproc.autodesk.com
ya 32bit only right now

s

Andre De Angelis

unread,
Mar 10, 2010, 5:43:40 PM3/10/10
to soft...@listproc.autodesk.com
You can already use PyQT with Soft to create custom UI's and toolsets. 

Steven Caron

unread,
Mar 10, 2010, 5:59:59 PM3/10/10
to soft...@listproc.autodesk.com
ya but it aint easy, i think thats what greg was getting at

s

2010/3/10 Andre De Angelis <andre.d...@gmail.com>

Meng-Yang Lu

unread,
Mar 10, 2010, 6:59:33 PM3/10/10
to soft...@listproc.autodesk.com
Okay.  I have a really good question.  Wait for it....

What would make this easy?  

-Lu

2010/3/10 Steven Caron <car...@gmail.com>

Graham D Clark

unread,
Mar 10, 2010, 8:49:32 PM3/10/10
to soft...@listproc.autodesk.com
Base the entire soft gui on qt. to extend on.
Is that what you wanted to hear?
--
Graham D Clark, telephone:  why-attempt, fad-take-two
http://www.linkedin.com/in/grahamclark
2010/3/10 Meng-Yang Lu <ntmo...@gmail.com>

Andre De Angelis

unread,
Mar 10, 2010, 8:57:02 PM3/10/10
to mailgrah...@gmail.com, soft...@listproc.autodesk.com
For those of us on Linux, I could think of worse suggestions.

2010/3/11 Graham D Clark <mailgrah...@gmail.com>

Matt Lind

unread,
Mar 10, 2010, 9:01:50 PM3/10/10
to soft...@listproc.autodesk.com
I haven't used PyQT.
 
What is about PyQT that makes it the greatest thing sinced indoor plumbing and sliced bread?
 
 
Matt
 
 
 
 


From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Andre De Angelis
Sent: Wednesday, March 10, 2010 5:57 PM
To: mailgrah...@gmail.com; soft...@listproc.autodesk.com
Subject: Re: Soft 2011

Steven Caron

unread,
Mar 10, 2010, 9:04:16 PM3/10/10
to soft...@listproc.autodesk.com
its just python wrapping of the Qt API, for building entire UIs... lots of flexibility, customization, and cross platform

s

2010/3/10 Matt Lind <ml...@carbinestudios.com>

Simon Pickard

unread,
Mar 10, 2010, 9:30:05 PM3/10/10
to soft...@listproc.autodesk.com
"ported to 64-bit OSX"

Sniff. One day Softimage.... One day! :)

Meng-Yang Lu

unread,
Mar 10, 2010, 9:43:08 PM3/10/10
to soft...@listproc.autodesk.com
I'm sure Graham knows how bad Soft is on Linux.  He probably had to call in an hour earlier for someone to launch it so it'll finally be up and running when he gets to his desk.  :P
  
The fact it's spreading rampantly like herpes in a retirement home let's guys like me learn one thing, and be useful in pretty much all the apps we use on a daily basis.

For someone that uses Maya, Houdini, and Soft, on linux, it would definitely make me happy.   

-Lu

P.S.  MEL is make-believe like unicorns and universal healthcare in America.  

Graham D Clark

unread,
Mar 10, 2010, 10:03:13 PM3/10/10
to soft...@listproc.autodesk.com
Its fucking horrible. Yes I swore on the list. Because it is.
 
yes thats the main reason i suggested the entire soft gui be on qt last year when maya was supposed to have come out with qt.
 
i imagine the resources aren't there for this, but si2011 and all the new stuff is great on windows :)

Raffaele Fragapane

unread,
Mar 10, 2010, 10:06:14 PM3/10/10
to soft...@listproc.autodesk.com
It wouldn't be as tough as having to port everything to Qt (although that would be very welcome if done properly offering handles, slots and signals for the actual main interface and PPG, it makes UI work so much more powerful).
Getting a decent CDH host for Qt + pyQt would be a pretty big deal already. We already have Qt handling here and you can do some pretty nifty stuff with it that would otherwise be simply impossible, not to mention that it means our UIs work and look the same on maya and XSI.
Having a CDH to deploy to would take away quite a few complications, but it's a considerable amount of work if done from scratch, if Soft provided one and a bundling of Qt the less RnD intensive shops could cook up some impressive pipeline and helper tools.

piotrek marczak

unread,
Mar 11, 2010, 2:03:00 AM3/11/10
to soft...@listproc.autodesk.com
Is QT always slow ? We have nuke here which I believe is in QT, and
interface redraw is slow. Like I was sitting in front of Deluxe Paint on
Amiga not 8 core uberprocessor. I can see 'ghosts' when resizing windows
for example. Its not fluid at all.

W dniu 2010-03-10 19:23, Luc-Eric Rousseau pisze:

Raffaele Fragapane

unread,
Mar 11, 2010, 2:11:38 AM3/11/10
to soft...@listproc.autodesk.com
No it isn't. Nuke's python wrapper on the other hand is well known to be, and large parts of the interface being logic heavy on that side doesn't exactly help the situation.
There are many well written apps built on top of Qt (not pyQt) that have rich interfaces and happily blaze by.

2010/3/11 piotrek marczak <orig...@gmail.com>

Malcolm Zaloon

unread,
Mar 11, 2010, 10:04:16 AM3/11/10
to soft...@listproc.autodesk.com
Hi guys...


there are a bugs fix list anywhere?


Malcolm.





--
__________________
Malcolm Zaloon - Lighting TD - XSI Generalist

Ponthieux, Joey

unread,
Mar 11, 2010, 10:09:59 AM3/11/10
to soft...@listproc.autodesk.com
Interesting. So is it known if Maya's new QT interface is simply a copy
of the old one or have they taken the time to improve its design?

Joey Ponthieux
NCI Information Systems Inc.
NASA Langley Research Center
____________________________________________________________
Opinions stated here-in are strictly those of the author and
do not represent the opinions of NASA or any other party.

Stephen Blair

unread,
Mar 11, 2010, 10:14:51 AM3/11/10
to soft...@listproc.autodesk.com
Nope.
Things like that won't be available until release.

Stephen Blair
Product Support Team Lead, Softimage/3dsMax
Montreal, Quebec, Canada
Blog<http://xsisupport.wordpress.com/> | KB<http://autodesk.com/softimage-support> | Wiki<http://autodesk.com/softimage-kb>

If you would like to comment on my work, please contact my manager chris....@autodesk.com<mailto:sy.do...@autodesk.com>.
Autodesk Subscription<http://www.autodesk.com/subscription> The smartest way to optimize your software investment.

From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Malcolm Zaloon
Sent: March-11-10 10:04 AM
To: soft...@listproc.autodesk.com
Subject: Re: Soft 2011

Hi guys...


there are a bugs fix list anywhere?

Malcolm.


On Thu, Mar 11, 2010 at 4:11 AM, Raffaele Fragapane <raffsx...@googlemail.com<mailto:raffsx...@googlemail.com>> wrote:
No it isn't. Nuke's python wrapper on the other hand is well known to be, and large parts of the interface being logic heavy on that side doesn't exactly help the situation.
There are many well written apps built on top of Qt (not pyQt) that have rich interfaces and happily blaze by.

2010/3/11 piotrek marczak <orig...@gmail.com<mailto:orig...@gmail.com>>

winmail.dat

Jason Brynford-Jones

unread,
Mar 11, 2010, 10:15:31 AM3/11/10
to soft...@listproc.autodesk.com
A bug fix list naturally comes out at the time of the release only.

Chin

From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Malcolm Zaloon
Sent: Thursday, 11 March, 2010 10:04 AM
To: soft...@listproc.autodesk.com
Subject: Re: Soft 2011

Hi guys...


there are a bugs fix list anywhere?

Malcolm.


On Thu, Mar 11, 2010 at 4:11 AM, Raffaele Fragapane <raffsx...@googlemail.com<mailto:raffsx...@googlemail.com>> wrote:
No it isn't. Nuke's python wrapper on the other hand is well known to be, and large parts of the interface being logic heavy on that side doesn't exactly help the situation.
There are many well written apps built on top of Qt (not pyQt) that have rich interfaces and happily blaze by.

2010/3/11 piotrek marczak <orig...@gmail.com<mailto:orig...@gmail.com>>

winmail.dat

Malcolm Zaloon

unread,
Mar 11, 2010, 10:31:17 AM3/11/10
to soft...@listproc.autodesk.com
Oh, your signature changes.. "Product Support Team Lead, Softimage/3dsMax"
:/
I´t not Softimage only... heheh

Rob Wuijster

unread,
Mar 11, 2010, 11:43:31 AM3/11/10
to soft...@listproc.autodesk.com
Resistance is futile...... ;-)


\/-------------\/----------------\/

On 3/11/2010 4:31 PM, Malcolm Zaloon wrote:
> Oh, your signature changes.. "Product Support Team Lead, Softimage/3dsMax"
> :/
> I�t not Softimage only... heheh
>
>
> On Thu, Mar 11, 2010 at 12:14 PM, Stephen Blair
> <Stephe...@autodesk.com <mailto:Stephe...@autodesk.com>> wrote:
>
> Nope.
> Things like that won't be available until release.
>
> Stephen Blair
> Product Support Team Lead, Softimage/3dsMax
> Montreal, Quebec, Canada
> Blog<http://xsisupport.wordpress.com/> |
> KB<http://autodesk.com/softimage-support> |
> Wiki<http://autodesk.com/softimage-kb>
>
> If you would like to comment on my work, please contact my manager
> chris....@autodesk.com

> <mailto:chris....@autodesk.com><mailto:sy.do...@autodesk.com


> <mailto:sy.do...@autodesk.com>>.
> Autodesk Subscription<http://www.autodesk.com/subscription> The
> smartest way to optimize your software investment.
>
> From: softimag...@listproc.autodesk.com
> <mailto:softimag...@listproc.autodesk.com>
> [mailto:softimag...@listproc.autodesk.com
> <mailto:softimag...@listproc.autodesk.com>] On Behalf Of
> Malcolm Zaloon
> Sent: March-11-10 10:04 AM
> To: soft...@listproc.autodesk.com
> <mailto:soft...@listproc.autodesk.com>
> Subject: Re: Soft 2011
>
> Hi guys...
>
>
> there are a bugs fix list anywhere?
>
> Malcolm.
>
>
>
>
>
>
> On Thu, Mar 11, 2010 at 4:11 AM, Raffaele Fragapane
> <raffsx...@googlemail.com

> <mailto:raffsx...@googlemail.com><mailto:raffsx...@googlemail.com


> <mailto:raffsx...@googlemail.com>>> wrote:
> No it isn't. Nuke's python wrapper on the other hand is well known
> to be, and large parts of the interface being logic heavy on that
> side doesn't exactly help the situation.
> There are many well written apps built on top of Qt (not pyQt) that
> have rich interfaces and happily blaze by.
> 2010/3/11 piotrek marczak <orig...@gmail.com

> <mailto:orig...@gmail.com><mailto:orig...@gmail.com


> <mailto:orig...@gmail.com>>>
>
> Is QT always slow ? We have nuke here which I believe is in QT, and
> interface redraw is slow. Like I was sitting in front of Deluxe
> Paint on Amiga not 8 core uberprocessor. I can see 'ghosts' when
> resizing windows for example. Its not fluid at all.
>
>
>
>
> --
> __________________
> Malcolm Zaloon - Lighting TD - XSI Generalist
>
>
>
>
> --
> __________________
> Malcolm Zaloon - Lighting TD - XSI Generalist
>
>
>
>

> No virus found in this incoming message.
> Checked by AVG - www.avg.com
> Version: 9.0.733 / Virus Database: 271.1.1/2735 - Release Date: 03/10/10 20:33:00
>

Thomas Helzle

unread,
Mar 11, 2010, 12:53:16 PM3/11/10
to ro...@casema.nl, soft...@listproc.autodesk.com
Does anyone here have more information on the changes in the shader area?
It seems to be massive but I somehow read the words but fail to understand their significance because I seem to miss some basic context.

I would welcome an overview of what this is all about.

Thanks!

Thomas Helzle

Malcolm Zaloon

unread,
Mar 11, 2010, 1:13:09 PM3/11/10
to soft...@listproc.autodesk.com
I´m thinking, if it possible now to build a bidirectional constraint with ice kinematics. I try it with 2010, but i haven´t control of manipulation SRT UI event, to predict what constraint will be applied in each selection case...

Ahmidou Lyazidi

unread,
Mar 11, 2010, 1:20:02 PM3/11/10
to soft...@listproc.autodesk.com
The big one is that you don't need spdl anymore, shaders UI are automatically built from a shader definition that can be a .mi, a script, or still an spdl

Ahmidou Lyazidi
Director | TD | CG artist


2010/3/11 Thomas Helzle <thomas...@gmail.com>

Sajjad Amjad

unread,
Mar 11, 2010, 1:18:52 PM3/11/10
to soft...@listproc.autodesk.com
This is the only link I could find with more info than the AD website.
However, it doesn't have a bug list.
http://softimage.wiki.softimage.com/index.php/Autodesk_Softimage_2011#New_Features.2C_changes_and_important_fixes

--

-----
"Consistency is the last resort of the unimaginative" - O. Wilde

Maurice Patel

unread,
Mar 11, 2010, 1:30:18 PM3/11/10
to soft...@listproc.autodesk.com
We'll be streaming a Softimage 2011 demo from GDC in 30 mins
(11:00 PST, 2:00 EST, 7:00GMT)

http://area.autodesk.com/gdc

maurice

winmail.dat

Graham D Clark

unread,
Mar 11, 2010, 2:24:11 PM3/11/10
to soft...@listproc.autodesk.com
Will we be able to view this again later?
-- 
Graham D Clark, telephone:  why-attempt, fad-take-two
http://www.linkedin.com/in/grahamclark

Sofronis Efstathiou

unread,
Mar 11, 2010, 2:27:26 PM3/11/10
to soft...@listproc.autodesk.com
Most of the demo broke....

Sofronis Efstathiou

Programme Leader
MA 3D Computer Animation
sefst...@bournemouth.ac.uk
Tel: +44 (0) 1202 965805

http://www.youtube.com/NCCA3DAnimation
________________________________
From: softimag...@listproc.autodesk.com [softimag...@listproc.autodesk.com] On Behalf Of Graham D Clark [mailgrah...@gmail.com]
Sent: 11 March 2010 19:24
To: soft...@listproc.autodesk.com
Subject: Re: Live Soft 2011 demo from GDC

Will we be able to view this again later?
--
Graham D Clark, telephone: why-attempt, fad-take-two
http://www.linkedin.com/in/grahamclark

On Thu, Mar 11, 2010 at 1:30 PM, Maurice Patel <mauric...@autodesk.com<mailto:mauric...@autodesk.com>> wrote:
We'll be streaming a Softimage 2011 demo from GDC in 30 mins
(11:00 PST, 2:00 EST, 7:00GMT)

http://area.autodesk.com/gdc

maurice

BU - the UK's Number One New University
The Guardian University Guide 2009 & 2010

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Eric Thivierge / XSI Database

unread,
Mar 11, 2010, 2:29:36 PM3/11/10
to mailgrah...@gmail.com, soft...@listproc.autodesk.com
Mark just demo'd the ICE Kine vid on the site and also demo'd the Face
Robot lip sync.

--------------------------------------------
Eric Thivierge
Technical Director
http://www.ethivierge.com

Bradley Gabe

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Mar 11, 2010, 2:29:47 PM3/11/10
to mailgrah...@gmail.com, soft...@listproc.autodesk.com
Schoennagel would prefer if you didn't. :-)

carl callewaert

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Mar 11, 2010, 2:30:29 PM3/11/10
to soft...@listproc.autodesk.com
Everything worked here for me.

c


On 11/03/10 3:27 PM, "Sofronis Efstathiou" <SEfst...@bournemouth.ac.uk>
wrote:

Eric Thivierge / XSI Database

unread,
Mar 11, 2010, 2:31:00 PM3/11/10
to soft...@listproc.autodesk.com
ha ha ha nice.

--------------------------------------------
Eric Thivierge
Technical Director
http://www.ethivierge.com

Graham D Clark

unread,
Mar 11, 2010, 2:33:35 PM3/11/10
to Bradley Gabe, soft...@listproc.autodesk.com
Poor guy, if I was there Id get him a beer and a shot after that, it is almost noon there.
-- 
Graham D Clark, telephone:  why-attempt, fad-take-two
http://www.linkedin.com/in/grahamclark

On Thu, Mar 11, 2010 at 2:29 PM, Bradley Gabe <with...@gmail.com> wrote:

Sofronis Efstathiou

unread,
Mar 11, 2010, 2:33:08 PM3/11/10
to soft...@listproc.autodesk.com
No I mean his ICE Kinematics demo broke.....

Shame he has to rush through the whole demo, can't they give the guy an appropriate slot so he doesn't have to present the whole thing like he is on speed? I thought they had a gun to his head....or a pizza in the oven.

Sofronis Efstathiou

Programme Leader
MA 3D Computer Animation
sefst...@bournemouth.ac.uk
Tel: +44 (0) 1202 965805

http://www.youtube.com/NCCA3DAnimation
________________________________________
From: softimag...@listproc.autodesk.com [softimag...@listproc.autodesk.com] On Behalf Of carl callewaert [ca...@fundi3d.com]
Sent: 11 March 2010 19:30

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