Achievable In ICE with some thought, I’m sure….
a
Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 850 0829
adria...@fluid-pictures.com
www.fluid-pictures.com
Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71
On 3/24/2011 7:06 PM, adrian wyer wrote:
> http://vimeo.com/21317049
>
> Achievable In ICE with some thought, I�m sure�.
>
> a
>
> Adrian Wyer
> Fluid Pictures
> 75-77 Margaret St.
> London
> W1W 8SY
> ++44(0) 207 850 0829
> adria...@fluid-pictures.com <mailto:adria...@fluid-pictures.com>
> www.fluid-pictures.com <http://www.fluid-pictures.com>
It makes me kind of sad how many such solutions are coming out these days and I never get the time to implement one myself. I've been having the
exact same thing sitting on my todo-list for over six years now, and I never get around to finally start working on it. It just sits there and stares at me,
and I never had a job that called for it either. Especially now with ICE it's so much more simple, but whatever, I guess one just can't do everything :-(
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Stefan Kubicek Co-founder
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keyvis digital imagery
1050 Vienna Wehrgasse 9 Austria
Phone: +43/699/12614231
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> very cool.
> Feel like doing deformation research again....
> would be nice to know how to calculate the procedural folds based on the
> stretch direction.
>
>
> On 3/24/2011 7:06 PM, adrian wyer wrote:
>> http://vimeo.com/21317049
>>
>> Achievable In ICE with some thought, I’m sure….
>>
>> a
>>
>> Adrian Wyer
>> Fluid Pictures
>> 75-77 Margaret St.
>> London
>> W1W 8SY
>> ++44(0) 207 850 0829
>> adria...@fluid-pictures.com <mailto:adria...@fluid-pictures.com>
>> www.fluid-pictures.com <http://www.fluid-pictures.com>
>>
>> Fluid Pictures Limited is registered in England and Wales.
>> Company number:5657815
>> VAT number: 872 6893 71
>>
>
"""
Plane With Direction:
- 3 Sculpted Meshes Driven by fStretch.
- Tension base deformations & Direction feature were used with the plug-in.
"""
but... let me think again.. may be he just uses the angle of the edges
on each point to control which shape to use... which explains the "3
Sculpted Meshes" part as the demo video only shows exactly 3 directions.
-edy
http://www.xsibase.com/forum/index.php?board=34;action=display;threadid=44693;start=0
On 25 March 2011 02:25, Edy Susanto <edysus...@gmail.com> wrote:yes, but the fold is painted by weightmap instead of sculpted.
that one is before ICE and it's really basic push and smooth based on geometry tension packed into one operator. The direction feature on the fstretch demo would be a nice addition to it :)
I've recently do another simple tension driven deformation in ICE by simply storing the total neighbor's length on each point on once ice tree before envelope deformation and create another ice tree after envelope to compare the current length with the stored one and use it to drive the shape. it works well :)
oh, thank you for sharing Gear, Jeremie :)
-edy
On 3/24/2011 11:40 PM, Jeremie Passerin wrote:
Didn't you work on something similar Edy ?
the es_skinSystem ? http://sawamura.neorack.com/research.html
<http://sawamura.neorack.com/research.html>I'd love to work on something
like this too.
On 24 March 2011 15:33, Edy Susanto <edysus...@gmail.com
<mailto:adria...@fluid-pictures.com
On 3/26/2011 1:26 AM, Jeremie Passerin wrote:
> http://www.xsibase.com/forum/index.php?board=34;action=display;threadid=44693;start=0
>
>
> On 25 March 2011 18:26, Jeremie Passerin <gere...@gmail.com
> <mailto:gere...@gmail.com>> wrote:
>
> http://www.xsibase.com/forum/index.php?board=34;action=display;threadid=44693;start=0
> <http://www.xsibase.com/forum/index.php?board=34;action=display;threadid=44693;start=0>
>
> On 25 March 2011 02:25, Edy Susanto <edysus...@gmail.com
> <mailto:edysus...@gmail.com>> wrote:
>
> yes, but the fold is painted by weightmap instead of sculpted.
> that one is before ICE and it's really basic push and smooth
> based on geometry tension packed into one operator. The
> direction feature on the fstretch demo would be a nice addition
> to it :)
> I've recently do another simple tension driven deformation in
> ICE by simply storing the total neighbor's length on each point
> on once ice tree before envelope deformation and create another
> ice tree after envelope to compare the current length with the
> stored one and use it to drive the shape. it works well :)
>
> oh, thank you for sharing Gear, Jeremie :)
>
> -edy
>
>
> On 3/24/2011 11:40 PM, Jeremie Passerin wrote:
>
> Didn't you work on something similar Edy ?
> the es_skinSystem ? http://sawamura.neorack.com/research.html
>
> <http://sawamura.neorack.com/research.html>I'd love to work
> on something
> like this too.
>
>
>
> On 24 March 2011 15:33, Edy Susanto <edysus...@gmail.com
> <mailto:edysus...@gmail.com>
> <mailto:edysus...@gmail.com
> Achievable In ICE with some thought, I�m sure�.
On Fri, Mar 25, 2011 at 1:42 PM, Edy Susanto <edysus...@gmail.com> wrote:
> well a compound is better than thousands of words heheheh :)
>
> On 3/26/2011 1:26 AM, Jeremie Passerin wrote:
>>
>>
>> http://www.xsibase.com/forum/index.php?board=34;action=display;threadid=44693;start=0
>>
>>
>> On 25 March 2011 18:26, Jeremie Passerin <gere...@gmail.com
>> <mailto:gere...@gmail.com>> wrote:
>>
>>
>> �http://www.xsibase.com/forum/index.php?board=34;action=display;threadid=44693;start=0
>>
>> �<http://www.xsibase.com/forum/index.php?board=34;action=display;threadid=44693;start=0>
>>
>> � �On 25 March 2011 02:25, Edy Susanto <edysus...@gmail.com
>> � �<mailto:edysus...@gmail.com>> wrote:
>>
>> � � � �yes, but the fold is painted by weightmap instead of sculpted.
>> � � � �that one is before ICE and it's really basic push and smooth
>> � � � �based on geometry tension packed into one operator. The
>> � � � �direction feature on the fstretch demo would be a nice addition
>> � � � �to it :)
>> � � � �I've recently do another simple tension driven deformation in
>> � � � �ICE by simply storing the total neighbor's length on each point
>> � � � �on once ice tree before envelope deformation and create another
>> � � � �ice tree after envelope to compare the current length with the
>> � � � �stored one and use it to drive the shape. it works well :)
>>
>> � � � �oh, thank you for sharing Gear, Jeremie :)
>>
>> � � � �-edy
>>
>>
>> � � � �On 3/24/2011 11:40 PM, Jeremie Passerin wrote:
>>
>> � � � � � �Didn't you work on something similar Edy ?
>> � � � � � �the es_skinSystem ? http://sawamura.neorack.com/research.html
>>
>> � � � � � �<http://sawamura.neorack.com/research.html>I'd love to work
>> � � � � � �on something
>> � � � � � �like this too.
>>
>>
>>
>> � � � � � �On 24 March 2011 15:33, Edy Susanto <edysus...@gmail.com
>> � � � � � �<mailto:edysus...@gmail.com>
>> � � � � � �<mailto:edysus...@gmail.com
>> � � � � � �<mailto:edysus...@gmail.com>>> wrote:
>>
>> � � � � � � � �The Grid demo where he pulls the point from different
>> � � � � � �direction
>> � � � � � � � �looks interesting though. Which made me think the
>> � � � � � �wrinkle if procedural.
>>
>> � � � � � �"""
>> � � � � � � � �Plane With Direction:
>> � � � � � � � �- 3 Sculpted Meshes Driven by fStretch.
>> � � � � � � � �- Tension base deformations & Direction feature were
>> � � � � � �used with the
>> � � � � � � � �plug-in.
>> � � � � � �"""
>>
>> � � � � � � � �but... let me think again.. may be he just uses the
>> � � � � � �angle of the
>> � � � � � � � �edges on each point to control which shape to use...
>> � � � � � �which explains
>> � � � � � � � �the "3 Sculpted Meshes" part as the demo video only
>> � � � � � �shows exactly 3
>> � � � � � � � �directions.
>>
>> � � � � � � � �-edy
>>
>>
>>
>> � � � � � � � �On 3/24/2011 9:20 PM, Stefan Kubicek wrote:
>>
>> � � � � � � � � � �Judging by his first video, it looks like the folds
>> � � � � � �need to be
>> � � � � � � � � � �modeled.
>> � � � � � � � � � �The other smaller folds that appear on the sphere he
>> � � � � � �keeps
>> � � � � � � � � � �demoing look
>> � � � � � � � � � �like a byproduct of the algorithm due to mesh
>> � � � � � �topology or the
>> � � � � � � � � � �way the
>> � � � � � � � � � �squash/stretchmap
>> � � � � � � � � � �is calculated. He shows a bit later in the video how
>> � � � � � �to smooth
>> � � � � � � � � � �that out.
>>
>>
>> � � � � � � � � � � � �very cool.
>> � � � � � � � � � � � �Feel like doing deformation research again....
>> � � � � � � � � � � � �would be nice to know how to calculate the
>> � � � � � �procedural folds
>> � � � � � � � � � � � �based on the
>> � � � � � � � � � � � �stretch direction.
>>
>>
>> � � � � � � � � � � � �On 3/24/2011 7:06 PM, adrian wyer wrote:
>>
>> � � � � � �http://vimeo.com/21317049
>>
>> � � � � � � � � � � � � � �Achievable In ICE with some thought, I�m sure�.
>>
>> � � � � � � � � � � � � � �a
>>
>> � � � � � � � � � � � � � �Adrian Wyer
>> � � � � � � � � � � � � � �Fluid Pictures
>> � � � � � � � � � � � � � �75-77 Margaret St.
>> � � � � � � � � � � � � � �London
>> � � � � � � � � � � � � � �W1W 8SY
>> � � � � � � � � � � � � � �++44(0) 207 850 0829
>> � � � � � �adria...@fluid-pictures.com
>> � � � � � �<mailto:adria...@fluid-pictures.com>
>> � � � � � �<mailto:adria...@fluid-pictures.com
>> � � � � � �<mailto:adria...@fluid-pictures.com>>
>> � � � � � �<mailto:adria...@fluid-pictures.com
>> � � � � � �<mailto:adria...@fluid-pictures.com>
>> � � � � � �<mailto:adria...@fluid-pictures.com
>> � � � � � �<mailto:adria...@fluid-pictures.com>>>
>> � � � � � �www.fluid-pictures.com <http://www.fluid-pictures.com>
>> � � � � � �<http://www.fluid-pictures.com>
>> � � � � � �<http://www.fluid-pictures.com>
>>
>> � � � � � � � � � � � � � �Fluid Pictures Limited is registered in
>> � � � � � �England and Wales.
>> � � � � � � � � � � � � � �Company number:5657815
>> � � � � � � � � � � � � � �VAT number: 872 6893 71
>>
>>
>>
>>
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>
--
Technical Director @ Digital Domain