Fabric Engine SPH Solver Demo

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Guillaume Laforge

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Sep 25, 2012, 1:33:25 PM9/25/12
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Hi everyone,

I can't resist to show you my first application made using Creation Platform :).
So here is an SPH solver, to simulate various type of liquids using particles: http://vimeo.com/groups/fabric/videos/50136753

After a couple of days, I was really impressed on how easy it was to navigate in such system. Doing the same thing in ICE or Houdini VOPs sounds much more like a 'nodal graph nightmare' to me :).
Sometime, visual nodal programming is just not the good way to build complex things.

But to keep a link with Softimage (and for those who don't know Fabric Engine technology yet), the very interesting thing is that this kind of solver could be used directly from your favourite DCC . That means that the same code written to define a rig solver, a particle effect, a geometry generator or a deformer could be use between several applications like Softimage or Maya.

Cheers,

Guillaume Laforge


Alok

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Sep 25, 2012, 1:38:24 PM9/25/12
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and you have started to unfurl your genius already, cheers !

On 25/09/2012 1:33 PM, Guillaume Laforge wrote:
pe of liquids us

Alan Fregtman

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Sep 25, 2012, 1:47:49 PM9/25/12
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Excellent stuff, man! Can't wait to see what you make next. :)

Adam Sale

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Sep 25, 2012, 1:54:50 PM9/25/12
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wow.. Looking great. !!
I love the muscle solver..looks so interactive.. 

Eric Turman

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Sep 25, 2012, 2:17:02 PM9/25/12
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Thanks for sharing Guillaume this is all very very interesting :)
--




-=T=-

César Sáez

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Sep 25, 2012, 7:24:48 PM9/25/12
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That was fast! :)

Stefan Kubicek

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Sep 26, 2012, 7:42:25 AM9/26/12
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Awesome Guillaume!

You just encouraged me to spend the better half of this Morning to watch old and new Fabric Engine (FE) demo videos again. I must admit I had a hard time understanding what it really is when it was introduced a few months ago,
but I can see clearly now where this is going. The only thing I was unable to decipher from the given information was how
the connection to other DCC apps works (assuming this is different as each app has different interfaces). I can see that Maya integration has come pretty far (rendering directly into the viewport etc), the FE homepage also mentions C4D and Softimage at places, but nothing concrete. Can you shed some light onto how far this has evolved? Lets say I was to write a plugin for Softimage that uses FE to do the number crunching, would I have to take care of communication with FE myself, or are there any building blocks I can use to establish this connection? Can FE render into a Softimage viewport as well? Custom Display Host? What about Modo, Houdini, Blender?

Cheers,

Stefan
--
-------------------------------------------
Stefan Kubicek Co-founder
-------------------------------------------
keyvis digital imagery
Wehrgasse 9 - Grᅵner Hof
1050 Vienna Austria
Phone: +43/699/12614231
--- www.keyvis.at ste...@keyvis.at ---
-- This email and its attachments are
--confidential and for the recipient only--

Guillaume Laforge

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Sep 26, 2012, 7:57:56 AM9/26/12
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Thanks Stefan !

About your other questions, lets wait a couple of days...

:)

         Wehrgasse 9 - Grüner Hof

Helge Mathee

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Sep 26, 2012, 11:47:39 AM9/26/12
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Just to clarify Guillaume's hint:

I will be showing upcoming Softimage dedicated features and information at the Softimage Uebertage on Friday.
We will launch the same information online as well, but you're welcome to watch the recorded sessions
of Uebertage since they will be held in english.

For more questions email me privately please.

-H

Paul Doyle

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Sep 28, 2012, 10:17:42 AM9/28/12
to soft...@listproc.autodesk.com

(posted to a few places already, but just in case anyone missed it)


Hi guys – we’ve been keeping quiet about this so that Helge could present something new at the Softimage Ubertage event today. He should have just finished presenting, so I am happy to share this work publicly: http://fabricengine.com/creation/integrations/

 

This work allows us to integrate deeply with Maya and Softimage (and other C++ applications) – some videos:

 

Overview: https://vimeo.com/50165431

Case Study - Tree generator: https://vimeo.com/50233098

Case Study - Deformer: https://vimeo.com/50290984

 

We’re very excited by this work – a major goal for Fabric has been to enable portability of custom tools between DCC applications, and FEDG allows us to do that. This is just the first stage of this part of the project, so feedback and questions would be really helpful.

 

Thanks a lot,

 

Team Fabric

Guy Rabiller

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Sep 28, 2012, 11:02:52 AM9/28/12
to soft...@listproc.autodesk.com

Hi Paul,

Here is my feedback:

Now that you've realized you had to move away from browser integration
(at least for now), perhaps you will realize that you still have a
flawed business model.

That is, unless your intentions are to sell Fabric to Autodesk (or
someone else) as soon they will make a move, of course.

You talk about Qt and Python in the industry, but both provide
open-sources, Fabric does not.

So instead of becoming a new 'standard' - if not a true revolution in
the DCC area - Fabric will just be 'another' commercial toolkit we
cannot trust.

Until someone or some community redo the all thing as an open-sourced
toolkit.

Qt wouldn't be a 'standard' by now without having provided a dual
license at first:
1) free and open-source for integration in non-commercial/open-sourced
applications.
2) paid for closed/commercial applications.

Of course, if your intentions are to sell Fabric as quickly as possible,
please ignore this message.

Cheers,
Guy.
--
guy rabiller | raa.tel | radfac founder/ceo | raafal.org founder
tel: (+33)977 195 006 | mob: (+33)675 183 146 | fax: (+33)972 288 293

Paul Doyle

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Sep 28, 2012, 11:10:32 AM9/28/12
to guy.ra...@radfac.com, soft...@listproc.autodesk.com
Hi Guy - if your suggestion is that not open-sourcing software is a flawed business model, then I'm not sure there's much to discuss. I disagree.

Thanks,

Paul

olivier jeannel

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Sep 28, 2012, 11:27:17 AM9/28/12
to soft...@listproc.autodesk.com
Hey there :)
Just watched the 3 videos, but I'd need a bit of enlightment.
If I understand well, FE is a software that allows to buid tools (deformer, procedural generator of whatever, etc.)(a bit like compound, but with an FE format) that can be integrated within SI or Maya.

I'm a non python coder, I don't code, do you have plan of selling those "Fabricated" tools separatly. Or is there going to be something like Ice visual way of buildings things someday in FE ?


Le 28/09/2012 16:17, Paul Doyle a �crit�:

(posted to a few places already, but just in case anyone missed it)


Hi guys � we�ve been keeping quiet about this so that Helge could present something new at the Softimage Ubertage event today. He should have just finished presenting, so I am happy to share this work publicly: http://fabricengine.com/creation/integrations/

�

This work allows us to integrate deeply with Maya and Softimage (and other C++ applications) � some videos:

�

Overview: https://vimeo.com/50165431

Case Study - Tree generator: https://vimeo.com/50233098

Case Study - Deformer: https://vimeo.com/50290984

�

We�re very excited by this work � a major goal for Fabric has been to enable portability of custom tools between DCC applications, and FEDG allows us to do that. This is just the first stage of this part of the project, so feedback and questions would be really helpful.

�

Thanks a lot,

�

Team Fabric


On 26 September 2012 11:47, Helge Mathee <helge....@gmx.net> wrote:
Just to clarify Guillaume's hint:

I will be showing upcoming Softimage dedicated features and information at the Softimage Uebertage on Friday.
We will launch the same information online as well, but you're welcome to watch the recorded sessions
of Uebertage since they will be held in english.

For more questions email me privately please.

-H


On 26.09.2012 13:57, Guillaume Laforge wrote:
Thanks Stefan !

About your other questions, lets wait a couple of days...

:)
On Wed, Sep 26, 2012 at 7:42 AM, Stefan Kubicek <s...@tidbit-images.com> wrote:
Awesome Guillaume!

You just encouraged me to spend the better half of this Morning to watch old and new Fabric Engine (FE) demo videos again. I must admit I had a hard time understanding what it really is when it was introduced a few months ago,
but I can see clearly now where this is going. The only thing I was unable to decipher from the given information was how
the connection to other DCC apps works (assuming this is different as each app has different interfaces). I can see that Maya integration has come pretty far (rendering directly into the viewport etc), the FE homepage also mentions C4D and Softimage at places, but nothing concrete. Can you shed some light onto how far this has evolved? Lets say I was to write a plugin for Softimage that uses FE to do the number crunching, would I have to take care of communication with FE myself, or are there any building blocks I can use to establish this connection? Can FE render into a Softimage viewport as well? Custom Display Host? What about Modo, Houdini, Blender?

Cheers,

� � � � Stefan



Hi everyone,

I can't resist to show you my first application made using Creation
Platform :).
So here is an SPH solver, to simulate various type of liquids using
particles: http://vimeo.com/groups/fabric/videos/50136753

After a couple of days, I was really impressed on how easy it was to
navigate in such system. Doing the same thing in ICE or Houdini VOPs sounds
much more like a 'nodal graph nightmare' to me :).
Sometime, visual nodal programming is just not the good way to build
complex things.

But to keep a link with Softimage (and for those who don't know Fabric
Engine technology yet), the very interesting thing is that this kind of
solver could be used directly from your favourite DCC . That means that the
same code written to define a rig solver, a particle effect, a geometry
generator or a deformer could be use between several applications like
Softimage or Maya.

Cheers,

Guillaume Laforge



--
-------------------------------------------
Stefan Kubicek � � � � � � � � � Co-founder
-------------------------------------------
� � � � � keyvis digital imagery
� � � � �Wehrgasse 9 - Gr�ner Hof
� � � � � �1050 Vienna �Austria
� � � � Phone: � �+43/699/12614231
--- www.keyvis.at �ste...@keyvis.at ---
-- �This email and its attachments are

Guy Rabiller

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Sep 28, 2012, 11:29:04 AM9/28/12
to Paul Doyle, soft...@listproc.autodesk.com


I was not speaking generally, but specifically for toolkits such as Qt
and Fabric used to create applications - and regarding our CGI industry
context.

Nothing wrong not being agree though.

Thanks for the hint about your intentions.


Cheers,
Guy.
--
guy rabiller | raa.tel | radfac founder/ceo | raafal.org founder
tel: (+33)977 195 006 | mob: (+33)675 183 146 | fax: (+33)972 288 293



Le 28/09/2012 17:10, Paul Doyle a écrit :
> Hi Guy - if your suggestion is that not open-sourcing software is a
> flawed business model, then I'm not sure there's much to discuss. I
> disagree.
>
> Thanks,
>
> Paul
>
> On 28 September 2012 11:02, Guy Rabiller <guy.ra...@radfac.com

Paul Doyle

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Sep 28, 2012, 11:40:07 AM9/28/12
to soft...@listproc.autodesk.com
Hi Olivier - we sell the platform as a whole, which includes the modules, plugins and sample applications you see on our website. 

We give 1 free license to individuals (commercial included) and 2 free rental licenses to companies - after that, you can buy or rent additional licenses - pricing info: http://fabricengine.com/creation/pricing/

What's nice with this is that people can build their own Creation modules and sell them/give them away - there's no fee required to do this.

We are looking at visual workflows, and hope to show something later in the year on that front - in the meantime, you need some python skills to build with Creation.

Thanks,

Paul

On 28 September 2012 11:27, olivier jeannel <olivier...@noos.fr> wrote:
Hey there :)
Just watched the 3 videos, but I'd need a bit of enlightment.
If I understand well, FE is a software that allows to buid tools (deformer, procedural generator of whatever, etc.)(a bit like compound, but with an FE format) that can be integrated within SI or Maya.

I'm a non python coder, I don't code, do you have plan of selling those "Fabricated" tools separatly. Or is there going to be something like Ice visual way of buildings things someday in FE ?



Le 28/09/2012 16:17, Paul Doyle a écrit :

(posted to a few places already, but just in case anyone missed it)


Hi guys – we’ve been keeping quiet about this so that Helge could present something new at the Softimage Ubertage event today. He should have just finished presenting, so I am happy to share this work publicly: http://fabricengine.com/creation/integrations/

 

This work allows us to integrate deeply with Maya and Softimage (and other C++ applications) – some videos:

 

Overview: https://vimeo.com/50165431

Case Study - Tree generator: https://vimeo.com/50233098

Case Study - Deformer: https://vimeo.com/50290984

 

We’re very excited by this work – a major goal for Fabric has been to enable portability of custom tools between DCC applications, and FEDG allows us to do that. This is just the first stage of this part of the project, so feedback and questions would be really helpful.

 

Thanks a lot,

 

Team Fabric


On 26 September 2012 11:47, Helge Mathee <helge....@gmx.net> wrote:
Just to clarify Guillaume's hint:

I will be showing upcoming Softimage dedicated features and information at the Softimage Uebertage on Friday.
We will launch the same information online as well, but you're welcome to watch the recorded sessions
of Uebertage since they will be held in english.

For more questions email me privately please.

-H


On 26.09.2012 13:57, Guillaume Laforge wrote:
Thanks Stefan !

About your other questions, lets wait a couple of days...

:)
On Wed, Sep 26, 2012 at 7:42 AM, Stefan Kubicek <s...@tidbit-images.com> wrote:
Awesome Guillaume!

You just encouraged me to spend the better half of this Morning to watch old and new Fabric Engine (FE) demo videos again. I must admit I had a hard time understanding what it really is when it was introduced a few months ago,
but I can see clearly now where this is going. The only thing I was unable to decipher from the given information was how
the connection to other DCC apps works (assuming this is different as each app has different interfaces). I can see that Maya integration has come pretty far (rendering directly into the viewport etc), the FE homepage also mentions C4D and Softimage at places, but nothing concrete. Can you shed some light onto how far this has evolved? Lets say I was to write a plugin for Softimage that uses FE to do the number crunching, would I have to take care of communication with FE myself, or are there any building blocks I can use to establish this connection? Can FE render into a Softimage viewport as well? Custom Display Host? What about Modo, Houdini, Blender?

Cheers,

        Stefan



Hi everyone,

I can't resist to show you my first application made using Creation
Platform :).
So here is an SPH solver, to simulate various type of liquids using
particles: http://vimeo.com/groups/fabric/videos/50136753

After a couple of days, I was really impressed on how easy it was to
navigate in such system. Doing the same thing in ICE or Houdini VOPs sounds
much more like a 'nodal graph nightmare' to me :).
Sometime, visual nodal programming is just not the good way to build
complex things.

But to keep a link with Softimage (and for those who don't know Fabric
Engine technology yet), the very interesting thing is that this kind of
solver could be used directly from your favourite DCC . That means that the
same code written to define a rig solver, a particle effect, a geometry
generator or a deformer could be use between several applications like
Softimage or Maya.

Cheers,

Guillaume Laforge



--
-------------------------------------------

Stefan Kubicek                   Co-founder
-------------------------------------------
          keyvis digital imagery
         Wehrgasse 9 - Grüner Hof
           1050 Vienna  Austria
        Phone:    +43/699/12614231
--- www.keyvis.at  ste...@keyvis.at ---
--  This email and its attachments are

Paul Doyle

unread,
Sep 28, 2012, 11:48:59 AM9/28/12
to guy.ra...@radfac.com, soft...@listproc.autodesk.com
Hi Guy - Companies build commercial products using open-source software all the time - our business is making software and selling it, otherwise we can't be in business. Software engineers are not cheap, and service based businesses built on top of OSS require markets with a large volume of customers to make enough money to sustain themselves, let alone make a profit. 3D animation is not one of those markets. I am not aware of any Blender-based software service companies, are you?

Our intentions are to build a successful company by creating awesome tools and building strong customer relationships. I'm not sure how you managed to glean that from my reply, but well done. ;)

Thanks,

Paul

On 28 September 2012 11:29, Guy Rabiller <guy.ra...@radfac.com> wrote:


I was not speaking generally, but specifically for toolkits such as Qt and Fabric used to create applications - and regarding our CGI industry context.

Nothing wrong not being agree though.

Thanks for the hint about your intentions.



Cheers,
Guy.
--
guy rabiller | raa.tel | radfac founder/ceo | raafal.org founder
tel: (+33)977 195 006 | mob: (+33)675 183 146 | fax: (+33)972 288 293



Le 28/09/2012 17:10, Paul Doyle a écrit :
Hi Guy - if your suggestion is that not open-sourcing software is a
flawed business model, then I'm not sure there's much to discuss. I
disagree.

Thanks,

Paul

On 28 September 2012 11:02, Guy Rabiller <guy.ra...@radfac.com

olivier jeannel

unread,
Sep 28, 2012, 11:55:52 AM9/28/12
to soft...@listproc.autodesk.com
Thank's Paul,

It would be a good idea to keep an ice-like way of building things. I mean if every body here on the list knows how to make things in Ice, that just shorten the learning curve for potential clients. But I guess you already think of that. And there might not have dozen of ways to buid trees ... I hope.


Le 28/09/2012 17:40, Paul Doyle a �crit�:
Hi Olivier - we sell the platform as a whole, which includes the modules, plugins and sample applications you see on our website.�

We give 1 free license to individuals (commercial included) and 2 free rental licenses to companies - after that, you can buy or rent additional licenses - pricing info:�http://fabricengine.com/creation/pricing/

What's nice with this is that people can build their own Creation modules and sell them/give them away - there's no fee required to do this.

We are looking at visual workflows, and hope to show something later in the year on that front - in the meantime, you need some python skills to build with Creation.

Thanks,

Paul

On 28 September 2012 11:27, olivier jeannel <olivier...@noos.fr> wrote:
Hey there :)
Just watched the 3 videos, but I'd need a bit of enlightment.
If I understand well, FE is a software that allows to buid tools (deformer, procedural generator of whatever, etc.)(a bit like compound, but with an FE format) that can be integrated within SI or Maya.

I'm a non python coder, I don't code, do you have plan of selling those "Fabricated" tools separatly. Or is there going to be something like Ice visual way of buildings things someday in FE ?



Le 28/09/2012 16:17, Paul Doyle a �crit�:

(posted to a few places already, but just in case anyone missed it)


Hi guys � we�ve been keeping quiet about this so that Helge could present something new at the Softimage Ubertage event today. He should have just finished presenting, so I am happy to share this work publicly: http://fabricengine.com/creation/integrations/

�

This work allows us to integrate deeply with Maya and Softimage (and other C++ applications) � some videos:

�

Overview: https://vimeo.com/50165431

Case Study - Tree generator: https://vimeo.com/50233098

Case Study - Deformer: https://vimeo.com/50290984

�

We�re very excited by this work � a major goal for Fabric has been to enable portability of custom tools between DCC applications, and FEDG allows us to do that. This is just the first stage of this part of the project, so feedback and questions would be really helpful.

�

Thanks a lot,

�

Team Fabric


On 26 September 2012 11:47, Helge Mathee <helge....@gmx.net> wrote:
Just to clarify Guillaume's hint:

I will be showing upcoming Softimage dedicated features and information at the Softimage Uebertage on Friday.
We will launch the same information online as well, but you're welcome to watch the recorded sessions
of Uebertage since they will be held in english.

For more questions email me privately please.

-H


On 26.09.2012 13:57, Guillaume Laforge wrote:
Thanks Stefan !

About your other questions, lets wait a couple of days...

:)
On Wed, Sep 26, 2012 at 7:42 AM, Stefan Kubicek <s...@tidbit-images.com> wrote:
Awesome Guillaume!

You just encouraged me to spend the better half of this Morning to watch old and new Fabric Engine (FE) demo videos again. I must admit I had a hard time understanding what it really is when it was introduced a few months ago,
but I can see clearly now where this is going. The only thing I was unable to decipher from the given information was how
the connection to other DCC apps works (assuming this is different as each app has different interfaces). I can see that Maya integration has come pretty far (rendering directly into the viewport etc), the FE homepage also mentions C4D and Softimage at places, but nothing concrete. Can you shed some light onto how far this has evolved? Lets say I was to write a plugin for Softimage that uses FE to do the number crunching, would I have to take care of communication with FE myself, or are there any building blocks I can use to establish this connection? Can FE render into a Softimage viewport as well? Custom Display Host? What about Modo, Houdini, Blender?

Cheers,

� � � � Stefan



Hi everyone,

I can't resist to show you my first application made using Creation
Platform :).
So here is an SPH solver, to simulate various type of liquids using
particles: http://vimeo.com/groups/fabric/videos/50136753

After a couple of days, I was really impressed on how easy it was to
navigate in such system. Doing the same thing in ICE or Houdini VOPs sounds
much more like a 'nodal graph nightmare' to me :).
Sometime, visual nodal programming is just not the good way to build
complex things.

But to keep a link with Softimage (and for those who don't know Fabric
Engine technology yet), the very interesting thing is that this kind of
solver could be used directly from your favourite DCC . That means that the
same code written to define a rig solver, a particle effect, a geometry
generator or a deformer could be use between several applications like
Softimage or Maya.

Cheers,

Guillaume Laforge



--
-------------------------------------------

Stefan Kubicek � � � � � � � � � Co-founder
-------------------------------------------
� � � � � keyvis digital imagery
� � � � �Wehrgasse 9 - Gr�ner Hof
� � � � � �1050 Vienna �Austria
� � � � Phone: � �+43/699/12614231
--- www.keyvis.at �ste...@keyvis.at ---
-- �This email and its attachments are

Gustavo Eggert Boehs

unread,
Sep 28, 2012, 6:09:44 PM9/28/12
to soft...@listproc.autodesk.com

Hey Paul that is a very generous pricing model. One thing not quite clear... does one need a FE license to run a FE built software that is integrated into, say SI? Even if he is not aware of how the application was built.
So for example if you run a renederer and a fluid simulator, both built in FE by 2 different companies. Will I be like paying FE twice diluted with that, or is the user alwaya aware that the code is running ontop of FE and has to get it seperatly?
The feeling I get in CG nowadays is that nobody knows where we are headding... but out of all the emerging software solutions this is really looking like one that will stick. Great job with your business strategy!
Im not really smart but now that I know the first license is free I will sure try to develop some stuff as a hobby :-)

Cheers

Em 28/09/2012 12:56, "olivier jeannel" <olivier...@noos.fr> escreveu:
Thank's Paul,

It would be a good idea to keep an ice-like way of building things. I mean if every body here on the list knows how to make things in Ice, that just shorten the learning curve for potential clients. But I guess you already think of that. And there might not have dozen of ways to buid trees ... I hope.


Le 28/09/2012 17:40, Paul Doyle a écrit :
Hi Olivier - we sell the platform as a whole, which includes the modules, plugins and sample applications you see on our website. 

