dumb simulated/unsimulated ICE trees question

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Sam

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Apr 12, 2013, 6:54:22 PM4/12/13
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I have created a very basic push deform that deforms a sphere based on the distance from a null. It works fine as an unsumulated ICE tree as long as the timeline isn’t playing, but once I hit play on the timeline it does nothing. I’ve tried moving it to the simulated tree, but it adds to the “push” on every frame (as expected). I know I’m missing something simple, but can’t seem to get my head around it.

Peter Agg

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Apr 12, 2013, 7:01:06 PM4/12/13
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Have you still got a simulated stack on there? Just select it and delete it on the sphere.

Sam Cuttriss

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Apr 12, 2013, 7:07:29 PM4/12/13
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what peter said,
if ice has a simulation stack it only processes the modeling stack at the "first frame", then evolves from there.  
with no simulation stack the modeling stack is processed from scratch each frame

Sam

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Apr 12, 2013, 7:27:04 PM4/12/13
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Thanks guys, I knew it would be something simple.

Chris Chia

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Apr 13, 2013, 12:10:46 AM4/13/13
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It's a matter of whether you want it simulated for all frame or just the first frame. And at modeling stack, you could still add operators on top of your deformer Ice tree or shuffle their orders ;)

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