Subsequently our industry which uses rgba channels for all sorts of data
can not rely on PS to do essential work on rendered frames. If I render
float openexr and want to touch something up I have to split rgb and a
into separate rgbs in FXtree before opening them in PS where it is
obviously more convoluted to do the touch up I need, then recombine rgba
in FXtree again. It sucks and sadly Adobe devs believe so strongly in this
that they will not even consider giving us the option to choose the
behaviour we prefer for opening rgbs files in fear of offending "other"
users.
If you want to get infuriated like I do whenever I think of Adobe, PS and
Chris Cox, read this:
http://forums.adobe.com/thread/369637
I am hoping Gimp will support float and develop to take over for PS but it
is not quite there yet.
/MB
--
Best Regards
Morten Bartholdy
3D/VFX Supervisor
christian keller visual effects|direction +49 0179 69 36 248 chr...@gmx.de
There's a plugin there for opening pic .files. Not sure how it handles
Alpha though.
Cheers
--
-----
"Consistency is the last resort of the unimaginative" - O. Wilde
--
________________________________
> www.mintmotion.co.uk <http://www.mintmotion.co.uk/>
>
--
Best Regards
Morten Bartholdy
3D/VFX Supervisor
--
Chris Marshall
Mint Motion Limited
029 2002 5762
07730 533 115
www.mintmotion.co.uk <http://www.mintmotion.co.uk/>
--
Chris Marshall
Mint Motion Limited
029 2002 5762
07730 533 115
/MB
http://www.fnordware.com/ProEXR/
the download allows for a 15 days trial experience first.
Regarding the general route in fileformat interpretation
Adobe has chosen for Photoshop just makes me sad.
Isn�t it obvious that discarding any imageinformation, even in
the form of data presumably flagged empty isn�t a good thing?
Especially on file open, prior to any user option interpret data as precious?
Even Adobe AfterEffects CS5 uses the above *.exr file handler...
Cheers
tim
\/-------------\/----------------\/
But also, if I want to work on any .pic file, I'm knackered!
>>> > but you you can also read this epic thread and smile ....
>>> > http://forums.adobe.com/thread/369637
>>> >
>>> > christian keller
>>> > visual effects|direction
>>> >
>>> > +49 0179 69 36 248
>>> > chr...@gmx.de
>>> >
>>> > Am 03.02.2011 11:20, schrieb Chris Marshall:
>>> >
>>> > Does that mean I have to convert all my .pics to .exr?
>>> >
>>> > On 3 February 2011 10:11, christian keller <chri...@fongfood.com>
>>> wrote:
>>> >>
No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1204 / Virus Database: 1435/3419 - Release Date: 02/02/11
http://fluid-pictures.com/soft.rar
put this in C:\Program Files (x86)\Adobe\Adobe Photoshop CS5\Plug-ins\File Formats
(photoshop CS5 x86 on a 64bit windows 7)
Works for me!
a
Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 850 0829
adria...@fluid-pictures.com
www.fluid-pictures.com
Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71
From:
softimag...@listproc.autodesk.com
[mailto:softimag...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: 03 February 2011 11:50
To: soft...@listproc.autodesk.com
Subject: Re: OT Photoshop
But also, if I want to work on any .pic file, I'm knackered!
don't even think of doing this.. mental ray and XSI will load your exr
as floating point, taking 4 times the RAM. Try adrian wyer's tip.
Also try TGA (I think they changed the behavior) and tiff
attached you�ll find Maya.iff and Softimage.pic fileinterpreters
for Adobe Photoshop, running on CS2 here.
The Soft.8BI file is probably identical to Adrian�s link.
Another source to find "legacy" file support for Photoshop is here:
http://kb2.adobe.com/cps/404/kb404900.html
http://www.adobe.com/support/downloads/product.jsp?product=39&platform=Windows
http://www.creativecrash.com/downloads/applications/photoshop-plugins/c/photoshop-sgi-image-reader
Personally, I tend to drag a copy of xnview with me, then batchconvert
if in a hurry or in a twist. No problem for 8bit images, but might not
be well suited for 16bit/32bit files, even thought the app displays
pretty much everything without a burp.
Cheers
tim
>>>>>>> no you can send them to mr cox @adobe, he�s doing the conversion for
>>>> CH-8002 Z�rich
Hey Chris,
attached you´ll find Maya.iff and Softimage.pic fileinterpreters
for Adobe Photoshop, running on CS2 here.
The Soft.8BI file is probably identical to Adrian´s link.
no you can send them to mr cox @adobe, he´s doing the conversion for
CH-8002 Zürich
+41 44 500 48 20
www.elefantstudios.ch
---------------------------------------
--
Best Regards
Morten Bartholdy
3D/VFX Supervisor
--
Stefan Andersson
Creative Director
Mad Crew
Roddargatan 8
116 20 Stockholm
SWEDEN
mail: ste...@madcrew.se
phone: +46 (0)8 668 27 13
cell: +46 (0)73 626 8850
skype: madcrewstefan
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i don't mean to hijack this thread but I think this is relevant as it relates to .pic and PS.
Aside from the issue with the alpha channels, is anyone else having the trouble of .pic files taking an exceptionally long time to load in PS CS5 using the default plugin?