We give 1 free license to individuals (commercial included) and 2 free rental licenses to companies - after that, you can buy or rent additional licenses - pricing info: http://fabricengine.com/creation/pricing/

What's nice with this is that people can build their own Creation modules and sell them/give them away - there's no fee required to do this.

We are looking at visual workflows, and hope to show something later in the year on that front - in the meantime, you need some python skills to build with Creation.

Thanks,

Paul

On 28 September 2012 11:27, olivier jeannel <olivier...@noos.fr> wrote:
Hey there :)
Just watched the 3 videos, but I'd need a bit of enlightment.
If I understand well, FE is a software that allows to buid tools (deformer, procedural generator of whatever, etc.)(a bit like compound, but with an FE format) that can be integrated within SI or Maya.

I'm a non python coder, I don't code, do you have plan of selling those "Fabricated" tools separatly. Or is there going to be something like Ice visual way of buildings things someday in FE ?



Le 28/09/2012 16:17, Paul Doyle a écrit :

(posted to a few places already, but just in case anyone missed it)


Hi guys – we’ve been keeping quiet about this so that Helge could present something new at the Softimage Ubertage event today. He should have just finished presenting, so I am happy to share this work publicly: http://fabricengine.com/creation/integrations/

 

This work allows us to integrate deeply with Maya and Softimage (and other C++ applications) – some videos:

 

Overview: https://vimeo.com/50165431

Case Study - Tree generator: https://vimeo.com/50233098

Case Study - Deformer: https://vimeo.com/50290984

 

We’re very excited by this work – a major goal for Fabric has been to enable portability of custom tools between DCC applications, and FEDG allows us to do that. This is just the first stage of this part of the project, so feedback and questions would be really helpful.

 

Thanks a lot,

 

Team Fabric


On 26 September 2012 11:47, Helge Mathee <helge....@gmx.net> wrote:
Just to clarify Guillaume's hint:

I will be showing upcoming Softimage dedicated features and information at the Softimage Uebertage on Friday.
We will launch the same information online as well, but you're welcome to watch the recorded sessions
of Uebertage since they will be held in english.

For more questions email me privately please.

-H


On 26.09.2012 13:57, Guillaume Laforge wrote:
Thanks Stefan !

About your other questions, lets wait a couple of days...

:)
On Wed, Sep 26, 2012 at 7:42 AM, Stefan Kubicek <s...@tidbit-images.com> wrote:
Awesome Guillaume!

You just encouraged me to spend the better half of this Morning to watch old and new Fabric Engine (FE) demo videos again. I must admit I had a hard time understanding what it really is when it was introduced a few months ago,
but I can see clearly now where this is going. The only thing I was unable to decipher from the given information was how
the connection to other DCC apps works (assuming this is different as each app has different interfaces). I can see that Maya integration has come pretty far (rendering directly into the viewport etc), the FE homepage also mentions C4D and Softimage at places, but nothing concrete. Can you shed some light onto how far this has evolved? Lets say I was to write a plugin for Softimage that uses FE to do the number crunching, would I have to take care of communication with FE myself, or are there any building blocks I can use to establish this connection? Can FE render into a Softimage viewport as well? Custom Display Host? What about Modo, Houdini, Blender?

Cheers,

        Stefan



Hi everyone,

I can't resist to show you my first application made using Creation
Platform :).
So here is an SPH solver, to simulate various type of liquids using
particles: http://vimeo.com/groups/fabric/videos/50136753

After a couple of days, I was really impressed on how easy it was to
navigate in such system. Doing the same thing in ICE or Houdini VOPs sounds
much more like a 'nodal graph nightmare' to me :).
Sometime, visual nodal programming is just not the good way to build
complex things.

But to keep a link with Softimage (and for those who don't know Fabric
Engine technology yet), the very interesting thing is that this kind of
solver could be used directly from your favourite DCC . That means that the
same code written to define a rig solver, a particle effect, a geometry
generator or a deformer could be use between several applications like
Softimage or Maya.

Cheers,

Guillaume Laforge



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