By excessive I mean several minutes for a moderate resolution file that used to open in seconds. I am wondering if this was caused by a recent update to CS5.
regards
jeff
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com]
On Behalf Of Chris Marshall
Sent: Thursday, February 03, 2011 8:48 AM
To: soft...@listproc.autodesk.com
Subject: Re: OT Photoshop
Thanks a lot Tim
One I’m looking forward to test is Pixelmator for MAC only, it doesn’t support .pic but perhaps if we ask them nicely and provide the format directly from Soft... ;)
And it’s really cheap too compared to PS
From:
softimag...@listproc.autodesk.com
[mailto:softimag...@listproc.autodesk.com] On Behalf Of Rob
Wuijster
Sent: 3 février 2011 07:02
To: soft...@listproc.autodesk.com
Subject: Re: OT Photoshop
Photoshop -despite it's origins- is now build for advertising and photographers, not the FX/Post crowd.
Joey Ponthieux ATOL Experiment Specialist LaRC Information Technology Enhanced Services (LITES) Science Systems and Applications, Inc. NASA Langley Research Center 15 Langley Blvd B1268 R1051 Hampton, VA, 23681 Phone: 757-864-6754 EMail: j.pon...@nasa.gov ____________________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party.
this plug in does not work for me using 64 bit PS CS5
I've tried all of the others sitting around the web as well. Maybe I have other problems or need to reinstall
I think I had problems in 64bit too, that’s why im using 32bit cs5
a
Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 850 0829
adria...@fluid-pictures.com
www.fluid-pictures.com
Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71
ah perfect, I was wondering what the point of having the 32 bit PS would be - many thanks
There is a huge freaking review of Pixelmator on Ars Technica right,
you should probably read that before getting excited by anything that
isn't Photoshop
It only support 8-bit and doesn't even allow you to paint on individual channel.
I think there would be a lot of companies joining that one...
As Adobe currently thinks that there are probably 5 or 6 user who would like
to have that change.
Holger Sch�nberger
technical director
The day has 24 hours, if that does not suffice, I will take the night
\/-------------\/----------------\/
Perhaps we should start some kind of petition for a PS preference: "Load Alpha as Alpha channel, not transpareny mask"! I think there would be a lot of companies joining that one... As Adobe currently thinks that there are probably 5 or 6 user who would like to have that change. Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night |> -----Original Message----- |> From: softimag...@listproc.autodesk.com |> [mailto:softimag...@listproc.autodesk.com] On Behalf |> Of Morten Bartholdy |> Sent: Thursday, February 03, 2011 10:44 AM |> To: Softimage Userlist |> Subject: Re: OT Photoshop |> |> Sadly PS has become a bit of a mess in this regard since |> CS3 I think. |> Adobe devs claim PS was doing it wrong (!) in the past and |> corrected the behaviour from CS3 forward. PS now |> premultiplies rgb with alpha on file open, which means |> where a = 0 there can be no rgb values! |> |> Subsequently our industry which uses rgba channels for all |> sorts of data can not rely on PS to do essential work on |> rendered frames. If I render float openexr and want to |> touch something up I have to split rgb and a into separate |> rgbs in FXtree before opening them in PS where it is |> obviously more convoluted to do the touch up I need, then |> recombine rgba in FXtree again. It sucks and sadly Adobe |> devs believe so strongly in this that they will not even |> consider giving us the option to choose the behaviour we |> prefer for opening rgbs files in fear of offending "other" |> users. |> |> If you want to get infuriated like I do whenever I think of |> Adobe, PS and Chris Cox, read this: |> |> http://forums.adobe.com/thread/369637
|> > |> |> |> -- |> Best Regards |> |> Morten Bartholdy |> 3D/VFX Supervisor |> |> ----- No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1204 / Virus Database: 1435/3420 - Release Date: 02/03/11
Joey Ponthieux ____________________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party.
Sorry for the rather stupid OT.I've been using an old version of Photoshop until recently, now on CS5, but now when I open .pic files, the Alpha channel is gone and the rgb is cut out where the alpha was. Is there a solution for importing pic files successfully?ThanksChris
Joey Ponthieux ____________________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party.
I wondered that too several times. I can think of no corporation that would be comfortable with the crude attitude that he fostered towards Adobe customers. The most bizarre, if not embarrassing, aspect of it all for Adobe is that the post is still up after all this time....
I'm frankly amazed they have not removed it, assuming of course they even know the post exists....
I think you can see it with Microsoft, once the big bad guy, now they
finally seem to begin to understand that they are not alone and more
and more interesting things start to happen (like IE 9). Vista being
such a failure could not be ignored. Good for them.
Adobe, Google, Apple, Oracle and Autodesk still have this lesson to learn.
It's like in nature, if you grow too big, at one point you topple over
from sheer weight.
And if you've eaten everybody else, you get very lonely... ;-)
So instead of a petition to Adobe, I'd rather see those FX companies
mentioned above join forces and invest some serious interest (and
money) in a small startup with fresh ideas or pimp an existing open
source to support what's missing (Gimp, MyPaint...).
I'm sure a software that does what most people here will ever need
could be made under 50 MB and would start in half a second.
Cheers,
Thomas
On 2/4/11 8:32 AM, Thomas Helzle wrote: